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==Strategy== *To make better use of the '''Sentry's''' spool-up, consider changing its target to ''Strongest''. **However, be aware if two enemies have similar health to each other, the '''Sentry''' will continuously swap between attacking these two enemies. This will reduce the damage output of the '''Sentry''' due to the delay between switching targets. **The same issue occurs with if targeting is set to ''First''. The '''Sentry''' will swap targets if the initial target is overtaken. For this reason, the '''Sentry''' is fairly weak against the [[Necromancer (Legacy Enemy)|Necromancer]]. ***Consider using the [[Rocketeer]] or [[Demoman]] alongside the '''Sentry''' to reduce the amount of enemies that the '''Sentry''' can target. *If the '''Sentry''' gets stunned by enemies, the spool-up will reset. **You can place the '''Sentry''' further away from the path to reduce the chances of this happening. *The '''Sentry''' fires faster as long as its target is within range. **You can extend the time an enemy is in range with a [[Pyromancer]], [[Freezer]] and [[Electroshocker]], so long the specific enemy is not immune to their effects. *The '''Sentry''' will have difficulty attacking fast enemies, such as the [[Error]], without a supporting tower. **This is due to the delay when switching between targets. *The '''Sentry''' is most effective against the major bosses due to their high health and slow speed. **Be aware that most major bosses will be able to stun the '''Sentry''', resetting the spool-up. The boss may also spawn enemies, which will distract the '''Sentry''' away from the boss. ***You can set the '''Sentry's''' targeting to ''Strongest'' to prevent this. *The [[Commander]] is recommended with the '''Sentry''' as it reduces spool-up time as well as minimum firerate.
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