Shotgunner: Difference between revisions
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{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
|title = Shotgunner
|image-static = EasterShotgunner_Icon.png
|image-dynamic = ShotgunnerDynamic.png
|unlockcost = {{Coins|
|basecost = {{Money|
|basesellingprice = {{Money|
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|basedamage = [[File:Damage Icon.png|20px|Damage]]
|damagetype = Pierce<br/>Spread
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level
|lead_detection =
|flying_detection =
|immune = None
|footprint =
|pvp_basecost = {{Money|400}}
|pvp_basesellingprice = {{Money|133}}
Line 26 ⟶ 25:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1x8
|pvp_damagetype = Pierce<br/>Spread
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7.5
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd"/>
Line 32 ⟶ 31:
|pvp_flying_detection = N/A<ref name="fd"/>
|pvp_immune = None
|pvp_footprint =
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
Line 42 ⟶ 46:
__TOC__
==Description==
The '''Shotgunner''', formerly known as the '''Enforcer''', is
The '''Shotgunner''' is considered
The '''Shotgunner''' has a placement limit of nine per player. This is removed in [[PVP]] mode.
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title =
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|750}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]
5 > 10 Spread
+Flying Detection {{Flying|Flying Detection}}
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
10 > 25 Spread
Sell Price changes to {{Money|3,416}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
25 > 40 Spread
Sell Price changes to {{Money|
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2
Line 106 ⟶ 114:
+2 Damage [[File:Damage Icon.png|20px|Damage]]
1.
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+4 Damage [[File:Damage Icon.png|20px|Damage]]
1.
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
Line 124 ⟶ 132:
}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$
$
$TP$ = $FNC-
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 1500; 750; 1500; 6500; 18777
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$
$FSE-PVP-DETECTION$ = 2; 2; 2
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 ||
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
Line 206 ⟶ 272:
|-
!Obtained From
|[[Halloween
|''Back From Infernal'' [[Mission Quests|Mission Quest]]
|[[Premium
|Formerly [[Spooky
|-
!
Line 218 ⟶ 284:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|
|{{Robux|249}}
|-
!Obtained From
|[[Ducky
|[[Christmas 2025
|[[Vigilante
|[[Phantom Crate]]
|-
Line 248 ⟶ 314:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Cost Store
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!
|[[File:SciBunnyShotgunner0.png|175px]]
|[[File:CommunityShotgunnerIconIG.png|175px]]
|[[File:ScubaOpsShotgunnerIconIG.png|175px]]
|-
!Skin
|{{
|{{Color|Other|Community}}
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
|[[Spring Frenzy Battle Pass]]
|[[Codes|Code]]:<br/>1MILCOMMUNITY
|[[Scuba Ops Crate]]
|}
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*The '''Shotgunner''' is best placed in a straight line, as enemies traveling away from the '''Shotgunner''' will be affected by all the bullets.
**It is also recommended to set the '''Shotgunner's''' targeting to ''Farthest'' so that it hits as many enemies as possible.
*Multiple Level 0–2 '''Shotgunners''' are very cost-efficient and effective at killing enemies, even fast ones like the [[Speedy]] or [[Quick]], although it is quite expensive.
**
*Be aware that the '''Shotgunner''' has a quite
**
***However, the [[DJ Booth]] can still be useful to reduce the price of the '''Shotgunner's''' upgrades or to boost its damage.
**The [[Tesla]] complements the '''Shotgunner''' quite well as the [[Electroshocker]] can restrict enemy movement significantly, so the '''Shotgunner''' can hit more targets with each shot.
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*The '''Shotgunner''' fires multiple bullets at once, making it quite effective against [[Tank (Attribute)|Tank]] enemies.
*While the '''Shotgunner''' does have high DPS for its cost, its overall damage output is mitigated due to its small range.
**This makes '''Shotgunner''' better used as a frontline defense to maximize damage output.
**'''Shotgunner''' is most effective on maps with small loops like [[Simplicity]] and [[Midnight Issue]].
*The '''Shotgunner's''' bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
**On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
*
*
**Before Level 2+, '''Shotgunner''' can still accidentally hit flying enemies within range of the enemy it is targeting.
==Trivia==
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*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower.
*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level.
**However, this was a bug and not intentional. This was later removed in the [[V2.0.0|Hardcore Rework]] update.
*The '''Shotgunner''' used to be
==Update History==
Line 332 ⟶ 411:
****For two-pathed maps, two [[SWAT Van]]s now spawn per ability.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**One [[SWAT Van]] now spawn per ability in two-pathed maps.
Line 372 ⟶ 451:
****Cost changed from {{Money|6,250}} to {{Money|7,500}}.
**{{Bugfix}} Upgrade descriptions for all Levels are now correct.
*'''4 March 2020''' - [[Release
**New SFX.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
Line 378 ⟶ 457:
**Unlock cost increased from {{Coins|1,000}} to {{Coins|2,500}}.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Crate]] and [[Premium
**Statistical changes:
***'''Base'''
Line 388 ⟶ 467:
***'''Level 3'''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''.
****Firerate changed from
***'''Level 4'''
****Damage decreased from +6 to +5.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
***'''Level 5'''
****Firerate changed from
****''[[SWAT Van]]'' ability removed.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
**New skins: {{
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New skin: {{
*'''4 December 2021''' - [[v1.0.0]]
**Statistical changes:
Line 408 ⟶ 487:
****Damage increased from +0 to +1.
****Range decreased from +2 to +0.
****Firerate changed from 2.53 to
***'''Level 2'''
****Damage decreased from +2 to +0.
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***'''Level 3'''
****Damage increased from +3 to +4.
****Firerate changed from
***'''Level 4'''
****Damage increased from +5 to +6.
***'''Level 5'''
****Upgrade cost decreased from {{Money|7,500}} to {{Money|7,000}}.
****Firerate changed from
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
Line 426 ⟶ 505:
****Firerate decreased from 2.53 to 2.525.
***'''Level 1'''
****Firerate changed from
***'''Level 3'''
****Firerate changed from <abbr title="-0.45>2.28 > 1.83</abbr> to <abbr title="-0.45>2.275 > 1.825</abbr>.
Line 440 ⟶ 519:
***'''Level 1'''
****Damage decreased from +1 to +0.
****Firerate changed from
****Spread of 80 added.
***'''Level 2'''
Line 450 ⟶ 529:
****Cost increased from {{Money|1,500}} to {{Money|3,500}}.
****Damage decreased from +4 to +2.
****Firerate changed from <abbr title="-0.45>2.275 > 1.825</abbr> to
***'''Level 4'''
****Cost increased from {{Money|4,200}} to {{Money|10,000}}.
****Range increased from +0 +2.
****Damage decreased from +6 to +1.
****Firerate changed from 1.825 to
****Bullets changed from 6 to 8 > 12.
****Spread change of 60 > 50 added.
Line 464 ⟶ 543:
*****Range: +1
*****Bullets: 6 > 8
*****Firerate:
**New skin: {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**New skin: {{
*'''5 May 2023''' - [[v1.7.2]]
**{{
*'''24 June 2023''' [[v1.8.2]]
**New skin: {{
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{
**{{Bug}} '''Shotgunner's''' bullets deal damage to units.
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{
*'''24 February 2024''' - [[v1.14.0]]
**Statistical changes:
Line 486 ⟶ 565:
****Spread decreased from 80 to 60.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Renamed from ''Better Handling'' to ''Shotgun Knowledge''.
Line 493 ⟶ 572:
***'''Level 3'''
****Cost increased from {{Money|3,500}} to {{Money|3,650}}.
****Firerate changed from
****Now removes lead detection due to a bug.
***'''Level 4'''
****Cost decreased from {{Money|10,000}} to {{Money|9,000}}.
****Damage increased from +1 to +2.
****Firerate changed from
****Bullets decreased from 8 > 12 to 8 > 10.
****Spread changed from 60 > 50 to 50 > 40.
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***'''Level 3'''
****Cost decreased from {{Money|3,650}} to {{Money|3,500}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|9,000}} to {{Money|10,500}}.
****Bullets increased from 8 > 10 to 8 > 11.
****Firerate changed from
*'''5 April 2024''' - [[v1.18.0]]
**{{
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
Line 522 ⟶ 601:
***'''Level 1'''
****Cost decreased from {{Money|200}} to {{Money|125}}.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Firerate changed from
****Lead detection moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,500}} to {{Money|3,000}}.
****Firerate changed from
****Lead detection added, moved from Level 2.
***'''Level 4'''
****Cost decreased from {{Money|10,500}} to {{Money|8,200}}.
****Firerate changed from
**{{Bugfix}} '''Shotgunner''' no longer loses lead detection at Level 3.
*'''19 July 2024''' - [[v1.26.0]]
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**{{Bugfix}} Damage can now be boosted by [[Damage Buff]]s.
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{
*'''27 November 2024''' - [[v1.43.0]]
**Statistical Changes:
Line 548 ⟶ 627:
****Spread decreased from 60 to 55.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
Line 554 ⟶ 633:
****Spread changed from 60 > 50 to 55 > 45.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|8,200}} to {{Money|6,000}}.
****Firerate changed from
****Bullets decreased from 8 > 11 to 8 > 10.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|2,500}} to {{Coins|1,000}}.
Line 574 ⟶ 653:
***'''Level 1'''
****Cost increased from {{Money|125}} to {{Money|150}}.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|1,050}} to {{Money|950}}.
****Firerate changed from 1.275 to
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 55 > 45 to 45 > 40.
Line 583 ⟶ 662:
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Firerate changed from
****Range increased from +0 to +0.5.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Firerate changed from
****Range decreased from +2 to +1.5.
****Bullets changed from 8 > 10 to 10 > 12.
Line 595 ⟶ 674:
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,000}}.
****Firerate changed from
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|2,750}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|7,000}}.
Line 606 ⟶ 685:
****Cost increased from {{Money|300}} to {{Money|400}}.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,000}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|7,000}} to {{Money|8,500}}.
****Damage increased from +2 to +4.
****Firerate changed from
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''31 October 2025''' - [[v1.79.0]]
**{{Bug}} When a Level which deals 1 damage is affected by [[Damage Debuff]]s, it will start dealing nan damage.
Line 623 ⟶ 702:
**{{Bugfix}} Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{
*'''28 January 2026''' - [[v1.84.0]]
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|400}}.
Line 639 ⟶ 718:
****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage increased from +0 to +1.
****Firerate changed from
****Name changed from ''Faster Reloading'' to ''Heavier Shells''.
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage decreased from +1 to +0.
****Firerate changed from
****Bullets changed from 8 > 10 to 6 > 8.
****Spread changed from 45 > 40 to 120 > 40.
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,750}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|10,500}}.
****Damage increased from +2 to +6.
****Bullets changed from 10 > 12 to 8 > 9.
****Firerate changed from
*'''11 February 2026''' - [[v1.85.0]]
**Placement limit removed.
Line 672 ⟶ 751:
****Damage decreased from +6 to +5.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Category changed from Starter to Intermediate.
**Cost increased from {{Coins|400}} to {{Coins|850}}.
**Placement limit of 9 added in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased fro {{Money|800}} to {{Money|1,225}}.
****Firerate increased from 1.025 to 1.2.
****Bullets increased from 6 to 8.
****Spread decreased from 100 to 10.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|640}}.
****Hidden detection added, moved from Level 2.
****Name changed from ''Heavier Shells'' to ''Shotgun Knowledge''.
***'''Level 2'''
****Cost increased from {{Money|1,200}} to {{Money|1,550}}.
****Name changed from ''Shotgun Knowledge'' to ''Clay Pigeon Training''.
****Firerate changed from 1.025 to {{Tooltip|1.2 > 0.85|-0.35}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 100 > 40 to 10 > 15.
****Hidden detection moved to Level 1.
****Flying detection added.
****Lead detection removed.
***'''Level 3'''
****Cost increased from {{Money|3,400}} to {{Money|6,000}}.
****Damage increased from +2 to +4.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to 0.7
****Range increased from +0.5 to +1.5.
****Spread changed from 40 to 15 > 25.
****Name changed from ''Slug Madness'' to ''Heavier Shells''.
***'''Level 4'''
****Cost increased from {{Money|9,500}} to {{Money|18,500}}.
****Damage increased from +5 to +7.
****Firerate changed from 0.825 to {{Tooltip|0.85 > 0.75|-0.1}}.
****Range increased from +1.5 to +2.
****Bullets changed from 8 > 9 to 10 > 12.
****Spead changed from 40 > 30 to 25 > 40.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 2.025 to 2.
***'''Level 1'''
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2 > 1.5|-0.5}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.5 > 1.25|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}.
*'''12 June 2026''' - [[v2.0.0|v2.0.9]]
**New skin: {{Color|Other|Community}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
****Firerate decreased from 1.2 to 1.1.
****Spread decreased from 10 to 5.
***'''Level 1'''
****Cost increased from {{Money|640}} to {{Money|750}}.
***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
****Bullets changed from 8 > 10 to 8 > 9.
****Spread changed from 10 > 15 to 5 > 10.
***'''Level 3'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost increased from {{Money|18,500}} to {{Money|18,777}}.
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}
| |||