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{{Tabs}}
{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
{{TowerInfobox
|title = Shotgunner
|title = Shotgunner
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|role = Offense
|role = Offense
|placement = Ground
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)
[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8
|damagetype = Pierce<br/>Spread
|damagetype = Pierce<br/>Spread
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|pvp_immune = None
|pvp_immune = None
|pvp_footprint = 1
|pvp_footprint = 1
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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The '''Shotgunner''', formerly known as the '''Enforcer''', is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|850}} to buy from the store.
The '''Shotgunner''', formerly known as the '''Enforcer''', is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|850}} to buy from the store.


The '''Shotgunner''' shoots multiple bullets at once through ''Scatter Shot''. Damage is split among 8 bullets per firerate (so the base damage is 2x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.
The '''Shotgunner''' shoots multiple bullets at once through ''Scatter Shot''. Damage is split among 6 bullets per firerate (so the base damage is 2x6), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.


The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to maximise its high DPS.
The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to maximise its high DPS.
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+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


10 > 25 Spread
15 > 25 Spread




Sell Price changes to {{Money|3,416}}}}
Sell Price changes to {{Money|3,417}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+7 Damage [[File:Damage Icon.png|20px|Damage]]
+7 Damage [[File:Damage Icon.png|20px|Damage]]


9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]


25 > 40 Spread
25 > 40 Spread




Sell Price changes to {{Money|9,675}}}}
Sell Price changes to {{Money|9,676}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


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<var>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$DPS$ = Damage * Bullet Count / Firerate
$CE$ = Total Price / DPS
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$MCE$ = Total Cost / Max DPS
$FNC-COST$ = 1225; 640; 1550; 6000; 18500
$TP$ = $FNC-TOTAL-COST$
$FNC-PVP-COST$ = 400; 150; 1050; 3000; 8500
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 1500; 750; 1500; 6500; 18777
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
$FSE-PVP-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
! Level !! Total Price !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 0 || {{Money|$TP$}} || 2 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 1 || {{Money|$TP$}} || 3 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 2 || {{Money|$TP$}} || 3 || 10 || 0.85 || 9.5 || 15 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 3 || {{Money|$TP$}} || 7 || 10 || 0.85 || 11 || 25 || 3 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| 4 || {{Money|$TP$}} || 14 || 12 || 0.75 || 13.5 || 40 || 3 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
! Level !! Total Price !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
|-
| 0 || {{Money|$TP$}} || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
| 16 || $R$ || $R$
|-
|-
| 1 || {{Money|$TP$}} || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
| 17 || $R$ || $R$
|-
|-
| 2 || {{Money|$TP$}} || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || {{Money|$CE$}}
| 18 || $R$ || $R$
|-
|-
| 3 || {{Money|$TP$}} || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || {{Money|$CE$}}
| 19 || $R$ || $R$
|-
|-
| 4 || {{Money|$TP$}} || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || {{Money|$CE$}}
| 20 || $R$ || $R$
|}
|}
</div>
</div>
<!-- @/se-ignore -->
</tabber></div>
</tabber></div>
</nowiki>}}
</nowiki>}}
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|{{Coins|3,500}}
|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|5,000}}
|{{Coins|5,000}}
|{{Coins|4,500}}
|N/A
|{{Robux|249}}
|-
|-
!Obtained From
!Obtained From
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|N/A
|N/A
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
|-
!Obtained From
!Obtained From
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*'''17 July 2026''' - [[v2.3.0]]
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spread values at Level 4.
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
****Firerate decreased from 1.2 to 1.1.
****Spread decreased from 10 to 5.
***'''Level 1'''
****Cost increased from {{Money|640}} to {{Money|750}}.
***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
****Bullets changed from 8 > 10 to 8 > 9.
****Spread changed from 10 > 15 to 5 > 10.
***'''Level 3'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost increased from {{Money|18,500}} to {{Money|18,777}}.
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}
}}


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