Shotgunner: Difference between revisions

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{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{Tabs}}
{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
|title = Shotgunner
|image-static = EasterShotgunner_Icon.png
|image-dynamic = ShotgunnerDynamic.png
|unlockcost = {{Coins|400850}}
|basecost = {{Money|1,225500}}
|basesellingprice = {{Money|408500}}
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8
|damagetype = Pierce<br/>Spread
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.21
|baserange = [[File:Range Icon.png|20px|Range]]8
|hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 1.</ref>
|lead_detection = N/A
|flying_detection = {{Attr|Flying|Level 2+}}<ref name="fd">Flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hiddenflying enemies until Level 2.</ref>
|immune = None
|footprint = 1
Line 33 ⟶ 32:
|pvp_immune = None
|pvp_footprint = 1
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
Line 42 ⟶ 46:
__TOC__
==Description==
The '''Shotgunner''', formerly known as the '''Enforcer''', is aan intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|400850}} to buy from the store.
 
Unlike other towers, theThe '''Shotgunner''' shoots amultiple spraybullets ofat bulletsonce withthrough ''Scatter Shot''. Damage is split among 68 bullets per firerate (so the base damage is 2x62x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.
 
The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and lowmediocre range, but high DPS can suffice in the late game. It hasis aexcellent placementagainst limithuge swarms of 9enemies as it allows '''Shotgunner''' to maximise its high DPS.
 
The '''Shotgunner''' has a placement limit of nine per player. This is removed in [[PVP]] mode.
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|640750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|621750}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,550500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.21 > 0.858 Firerate [[File:Cooldown Icon.png|20px|Firerate]]+1.5 Range [[File:Range Icon.png|20px|Range]]
 
8 > 10+1.5 BulletsRange [[File:DamageRange Icon.png|20px|BulletsRange]]
 
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]
10 > 15 Spread
 
5 > 10 Spread
 
+Flying Detection {{Flying|Flying Detection}}
 
 
Sell Price changes to {{Money|1,138250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,000500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
1510 > 25 Spread
 
 
Sell Price changes to {{Money|3,138416}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,500777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.859 > 0.7512 FirerateBullets [[File:CooldownDamage Icon.png|20px|FirerateBullets]]
 
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
 
25 > 40 Spread
 
 
Sell Price changes to {{Money|9,305675}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Line 126 ⟶ 132:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
Line 132 ⟶ 138:
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Price / DPS
$TPCE$ = $FNC-TOTALPRICE$Total Cost / DPS
$FNC-COSTMCE$ = 1125;Total 640;Cost 1550;/ 6000;Max 18500DPS
$TP$ = $FNC-PVPTOTAL-COST$ = 400; 150; 1050; 3000; 8500
$TE$ = $FNC-TOTAL-EXP$
$FNC-DETECTION$ = 1; ; 2
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$FNC-PVP-DETECTION$ = 2; 2;
$COST$ = 1500; 750; 1500; 6500; 18777
$FNC-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FNC-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-DETECTION$ = 1; ; 2
$FNC-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FSE-PVP-DETECTION$ = 2; 2; 2
$FNC-ROFBUG$ = Firerate
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
Line 149 ⟶ 160:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.21 || 8 || 105 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 8 || 1.21 || 8 || 105 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 109 || 0.858 || 9.5 || 1510 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 7 || 109 || 0.858 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 14 || 12 || 0.758 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
Line 235 ⟶ 298:
|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|45,500000}}
|{{Robux|249}}
|N/A
|-
!Obtained From
Line 276 ⟶ 339:
!
|[[File:SciBunnyShotgunner0.png|175px]]
|[[File:CommunityShotgunnerIconIG.png|175px]]
|[[File:ScubaOpsShotgunnerIconIG.png|175px]]
|-
!Skin
|{{Color|SpringFrenzy|SciBunny}}
|{{Color|Other|Community}}
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
|[[Spring Frenzy Battle Pass]]
|[[Codes|Code]]:<br/>1MILCOMMUNITY
|[[Scuba Ops Crate]]
|}
 
Line 293 ⟶ 366:
*The '''Shotgunner''' is best placed in a straight line, as enemies traveling away from the '''Shotgunner''' will be affected by all the bullets.
**It is also recommended to set the '''Shotgunner's''' targeting to ''Farthest'' so that it hits as many enemies as possible.
*Multiple Level 0–2 '''Shotgunners''' are very cost-efficient and effective at killing enemies, even fast ones like the [[Speedy]] or [[Quick]], although it is quite expensive.
**Later on during theTowards late-game, multiple Level 3 and 4 '''Shotgunners''' can be used to wipe out hordes of enemies, such as the [[Fallen Giant]] or [[Molten Titan]].
*Be aware that the '''Shotgunner''' has a quite shortmediocre range.
**You cannot use the [[DJ Booth]] or the [[Ranger]] can be used to increase the range of the '''Shotgunner''', asbut the bulletsrange willincrease notis extendminimal beyondat their original rangebest.
***However, the [[DJ Booth]] can still be useful to reduce the price of the '''Shotgunner's''' upgrades or to boost its damage.
**The [[Tesla]] complements the '''Shotgunner''' quite well as the [[Electroshocker]] can restrict enemy movement significantly, so the '''Shotgunner''' can hit more targets with each shot.
Line 303 ⟶ 376:
*The '''Shotgunner''' fires multiple bullets at once, making it quite effective against [[Tank (Attribute)|Tank]] enemies.
*While the '''Shotgunner''' does have high DPS for its cost, its overall damage output is mitigated due to its small range.
**This makes '''Shotgunner''' better used as a frontline defense to maximize damage output.
**'''Shotgunner''' is most effective on maps with small loops like [[Simplicity]] and [[Midnight Issue]].
*The '''Shotgunner's''' bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
**On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
*While*This themakes '''Shotgunner''' doesa notgood havechoice flyingagainst detection,crowds itof canhigh-health hitenemies awhere [[FlyingSplash Damage]] enemy if there is another detectabletowers enemynormally nearbystruggle.
**It is not recommended to rely on the '''Shotgunner''' is a very effective tower for flyingkilling detection[[Flying]] enemies, as it isgets inconsistentflying anddetection isat notLevel able2+ toand directlyhas targethigh themdps.
**Before Level 2+, '''Shotgunner''' can still accidentally hit flying enemies within range of the enemy it is targeting.
 
==Trivia==
Line 318 ⟶ 394:
*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower.
*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level.
**However, this was a bug and not intentional. This was later removed in the [[V2.0.0|Hardcore Rework]] update.
*The '''Shotgunner''' used to be ana intermediatestarter tower prior to the [[v1V2.840.0|Hardcore Rework]] update.
 
==Update History==
Line 391 ⟶ 467:
***'''Level 3'''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''.
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.55 > 2.05</abbr> to <abbr title="|-0.5">}} to {{Tooltip|2.53 > 2.03</abbr>|-0.5}}.
***'''Level 4'''
****Damage decreased from +6 to +5.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.05 > 1.55</abbr> to <abbr title="|-0.5">}} to {{Tooltip|2.03 > 1.53</abbr>|-0.5}}.
****''[[SWAT Van]]'' ability removed.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
Line 411 ⟶ 487:
****Damage increased from +0 to +1.
****Range decreased from +2 to +0.
****Firerate changed from 2.53 to <abbr title="-0.25">{{Tooltip|2.53 > 2.28</abbr>|-0.25}}.
***'''Level 2'''
****Damage decreased from +2 to +0.
Line 417 ⟶ 493:
***'''Level 3'''
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.53 > 2.03</abbr>|-0.5}} to <abbr title="-0.45>2.28 > 1.83</abbr>.
***'''Level 4'''
****Damage increased from +5 to +6.
***'''Level 5'''
****Upgrade cost decreased from {{Money|7,500}} to {{Money|7,000}}.
****Firerate changed from <abbr title="-0.5">{{Tooltip|2.03 > 1.53</abbr>|-0.5}} to <abbr title="-0.3>1.83 > 1.53</abbr>.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
Line 429 ⟶ 505:
****Firerate decreased from 2.53 to 2.525.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|2.53 > 2.28</abbr> to <abbr title="|-0.25">}} to {{Tooltip|2.525 > 2.275</abbr>|-0.25}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.45>2.28 > 1.83</abbr> to <abbr title="-0.45>2.275 > 1.825</abbr>.
Line 443 ⟶ 519:
***'''Level 1'''
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.25">{{Tooltip|2.525 > 2.275</abbr>|-0.25}} to <abbr title="-0.7">{{Tooltip|2.525 > 1.825</abbr>|-0.7}}.
****Spread of 80 added.
***'''Level 2'''
Line 453 ⟶ 529:
****Cost increased from {{Money|1,500}} to {{Money|3,500}}.
****Damage decreased from +4 to +2.
****Firerate changed from <abbr title="-0.45>2.275 > 1.825</abbr> to <abbr title="-0.3">{{Tooltip|1.825 > 1.525</abbr>|-0.3}}.
***'''Level 4'''
****Cost increased from {{Money|4,200}} to {{Money|10,000}}.
****Range increased from +0 +2.
****Damage decreased from +6 to +1.
****Firerate changed from 1.825 to <abbr title="-0.5">{{Tooltip|1.525 > 1.025</abbr>|-0.5}}.
****Bullets changed from 6 to 8 > 12.
****Spread change of 60 > 50 added.
Line 467 ⟶ 543:
*****Range: +1
*****Bullets: 6 > 8
*****Firerate: <abbr title="-0.3">{{Tooltip|1.825 > 1.525</abbr>|-0.3}}
**New skin: {{Color|DuckHunt|Ducky}}
*'''21 December 2022''' - [[v1.6.0]]
Line 489 ⟶ 565:
****Spread decreased from 80 to 60.
***'''Level 1'''
****Firerate changed from <abbr title="-0.7">{{Tooltip|2.525 > 1.825</abbr>|-0.7}} to <abbr title="-0.6">{{Tooltip|2.125 > 1.525</abbr>|-0.6}}.
***'''Level 2'''
****Renamed from ''Better Handling'' to ''Shotgun Knowledge''.
Line 496 ⟶ 572:
***'''Level 3'''
****Cost increased from {{Money|3,500}} to {{Money|3,650}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.825 > 1.525</abbr>|-0.3}} to <abbr title="-0.2">{{Tooltip|1.525 > 1.325</abbr>|-0.2}}.
****Now removes lead detection due to a bug.
***'''Level 4'''
****Cost decreased from {{Money|10,000}} to {{Money|9,000}}.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.5">{{Tooltip|1.525 > 1.025</abbr>|-0.5}} to <abbr title="-0.4">{{Tooltip|1.325 > 0.925</abbr>|-0.4}}.
****Bullets decreased from 8 > 12 to 8 > 10.
****Spread changed from 60 > 50 to 50 > 40.
Line 510 ⟶ 586:
***'''Level 3'''
****Cost decreased from {{Money|3,650}} to {{Money|3,500}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.525 > 1.325</abbr>|-0.2}} to <abbr title="-0.3">{{Tooltip|1.525 > 1.225</abbr>|-0.3}}.
***'''Level 4'''
****Cost increased from {{Money|9,000}} to {{Money|10,500}}.
****Bullets increased from 8 > 10 to 8 > 11.
****Firerate changed from <abbr title="-0.4">{{Tooltip|1.325 > 0.925</abbr>|-0.4}} to <abbr title="-0.3">{{Tooltip|1.225 > 0.925</abbr>|-0.3}}.
*'''5 April 2024''' - [[v1.18.0]]
**{{Color|Mission|Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Legendary}}.
Line 525 ⟶ 601:
***'''Level 1'''
****Cost decreased from {{Money|200}} to {{Money|125}}.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.125 > 1.525</abbr>|-0.6}} to <abbr title="-0.3">{{Tooltip|1.875 > 1.575</abbr>|-0.3}}.
***'''Level 2'''
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.125 > 1.525</abbr>|-0.6}} to <abbr title="-0.3">{{Tooltip|1.875 > 1.575</abbr>|-0.3}}.
****Lead detection moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,500}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.525 > 1.225</abbr> to <abbr title="|-0.3">}} to {{Tooltip|1.575 > 1.275</abbr>|-0.3}}.
****Lead detection added, moved from Level 2.
***'''Level 4'''
****Cost decreased from {{Money|10,500}} to {{Money|8,200}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.225 > 0.925</abbr>|-0.3}} to <abbr title="-0.25">{{Tooltip|1.275 > 1.025</abbr>|-0.25}}.
**{{Bugfix}} '''Shotgunner''' no longer loses lead detection at Level 3.
*'''19 July 2024''' - [[v1.26.0]]
Line 551 ⟶ 627:
****Spread decreased from 60 to 55.
***'''Level 1'''
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.875 > 1.575</abbr>|-0.3}} to <abbr title="-0.25">{{Tooltip|1.525 > 1.275</abbr>|-0.25}}.
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
Line 557 ⟶ 633:
****Spread changed from 60 > 50 to 55 > 45.
***'''Level 3'''
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.575 > 1.275</abbr>|-0.3}} to <abbr title="-0.1">{{Tooltip|1.275 > 1.125</abbr>|-0.1}}.
***'''Level 4'''
****Cost decreased from {{Money|8,200}} to {{Money|6,000}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.275 > 1.025</abbr>|-0.25}} to <abbr title="-0.2">{{Tooltip|1.125 > 0.925</abbr>|-0.2}}.
****Bullets decreased from 8 > 11 to 8 > 10.
*'''9 April 2025''' - [[v1.60.0]]
Line 577 ⟶ 653:
***'''Level 1'''
****Cost increased from {{Money|125}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.525 > 1.275</abbr>|-0.25}} to <abbr title="-0.6">{{Tooltip|2.025 > 1.425</abbr>|-0.6}}.
***'''Level 2'''
****Cost decreased from {{Money|1,050}} to {{Money|950}}.
****Firerate changed from 1.275 to <abbr title="-0.2">{{Tooltip|1.425 > 1.225</abbr>|-0.2}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 55 > 45 to 45 > 40.
Line 586 ⟶ 662:
***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Firerate changed from <abbr title="-0.15">{{Tooltip|1.275 > 1.125</abbr>|-0.15}} to <abbr title="-0.1">{{Tooltip|1.225 > 1.125</abbr>|-0.1}}.
****Range increased from +0 to +0.5.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.125 > 0.925</abbr>|-0.2}} to <abbr title="-0.15">{{Tooltip|1.125 > 0.975</abbr>|-0.15}}.
****Range decreased from +2 to +1.5.
****Bullets changed from 8 > 10 to 10 > 12.
Line 598 ⟶ 674:
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,000}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.425 > 1.225</abbr>|-0.2}} to 1.425.
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|2,750}}.
****Firerate changed from <abbr title="-0.1">{{Tooltip|1.225 > 1.125</abbr> to <abbr title="|-0.3">1}} to {{Tooltip|1.425 > 1.125</abbr>|-0.3}}.
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|7,000}}.
Line 609 ⟶ 685:
****Cost increased from {{Money|300}} to {{Money|400}}.
***'''Level 1'''
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.025 > 1.425</abbr>|-0.6}} to <abbr title="-0.5">{{Tooltip|2.025 > 1.525</abbr>|-0.5}}.
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.425 > 1.125</abbr>|-0.3}} to <abbr title="-0.25">{{Tooltip|1.525 > 1.275</abbr>|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|7,000}} to {{Money|8,500}}.
****Damage increased from +2 to +4.
****Firerate changed from <abbr title="-0.15">{{Tooltip|1.125 > 0.975</abbr>|-0.15}} to <abbr title="-0.25">{{Tooltip|1.275 > 1.025</abbr>|-0.25}}.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}
Line 642 ⟶ 718:
****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.025 > 1.425</abbr>|-0.6}} to 1.025.
****Name changed from ''Faster Reloading'' to ''Heavier Shells''.
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.425 > 1.225</abbr>|-0.2}} 1.025.
****Bullets changed from 8 > 10 to 6 > 8.
****Spread changed from 45 > 40 to 120 > 40.
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,750}}.
****Firerate changed from <abbr title="-0.1">{{Tooltip|1.225 > 1.125</abbr> to <abbr title="|-0.2">1}} to {{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|10,500}}.
****Damage increased from +2 to +6.
****Bullets changed from 10 > 12 to 8 > 9.
****Firerate changed from <abbr title="-0.15">{{Tooltip|1.125 > 0.975</abbr>|-0.15}} to 0.825.
*'''11 February 2026''' - [[v1.85.0]]
**Placement limit removed.
Line 676 ⟶ 752:
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|SciBunny}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Category changed from Starter to Intermediate.
**Cost increased from {{Coins|400}} to {{Coins|850}}.
**Placement limit of 9 added in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased fro {{Money|800}} to {{Money|1,225}}.
****Firerate increased from 1.025 to 1.2.
****Bullets increased from 6 to 8.
****Spread decreased from 100 to 10.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|640}}.
****Hidden detection added, moved from Level 2.
****Name changed from ''Heavier Shells'' to ''Shotgun Knowledge''.
***'''Level 2'''
****Cost increased from {{Money|1,200}} to {{Money|1,550}}.
****Name changed from ''Shotgun Knowledge'' to ''Clay Pigeon Training''.
****Firerate changed from 1.025 to {{Tooltip|1.2 > 0.85|-0.35}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 100 > 40 to 10 > 15.
****Hidden detection moved to Level 1.
****Flying detection added.
****Lead detection removed.
***'''Level 3'''
****Cost increased from {{Money|3,400}} to {{Money|6,000}}.
****Damage increased from +2 to +4.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to 0.7
****Range increased from +0.5 to +1.5.
****Spread changed from 40 to 15 > 25.
****Name changed from ''Slug Madness'' to ''Heavier Shells''.
***'''Level 4'''
****Cost increased from {{Money|9,500}} to {{Money|18,500}}.
****Damage increased from +5 to +7.
****Firerate changed from 0.825 to {{Tooltip|0.85 > 0.75|-0.1}}.
****Range increased from +1.5 to +2.
****Bullets changed from 8 > 9 to 10 > 12.
****Spead changed from 40 > 30 to 25 > 40.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 2.025 to 2.
***'''Level 1'''
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2 > 1.5|-0.5}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.5 > 1.25|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}.
*'''12 June 2026''' - [[v2.0.0|v2.0.9]]
**New skin: {{Color|Other|Community}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
****Firerate decreased from 1.2 to 1.1.
****Spread decreased from 10 to 5.
***'''Level 1'''
****Cost increased from {{Money|640}} to {{Money|750}}.
***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
****Bullets changed from 8 > 10 to 8 > 9.
****Spread changed from 10 > 15 to 5 > 10.
***'''Level 3'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost increased from {{Money|18,500}} to {{Money|18,777}}.
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}