Rotfield: Difference between revisions
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|title1 = Rotfield
|image1 = <tabber>
|-|Icon = [[File:Rotfield.png
|-|View = [[File:Rotfield View.png
|-|Top Down = [[File:RotfieldTopDown.png]]
</tabber>
|developer = Your_Adversary
|difficulty = [[:Category:Easy Maps|{{Colour
|length = [[:Category:Short Maps|Short]]
|wave_structure = [[:Category:Event Maps|Event]]
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}}
__TOC__
==
'''Rotfield''' was the event map for the first night of the [[Solar Eclipse Event]]. Like other event maps, it had a specialized wave structure with special [[enemies]]. Upon triumphing, you were awarded with {{Coins|150}}, {{Exp|50}} and {{SolarShard|80 Solar Shards}}. Losing on wave 8 awarded {{SolarShard|40 Solar Shards}} instead. This map used the [[Narrators#Jaxe|Jaxe]] as its narrator, instead of the [[Narrators#Commander|Commander]].
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==Interactive Map==
<div style="display:flow-root>
{{Map:Rotfield}}
</div>
==Rewards==
The game calculates how much {{Coins|Coins}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 50% more {{Exp|}} (08:00 UTC Friday – 08:00 UTC Sunday), any {{Exp|}} earned is multiplied by 1.5x. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Between 8th of December 2021 and 13th of December 2021, and between 24th of December and 26th of January 2022 rewards are calculated as:
<center>
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;"
|-
! style="padding: 10px; text-align:center;" |'''Currency'''
! style="padding: 10px; text-align:center;" |'''Equation'''
|-
| style="padding: 10px; text-align:center;" |{{Coins|Coins}}
| style="padding: 10px; text-align:center;" |{{Coins|50}} × (Waves/8)^1.75 + {{Coins|100}} (Triumph Only)
|-
| style="padding: 10px; text-align:center;" |{{Exp|}}
| style="padding: 10px; text-align:center;" |{{Exp|6.25}} * Waves
|-
| style="padding: 10px; text-align:center;" |{{SolarShard|Solar Shards}}
| style="padding: 10px; text-align:center;" |{{SolarShard|40}} × (Waves/8)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
</center>
Between 4th of December 2021 and 8th of December 2021, and between 13th of December and 24th of December 2021 rewards are calculated as:
<center>
{| class="wikitable" align="center" border="1" style="border-collapse: collapse; border: 1px #DDE1E9 solid;"
|-
! style="padding: 10px; text-align:center;" |'''Currency'''
! style="padding: 10px; text-align:center;" |'''Equation'''
|-
| style="padding: 10px; text-align:center;" |{{Coins|Coins}}
| style="padding: 10px; text-align:center;" |{{Coins|50}} × (Waves/8)^1.75 + {{Coins|100}} (Triumph Only)
|-
| style="padding: 10px; text-align:center;" |{{Exp|}}
| style="padding: 10px; text-align:center;" |{{Exp|6.25}} * Waves
|-
| style="padding: 10px; text-align:center;" |{{SolarShard|Solar Shards}}
| style="padding: 10px; text-align:center;" |{{SolarShard|60}} × (Waves/8)^1.75 + {{SolarShard|40}} (Triumph Only)
|}
</center>
==Strategy==
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*Cheap high DPS towers, such as the [[Swarmer]], [[Crook Boss]] and [[Minigunner]] are recommended against this.
*Towers that deal [[Splash Damage|splash damage]] like the [[Pursuit]] and [[Mortar]] can be used against hordes of enemies that spawn.
*The [[Scout]] does surprisingly well on '''Rotfield''' with its cheap cost during most waves. The {{Colour
*The [[Farm]] is generally not recommended as the few waves make investing in the [[Farm]]'s upgrades not worth it.
*Expensive towers such as the [[Turret]], [[Ranger]] and [[Accelerator]] are not recommended due to the lack of cash.
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