Sandbox Mode: Difference between revisions
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imported>Frost Catgang No edit summary |
imported>Mentin123 Undo revision 633283 by OvergrownTadpole123 (talk) this is wrong in many ways, that is not the infinite cash, that is the starting cash which isn't even the value listed but actually 10b, the one you listed is due to skills. Infinite cash has literally 0 effect on it and previously it wasn't even 10b, it was 600, do you think this would work like that with 600 as the "infinite cash"? |
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**{{Bug}} Legacy enemies now appear in the modern tab, and as two enemies of the same cannot exist there, any legacy enemy with a modern variant is no longer possible to summon. This also breaks the functionality of [[Legacy]] modifier, making it do nothing.
*'''5 June 2026''' - [[v2.0.0]]
**{{Bug}} [[Wretched Front]] and [[Outskirts Commune]] cannot be chosen as a map.
**{{Bug}} Equipping and unequipping towers and consumables does not work most of the time.
**{{Bugfix}} Enemies tab now displays enemies available by default with Sandbox Plus+ or the ones obtained through [[Logbooks]].
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**''Hardcore'' category has been added to the mode selection with two modes, [[Hardcore Mode|Hardcore]] mode and [[Voidcore Mode|Voidcore]].
**Several ambience and boss [[Soundtrack|soundtracks]] were also added.
*'''17 July 2026''' - [[v2.3.0]]
**{{Bug}} None of the [[Kingpin]] units appear in the units section.
*'''31 July 2026''' - [[v2.4.0]]
**Starting cash when infinite money is disabled increased from {{Money|500}} to {{Money|9,999,999,999}}.
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*'''31 July 2026''' - [[v2.4.0|v2.4.1]]
**{{Bugfix}} All issues from [[v2.4.0]] have been fixed.
*'''14 August 2026''' - [[v2.5.0]]
**Return to Lobby button added.
**{{Bug}} None of the [[Enforcer]] units appear in the units section.
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