Shotgunner: Difference between revisions

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{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{Tabs}}
{{SameName|Shotgunner|[[Shotgunner|Tower]] • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
|title = Shotgunner
|image-static = EasterShotgunner_Icon.png
|image-dynamic = ShotgunnerDynamic.png
|unlockcost = {{Coins|400}}
|basecostunlockcost = {{MoneyCoins|800850}}
|basesellingpricebasecost = {{Money|2661,500}}
|basesellingprice = {{Money|500}}
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|placement_limit =
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x62x8
|damagetype = Pierce<br/>Spread
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.0081
|baserange = [[File:Range Icon.png|20px|Range]]7.58
|hidden_detection = {{Attr|Hidden|Level 21+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 21.</ref>
|lead_detection = {{Attr|Lead|Level 2+}}N/A
|flying_detection = N/A{{Attr|Flying|Level 2+}}<ref name="fd">Flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can nevercannot directly target flying enemies until Level 2.</ref>
|immune = None
|footprint = Small (1)
|pvp_basecost = {{Money|400}}
|pvp_basesellingprice = {{Money|133}}
Line 25:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1x8
|pvp_damagetype = Pierce<br/>Spread
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7.5
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd"/>
Line 31:
|pvp_flying_detection = N/A<ref name="fd"/>
|pvp_immune = None
|pvp_footprint = Small (1)
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
Line 41 ⟶ 46:
__TOC__
==Description==
The '''Shotgunner''', formerly known as the '''Enforcer''', is aan starterintermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|400850}} to buy from the store.
 
Unlike other towers, theThe '''Shotgunner''' shoots amultiple spraybullets ofat bulletsonce withthrough ''Scatter Shot''. Damage is split among 68 bullets per firerate (so the base damage is 2x62x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.
 
The '''Shotgunner''' is considered ana all-roundmid towerto late-game, as its relatively low-medium cost can be utilized in the earlymid-game, while its later upgrades and lowmediocre range, but high dpsDPS can suffice in the midlate game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to latemaximise gameits high DPS.
 
The '''Shotgunner''' has a placement limit of nine per player. This is removed in [[PVP]] mode.
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title Heavier= ShellsShotgun -Knowledge|Cost = {{Money|300750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 2 - Shotgun Knowledge - {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|750}}}}
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1.5 Range [[File:Range Icon.png|20px|Range]]
100 > 40 Spread
 
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]
+Hidden Detection {{Hidden|Hidden Detection}}
 
5 > 10 Spread
+Lead Detection {{Lead|Lead Detection}}
 
+Flying Detection {{Flying|Flying Detection}}
 
Sell Price changes to {{Money|766}}}}
{{Upgrade|Upgrade Title = Level 3 - Slug Madness - {{Money|3,400}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|1,250}}}}
+2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
1.008 > 0.808+4 FirerateDamage [[File:CooldownDamage Icon.png|20px|FirerateDamage]]
 
10 > 25 Spread
 
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Upgrade Title = Level 4 - Tactical Blowback - {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|3,416}}}}
+5 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
8+7 > 9 BulletsDamage [[File:Damage Icon.png|20px|BulletsDamage]]
 
9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
40 > 30 Spread
 
25 > 40 Spread
 
 
Sell Price changes to {{Money|59,066675}}}}
|{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.5085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Shotgun Knowledge|Cost -= {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 101 ⟶ 110:
 
Sell Price changes to {{Money|533}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Slug Madness|Cost -= {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.5085 > 1.25825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Tactical Blowback|Cost -= {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.25825 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
Line 123 ⟶ 132:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Shotgunner|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 1500; 750; 1500; 6500; 18777
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage<ref name="damage">Number is maximum damage times the amount of bullets shot.<br />First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
!Firerate
!Range
!Spread
!Max Hits
!DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|800}}
|2x6
|1.008
|7.5
|100
|3
|11.9
|{{Money|67.23}}
|-
| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,100}}
|3x6
|1.008
|7.5
|100
|3
|17.86
|{{Money|61.59}}
|-
| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|2,300}}
|3x8
|1.008
|9
|40
|3
|23.81
|{{Money|96.6}}
|-
| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|5,700}}
|5x8
|0.808
|9.5
|40
|3
|49.5
|{{Money|115.15}}
|-
| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|15,200}}
|10x9
|0.808
|11
|30
|3
|111.39
|{{Money|136.46}}
|}
</div>
Line 194 ⟶ 176:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage<ref name="damage"/>
!Firerate
!Range
!Spread
!Max Hits
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|400}}
|1x8
|2.008
|7.5
|45
|3
|3.98
|{{Money|100.5}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|550}}
|1x8
|1.508
|7.5
|45
|3
|5.31
|{{Money|103.58}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,600}}
|2x10
|1.508
|9
|40
|3
|13.26
|{{Money|120.66}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|4,600}}
|4x10
|1.258
|9.5
|40
|3
|31.4
|{{Money|146.5}}
|-
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|13,100}}
|8x12
|1.008
|11
|30
|3
|95.24
|{{Money|137.55}}
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
 
==Skins==
Line 261 ⟶ 248:
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:DHHallowPunkShotgunnerIconDHHallowPunk0.png|175px]]
|[[File:NewslayeshotgunnerSlayerShotgunner0.png|175px]]
|[[File:DHClassicShotgunnerIconNewClassicShotgunner0.png|175px]]
|[[File:SpookyShotgunnerNewDHSpookyShotgunner0.png|175px]]
|-
!Skin
|{{ColourColor|Halloween|Hallow Punk}}
|{{ColourColor|Mission|Slayer}}
|{{ColourColor|Premium|Classic}}
|{{ColourColor|Unobtainable|Spooky}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|{{ColourColor|Common}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 285 ⟶ 272:
|-
!Obtained From
|[[Halloween SkincrateCrate]]
|''Back From Infernal'' [[Mission Quests|Mission Quest]]
|[[Premium SkincrateCrate]]
|Formerly [[Spooky SkincrateCrate]]
|-
!
|[[File:DuckyShotgunnerIconDuckyShotgunner0.png|175px]]
|[[File:HolidayShotgunnerIconHolidayShotgunner0.png|175px]]
|[[File:VigilanteShotgunnerIconVigilanteShotgunner0.png|175px]]
|[[File:PhantomShotgunnerPhantom Shotgunner 0.PNGpng|175px]]
|-
!Skin
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|Jolly|Holiday}}
|{{ColourColor|Vigilante|Vigilante}}
|{{ColourColor|Phantom|Phantom}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|{{ColourColor|Uncommon}}
|-
!Daily Store Cost
|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|45,500000}}
|{{Robux|249}}
|N/A
|-
!Obtained From
|[[Ducky SkincrateCrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Christmas 2025 SkincrateCrate]],<br/>[[Jolly SkincrateCrate]],<br>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Vigilante SkincrateCrate]]
|[[Phantom SkincrateCrate]]
|-
!
|[[File:DanceFeverShotgunnerIconIGDanceFeverShotgunner0.png|175px]]
|[[File:GardenerShotgunnerIconIGGardenerShotgunner0.png|175px]]
|[[File:NullShotgunnerIconIGNullShotgunner0.png|175px]]
|[[File:TrumpeterShotgunnerIconIGTrumpeterShotgunner0.png|175px]]
|-
!Skin
|{{ColourColor|Hexscape|Dance Fever}}
|{{ColourColor|DuckyRevenge|Gardener}}
|{{ColourColor|Null|Null}}
|{{ColourColor|Showtime|Trumpeter}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Uncommon}}
|-
!Daily Cost Store
Line 348 ⟶ 335:
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Showtime SkincrateCrate]]
|-
!
|[[File:SciBunnyShotgunner0.png|175px]]
|[[File:CommunityShotgunnerIconIG.png|175px]]
|[[File:ScubaOpsShotgunnerIconIG.png|175px]]
|-
!Skin
|{{Color|SpringFrenzy|SciBunny}}
|{{Color|Other|Community}}
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
|[[Spring Frenzy Battle Pass]]
|[[Codes|Code]]:<br/>1MILCOMMUNITY
|[[Scuba Ops Crate]]
|}
 
Line 354 ⟶ 366:
*The '''Shotgunner''' is best placed in a straight line, as enemies traveling away from the '''Shotgunner''' will be affected by all the bullets.
**It is also recommended to set the '''Shotgunner's''' targeting to ''Farthest'' so that it hits as many enemies as possible.
*Multiple Level 0–2 '''Shotgunners''' are very cost-efficient and effective at killing enemies, even fast ones like the [[Speedy]] or [[Quick]], although it is quite expensive.
**Later on during theTowards late-game, multiple Level 3 and 4 '''Shotgunners''' can be used to wipe out hordes of enemies, such as the [[Fallen Giant]] or [[Molten Titan]].
*Be aware that the '''Shotgunner''' has a quite shortmediocre range.
**You cannot use the [[DJ Booth]] or the [[Ranger]] can be used to increase the range of the '''Shotgunner''', asbut the bulletsrange willincrease notis extendminimal beyondat their original rangebest.
***However, the [[DJ Booth]] can still be useful to reduce the price of the '''Shotgunner's''' upgrades or to boost its damage.
**The [[Tesla]] complements the '''Shotgunner''' quite well as the [[Electroshocker]] can restrict enemy movement significantly, so the '''Shotgunner''' can hit more targets with each shot.
Line 364 ⟶ 376:
*The '''Shotgunner''' fires multiple bullets at once, making it quite effective against [[Tank (Attribute)|Tank]] enemies.
*While the '''Shotgunner''' does have high DPS for its cost, its overall damage output is mitigated due to its small range.
**This makes '''Shotgunner''' better used as a frontline defense to maximize damage output.
**'''Shotgunner''' is most effective on maps with small loops like [[Simplicity]] and [[Midnight Issue]].
*The '''Shotgunner's''' bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
**On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
*While*This themakes '''Shotgunner''' doesa notgood havechoice flyingagainst detection,crowds itof canhigh-health hitenemies awhere [[FlyingSplash Damage]] enemy if there is another detectabletowers enemynormally nearbystruggle.
**It is not recommended to rely on the '''Shotgunner''' is a very effective tower for flyingkilling detection[[Flying]] enemies, as it isgets inconsistentflying anddetection isat notLevel able2+ toand directlyhas targethigh themdps.
**Before Level 2+, '''Shotgunner''' can still accidentally hit flying enemies within range of the enemy it is targeting.
 
==Trivia==
Line 379 ⟶ 394:
*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower.
*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level.
**However, this was a bug and not intentional. This was later removed in the [[V2.0.0|Hardcore Rework]] update.
*The '''Shotgunner''' used to be ana intermediatestarter tower prior to the [[v1V2.840.0|Hardcore Rework]] update.
 
==Update History==
Line 396 ⟶ 411:
****For two-pathed maps, two [[SWAT Van]]s now spawn per ability.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{ColourColor|Halloween2019|Hallow Punk}}
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**One [[SWAT Van]] now spawn per ability in two-pathed maps.
Line 436 ⟶ 451:
****Cost changed from {{Money|6,250}} to {{Money|7,500}}.
**{{Bugfix}} Upgrade descriptions for all Levels are now correct.
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
Line 442 ⟶ 457:
**Unlock cost increased from {{Coins|1,000}} to {{Coins|2,500}}.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic SkincrateCrate]] and [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
Line 452 ⟶ 467:
***'''Level 3'''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''.
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.55 > 2.05</abbr> to <abbr title="|-0.5">}} to {{Tooltip|2.53 > 2.03</abbr>|-0.5}}.
***'''Level 4'''
****Damage decreased from +6 to +5.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.05 > 1.55</abbr> to <abbr title="|-0.5">}} to {{Tooltip|2.03 > 1.53</abbr>|-0.5}}.
****''[[SWAT Van]]'' ability removed.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
**New skins: {{ColourColor|Premium|Classic}}, {{ColourColor|Deluxe|Slayer}}
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New skin: {{ColourColor|Spooky|Spooky}}
*'''4 December 2021''' - [[v1.0.0]]
**Statistical changes:
Line 472 ⟶ 487:
****Damage increased from +0 to +1.
****Range decreased from +2 to +0.
****Firerate changed from 2.53 to <abbr title="-0.25">{{Tooltip|2.53 > 2.28</abbr>|-0.25}}.
***'''Level 2'''
****Damage decreased from +2 to +0.
Line 478 ⟶ 493:
***'''Level 3'''
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.53 > 2.03</abbr>|-0.5}} to <abbr title="-0.45>2.28 > 1.83</abbr>.
***'''Level 4'''
****Damage increased from +5 to +6.
***'''Level 5'''
****Upgrade cost decreased from {{Money|7,500}} to {{Money|7,000}}.
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.03 > 1.53</abbr>|-0.5}} to <abbr title="-0.3>1.83 > 1.53</abbr>.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Statistical changes:
***'''Base'''
****Firerate decreased from 2.53 to 2.508525.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|2.53 > 2.28</abbr> to <abbr title="|-0.25">}} to {{Tooltip|2.508525 > 2.258</abbr>275|-0.25}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.45>2.28 > 1.83</abbr> to <abbr title="-0.45>2.258275 > 1.808825</abbr>.
***'''Level 5'''
****Firerate changed from <abbr title="-0.3>1.83 > 1.53</abbr> to <abbr title="-0.3>1.808825 > 1.508525</abbr>.
*'''17 April 2022''' - [[v1.2.0]]
**Damage of each bullet is no longer decreased by 50% with each pierce. It now deals full damage to first two enemies and half of the damage to the last enemy.
Line 504 ⟶ 519:
***'''Level 1'''
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.25">{{Tooltip|2.508525 > 2.258</abbr>275|-0.25}} to <abbr title="-0.7">{{Tooltip|2.508525 > 1.808</abbr>825|-0.7}}.
****Spread of 80 added.
***'''Level 2'''
Line 514 ⟶ 529:
****Cost increased from {{Money|1,500}} to {{Money|3,500}}.
****Damage decreased from +4 to +2.
****Firerate changed from <abbr title="-0.45>2.258275 > 1.808825</abbr> to <abbr title="-0.3">{{Tooltip|1.808825 > 1.508</abbr>525|-0.3}}.
***'''Level 4'''
****Cost increased from {{Money|4,200}} to {{Money|10,000}}.
****Range increased from +0 +2.
****Damage decreased from +6 to +1.
****Firerate changed from 1.808825 to <abbr title="-0.5">{{Tooltip|1.508525 > 1.008</abbr>025|-0.5}}.
****Bullets changed from 6 to 8 > 12.
****Spread change of 60 > 50 added.
Line 528 ⟶ 543:
*****Range: +1
*****Bullets: 6 > 8
*****Firerate: <abbr title="-0.3">{{Tooltip|1.808825 > 1.508</abbr>525|-0.3}}
**New skin: {{ColourColor|DuckHunt|Ducky}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**New skin: {{ColourColor|ViolentNight|Holiday}}
*'''5 May 2023''' - [[v1.7.2]]
**{{ColourColor|DuckHunt|Ducky}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Uncommon}}.
*'''24 June 2023''' [[v1.8.2]]
**New skin: {{ColourColor|Vigilante|Vigilante}}
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{ColourColor|Phantom|Phantom}}
**{{Bug}} '''Shotgunner's''' bullets deal damage to units.
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{ColourColor|Unobtainable|Slayer}} skin is removed from the game.
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{ColourColor|Unobtainable|Slayer}} skin re-added.
*'''24 February 2024''' - [[v1.14.0]]
**Statistical changes:
***'''Base'''
****Firerate decreased from 2.508525 to 2.108125.
****Spread decreased from 80 to 60.
***'''Level 1'''
****Firerate changed from <abbr title="-0.7">{{Tooltip|2.508525 > 1.808</abbr>825|-0.7}} to <abbr title="-0.6">{{Tooltip|2.108125 > 1.508</abbr>525|-0.6}}.
***'''Level 2'''
****Renamed from ''Better Handling'' to ''Shotgun Knowledge''.
Line 557 ⟶ 572:
***'''Level 3'''
****Cost increased from {{Money|3,500}} to {{Money|3,650}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.808825 > 1.508</abbr>525|-0.3}} to <abbr title="-0.2">{{Tooltip|1.508525 > 1.308</abbr>325|-0.2}}.
****Now removes lead detection due to a bug.
***'''Level 4'''
****Cost decreased from {{Money|10,000}} to {{Money|9,000}}.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.5">{{Tooltip|1.508525 > 1.008</abbr>025|-0.5}} to <abbr title="-0.4">{{Tooltip|1.308325 > 0.908</abbr>925|-0.4}}.
****Bullets decreased from 8 > 12 to 8 > 10.
****Spread changed from 60 > 50 to 50 > 40.
Line 571 ⟶ 586:
***'''Level 3'''
****Cost decreased from {{Money|3,650}} to {{Money|3,500}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.508525 > 1.308</abbr>325|-0.2}} to <abbr title="-0.3">{{Tooltip|1.508525 > 1.208</abbr>225|-0.3}}.
***'''Level 4'''
****Cost increased from {{Money|9,000}} to {{Money|10,500}}.
****Bullets increased from 8 > 10 to 8 > 11.
****Firerate changed from <abbr title="-0.4">{{Tooltip|1.308325 > 0.908</abbr>925|-0.4}} to <abbr title="-0.3">{{Tooltip|1.208225 > 0.908</abbr>925|-0.3}}.
*'''5 April 2024''' - [[v1.18.0]]
**{{ColourColor|Mission|Slayer}} skin rarity changed from {{ColourColor|Common}} to {{ColourColor|Legendary}}.
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
Line 583 ⟶ 598:
****Cost decreased from {{Money|400}} to {{Money|300}}.
****Damage decreased from 2x6 to 1x6.
****Firerate decreased from 2.108125 to 1.858875.
***'''Level 1'''
****Cost decreased from {{Money|200}} to {{Money|125}}.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.108125 > 1.508</abbr>525|-0.6}} to <abbr title="-0.3">{{Tooltip|1.858875 > 1.558</abbr>575|-0.3}}.
***'''Level 2'''
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.108125 > 1.508</abbr>525|-0.6}} to <abbr title="-0.3">{{Tooltip|1.858875 > 1.558</abbr>575|-0.3}}.
****Lead detection moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,500}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.508525 > 1.208</abbr> to <abbr title="225|-0.3">}} to {{Tooltip|1.558575 > 1.258</abbr>275|-0.3}}.
****Lead detection added, moved from Level 2.
***'''Level 4'''
****Cost decreased from {{Money|10,500}} to {{Money|8,200}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.208225 > 0.908</abbr>925|-0.3}} to <abbr title="-0.25">{{Tooltip|1.258275 > 1.008</abbr>025|-0.25}}.
**{{Bugfix}} '''Shotgunner''' no longer loses lead detection at Level 3.
*'''19 July 2024''' - [[v1.26.0]]
Line 604 ⟶ 619:
**{{Bugfix}} Damage can now be boosted by [[Damage Buff]]s.
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{ColourColor|Hexscape|Dance Fever}}
*'''27 November 2024''' - [[v1.43.0]]
**Statistical Changes:
***'''Base'''
****Range increased from 7 to 7.5.
****Firerate changed from 1.858875 to 1.508525.
****Spread decreased from 60 to 55.
***'''Level 1'''
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.858875 > 1.558</abbr>575|-0.3}} to <abbr title="-0.25">{{Tooltip|1.508525 > 1.258</abbr>275|-0.25}}.
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
Line 618 ⟶ 633:
****Spread changed from 60 > 50 to 55 > 45.
***'''Level 3'''
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.558575 > 1.258</abbr>275|-0.3}} to <abbr title="-0.1">{{Tooltip|1.258275 > 1.108</abbr>125|-0.1}}.
***'''Level 4'''
****Cost decreased from {{Money|8,200}} to {{Money|6,000}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.258275 > 1.008</abbr>025|-0.25}} to <abbr title="-0.2">{{Tooltip|1.108125 > 0.908</abbr>925|-0.2}}.
****Bullets decreased from 8 > 11 to 8 > 10.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{ColourColor|DuckyRevenge|Gardener}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|2,500}} to {{Coins|1,000}}.
Line 633 ⟶ 648:
**Statistical changes:
***'''Base'''
****Firerate increased from 1.508525 to 2.008025.
****Bullets increased from 6 to 8.
****Spread decreased from 55 to 45.
***'''Level 1'''
****Cost increased from {{Money|125}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.508525 > 1.258</abbr>275|-0.25}} to <abbr title="-0.6">{{Tooltip|2.008025 > 1.408</abbr>425|-0.6}}.
***'''Level 2'''
****Cost decreased from {{Money|1,050}} to {{Money|950}}.
****Firerate changed from 1.258275 to <abbr title="-0.2">{{Tooltip|1.408425 > 1.208</abbr>225|-0.2}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 55 > 45 to 45 > 40.
Line 647 ⟶ 662:
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Firerate changed from <abbr title="-0.15">{{Tooltip|1.258275 > 1.108</abbr>125|-0.15}} to <abbr title="-0.1">{{Tooltip|1.208225 > 1.108</abbr>125|-0.1}}.
****Range increased from +0 to +0.5.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.108125 > 0.908</abbr>925|-0.2}} to <abbr title="-0.15">{{Tooltip|1.108125 > 0.958</abbr>975|-0.15}}.
****Range decreased from +2 to +1.5.
****Bullets changed from 8 > 10 to 10 > 12.
Line 659 ⟶ 674:
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,000}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.408425 > 1.208</abbr>225|-0.2}} to 1.408425.
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|2,750}}.
****Firerate changed from <abbr title="-0.1">{{Tooltip|1.208225 > 1.108</abbr> to <abbr title="125|-0.3">1}} to {{Tooltip|1.408425 > 1.108</abbr>125|-0.3}}.
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|7,000}}.
Line 670 ⟶ 685:
****Cost increased from {{Money|300}} to {{Money|400}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.008025 > 1.408</abbr>425|-0.6}} to <abbr title="-0.5">{{Tooltip|2.008025 > 1.508</abbr>525|-0.5}}.
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.408425 > 1.108</abbr>125|-0.3}} to <abbr title="-0.25">{{Tooltip|1.508525 > 1.258</abbr>275|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|7,000}} to {{Money|8,500}}.
****Damage increased from +2 to +4.
****Firerate changed from <abbr title="-0.15">{{Tooltip|1.108125 > 0.958</abbr>975|-0.15}} to <abbr title="-0.25">{{Tooltip|1.258275 > 1.008</abbr>025|-0.25}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{ColourColor|Null|Null}}
*'''31 October 2025''' - [[v1.79.0]]
**{{Bug}} When a Level which deals 1 damage is affected by [[Damage Debuff]]s, it will start dealing nan damage.
Line 687 ⟶ 702:
**{{Bugfix}} Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{ColourColor|Showtime|Trumpeter}}
*'''28 January 2026''' - [[v1.84.0]]
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|400}}.
Line 696 ⟶ 711:
****Cost increased from {{Money|300}} to {{Money|950}}.
****Damage increased from 1 to 2.
****Firerate decreased from 2.008025 to 1.008025.
****Range increased from 7 to 7.5.
****Bullets decreased from 8 to 6.
****Spread increased from 45 to 120.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.008025 > 1.408</abbr>425|-0.6}} to 1.008025.
****Name changed from ''Faster Reloading'' to ''Heavier Shells''.
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.408425 > 1.208</abbr>225|-0.2}} 1.008025.
****Bullets changed from 8 > 10 to 6 > 8.
****Spread changed from 45 > 40 to 120 > 40.
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,750}}.
****Firerate changed from <abbr title="-0.1">{{Tooltip|1.208225 > 1.108</abbr> to <abbr title="125|-0.2">1}} to {{Tooltip|1.008025 > 0.808</abbr>825|-0.2}}.
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|10,500}}.
****Damage increased from +2 to +6.
****Bullets changed from 10 > 12 to 8 > 9.
****Firerate changed from <abbr title="-0.15">{{Tooltip|1.108125 > 0.958</abbr>975|-0.15}} to 0.808825.
*'''11 February 2026''' - [[v1.85.0]]
**Placement limit removed.
Line 725 ⟶ 741:
****Spread decreased from 120 to 100.
***'''Level 1'''
****Cost increaseddecreased from {{Money|150350}} to {{Money|300}}.
***'''Level 2'''
****Cost decreased from {{Money|1,350}} to {{Money|1,200}}.
Line 734 ⟶ 750:
****Cost decreased from {{Money|10,500}} to {{Money|9,500}}.
****Damage decreased from +6 to +5.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|SciBunny}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Category changed from Starter to Intermediate.
**Cost increased from {{Coins|400}} to {{Coins|850}}.
**Placement limit of 9 added in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased fro {{Money|800}} to {{Money|1,225}}.
****Firerate increased from 1.025 to 1.2.
****Bullets increased from 6 to 8.
****Spread decreased from 100 to 10.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|640}}.
****Hidden detection added, moved from Level 2.
****Name changed from ''Heavier Shells'' to ''Shotgun Knowledge''.
***'''Level 2'''
****Cost increased from {{Money|1,200}} to {{Money|1,550}}.
****Name changed from ''Shotgun Knowledge'' to ''Clay Pigeon Training''.
****Firerate changed from 1.025 to {{Tooltip|1.2 > 0.85|-0.35}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 100 > 40 to 10 > 15.
****Hidden detection moved to Level 1.
****Flying detection added.
****Lead detection removed.
***'''Level 3'''
****Cost increased from {{Money|3,400}} to {{Money|6,000}}.
****Damage increased from +2 to +4.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to 0.7
****Range increased from +0.5 to +1.5.
****Spread changed from 40 to 15 > 25.
****Name changed from ''Slug Madness'' to ''Heavier Shells''.
***'''Level 4'''
****Cost increased from {{Money|9,500}} to {{Money|18,500}}.
****Damage increased from +5 to +7.
****Firerate changed from 0.825 to {{Tooltip|0.85 > 0.75|-0.1}}.
****Range increased from +1.5 to +2.
****Bullets changed from 8 > 9 to 10 > 12.
****Spead changed from 40 > 30 to 25 > 40.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 2.025 to 2.
***'''Level 1'''
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2 > 1.5|-0.5}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.5 > 1.25|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}.
*'''12 June 2026''' - [[v2.0.0|v2.0.9]]
**New skin: {{Color|Other|Community}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
****Firerate decreased from 1.2 to 1.1.
****Spread decreased from 10 to 5.
***'''Level 1'''
****Cost increased from {{Money|640}} to {{Money|750}}.
***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
****Bullets changed from 8 > 10 to 8 > 9.
****Spread changed from 10 > 15 to 5 > 10.
***'''Level 3'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost increased from {{Money|18,500}} to {{Money|18,777}}.
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}