Shotgunner: Difference between revisions
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imported>Mentin123 "Scatter Shot" and "Scattershot" despite being named the same exact thing do two very different things (something that isn't obvious because how the game words it and how it works ingame do not align) |
imported>Mentin123 mNo edit summary |
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{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
|title = Shotgunner
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|image-dynamic = ShotgunnerDynamic.png
|unlockcost = {{Coins|850}}
|basecost = {{Money|1,
|basesellingprice = {{Money|
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8
|damagetype = Pierce<br/>Spread
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|baserange = [[File:Range Icon.png|20px|Range]]8
|hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 1.</ref>
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|pvp_immune = None
|pvp_footprint = 1
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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The '''Shotgunner''', formerly known as the '''Enforcer''', is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|850}} to buy from the store.
The '''Shotgunner''' shoots multiple bullets at once through ''Scatter Shot''. Damage is split among
The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to maximise its high DPS.
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]
5 > 10 Spread
+Flying Detection {{Flying|Flying Detection}}
Sell Price changes to {{Money|1,
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|3,
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,
+7 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 40 Spread
Sell Price changes to {{Money|9,
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
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<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$
$
$TP$ = $FNC-
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 1500; 750; 1500; 6500; 18777
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
|-
| 17 || $R$ || $R$
|-
| 18 || $R$ || $R$
|-
| 19 || $R$ || $R$
|-
| 20 || $R$ || $R$
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
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|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|
|{{Robux|249}}
|-
!Obtained From
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|[[File:SciBunnyShotgunner0.png|175px]]
|[[File:CommunityShotgunnerIconIG.png|175px]]
|[[File:ScubaOpsShotgunnerIconIG.png|175px]]
|-
!Skin
|{{Color|SpringFrenzy|SciBunny}}
|{{Color|Scuba|Scuba Ops}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
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|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
|[[Spring Frenzy Battle Pass]]
|[[Codes|Code]]:<br/>1MILCOMMUNITY
|[[Scuba Ops Crate]]
|}
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*The '''Shotgunner''' fires multiple bullets at once, making it quite effective against [[Tank (Attribute)|Tank]] enemies.
*While the '''Shotgunner''' does have high DPS for its cost, its overall damage output is mitigated due to its small range.
**This makes '''Shotgunner''' better used as a frontline defense to maximize damage output.
**'''Shotgunner''' is most effective on maps with small loops like [[Simplicity]] and [[Midnight Issue]].
*The '''Shotgunner's''' bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
**On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
**This makes '''Shotgunner''' a good choice against crowds of high-health enemies where [[Splash Damage]] towers normally struggle.
*'''Shotgunner''' is a very effective tower for killing [[Flying]] enemies, as it gets flying detection at Level 2+ and has high dps.
**Before Level 2+, '''Shotgunner''' can still accidentally hit flying enemies within range of the enemy it is targeting.
==Trivia==
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*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower.
*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level.
**However, this was a bug and not intentional. This was later removed in the [[V2.0.0|Hardcore Rework]] update.
*The '''Shotgunner''' used to be a starter tower prior to the [[V2.0.0|Hardcore Rework]] update.
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***'''Level 3'''
****Renamed from ''Bullet Proof Vest'' to ''Combat Ready''.
****Firerate changed from
***'''Level 4'''
****Damage decreased from +6 to +5.
****Renamed from ''SWAT Armor'' to ''Rebel Leader''.
***'''Level 5'''
****Firerate changed from
****''[[SWAT Van]]'' ability removed.
****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''.
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****Damage increased from +0 to +1.
****Range decreased from +2 to +0.
****Firerate changed from 2.53 to
***'''Level 2'''
****Damage decreased from +2 to +0.
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***'''Level 3'''
****Damage increased from +3 to +4.
****Firerate changed from
***'''Level 4'''
****Damage increased from +5 to +6.
***'''Level 5'''
****Upgrade cost decreased from {{Money|7,500}} to {{Money|7,000}}.
****Firerate changed from
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
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****Firerate decreased from 2.53 to 2.525.
***'''Level 1'''
****Firerate changed from
***'''Level 3'''
****Firerate changed from <abbr title="-0.45>2.28 > 1.83</abbr> to <abbr title="-0.45>2.275 > 1.825</abbr>.
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***'''Level 1'''
****Damage decreased from +1 to +0.
****Firerate changed from
****Spread of 80 added.
***'''Level 2'''
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****Cost increased from {{Money|1,500}} to {{Money|3,500}}.
****Damage decreased from +4 to +2.
****Firerate changed from <abbr title="-0.45>2.275 > 1.825</abbr> to
***'''Level 4'''
****Cost increased from {{Money|4,200}} to {{Money|10,000}}.
****Range increased from +0 +2.
****Damage decreased from +6 to +1.
****Firerate changed from 1.825 to
****Bullets changed from 6 to 8 > 12.
****Spread change of 60 > 50 added.
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*****Range: +1
*****Bullets: 6 > 8
*****Firerate:
**New skin: {{Color|DuckHunt|Ducky}}
*'''21 December 2022''' - [[v1.6.0]]
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****Spread decreased from 80 to 60.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Renamed from ''Better Handling'' to ''Shotgun Knowledge''.
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***'''Level 3'''
****Cost increased from {{Money|3,500}} to {{Money|3,650}}.
****Firerate changed from
****Now removes lead detection due to a bug.
***'''Level 4'''
****Cost decreased from {{Money|10,000}} to {{Money|9,000}}.
****Damage increased from +1 to +2.
****Firerate changed from
****Bullets decreased from 8 > 12 to 8 > 10.
****Spread changed from 60 > 50 to 50 > 40.
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***'''Level 3'''
****Cost decreased from {{Money|3,650}} to {{Money|3,500}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|9,000}} to {{Money|10,500}}.
****Bullets increased from 8 > 10 to 8 > 11.
****Firerate changed from
*'''5 April 2024''' - [[v1.18.0]]
**{{Color|Mission|Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Legendary}}.
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***'''Level 1'''
****Cost decreased from {{Money|200}} to {{Money|125}}.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
****Firerate changed from
****Lead detection moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,500}} to {{Money|3,000}}.
****Firerate changed from
****Lead detection added, moved from Level 2.
***'''Level 4'''
****Cost decreased from {{Money|10,500}} to {{Money|8,200}}.
****Firerate changed from
**{{Bugfix}} '''Shotgunner''' no longer loses lead detection at Level 3.
*'''19 July 2024''' - [[v1.26.0]]
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****Spread decreased from 60 to 55.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
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****Spread changed from 60 > 50 to 55 > 45.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|8,200}} to {{Money|6,000}}.
****Firerate changed from
****Bullets decreased from 8 > 11 to 8 > 10.
*'''9 April 2025''' - [[v1.60.0]]
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***'''Level 1'''
****Cost increased from {{Money|125}} to {{Money|150}}.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|1,050}} to {{Money|950}}.
****Firerate changed from 1.275 to
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 55 > 45 to 45 > 40.
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***'''Level 3'''
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Firerate changed from
****Range increased from +0 to +0.5.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Firerate changed from
****Range decreased from +2 to +1.5.
****Bullets changed from 8 > 10 to 10 > 12.
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***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,000}}.
****Firerate changed from
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|2,750}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|7,000}}.
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****Cost increased from {{Money|300}} to {{Money|400}}.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,000}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|7,000}} to {{Money|8,500}}.
****Damage increased from +2 to +4.
****Firerate changed from
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null}}
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****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage increased from +0 to +1.
****Firerate changed from
****Name changed from ''Faster Reloading'' to ''Heavier Shells''.
***'''Level 2'''
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage decreased from +1 to +0.
****Firerate changed from
****Bullets changed from 8 > 10 to 6 > 8.
****Spread changed from 45 > 40 to 120 > 40.
***'''Level 3'''
****Cost increased from {{Money|2,500}} to {{Money|3,750}}.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|6,500}} to {{Money|10,500}}.
****Damage increased from +2 to +6.
****Bullets changed from 10 > 12 to 8 > 9.
****Firerate changed from
*'''11 February 2026''' - [[v1.85.0]]
**Placement limit removed.
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*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|SciBunny}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Category changed from Starter to Intermediate.
**Cost increased from {{Coins|400}} to {{Coins|850}}.
**Placement limit of 9 added in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased fro {{Money|800}} to {{Money|1,225}}.
****Firerate increased from 1.025 to 1.2.
****Bullets increased from 6 to 8.
****Spread decreased from 100 to 10.
***'''Level 1'''
****Cost increased from {{Money|300}} to {{Money|640}}.
****Hidden detection added, moved from Level 2.
****Name changed from ''Heavier Shells'' to ''Shotgun Knowledge''.
***'''Level 2'''
****Cost increased from {{Money|1,200}} to {{Money|1,550}}.
****Name changed from ''Shotgun Knowledge'' to ''Clay Pigeon Training''.
****Firerate changed from 1.025 to {{Tooltip|1.2 > 0.85|-0.35}}.
****Bullets changed from 6 > 8 to 8 > 10.
****Spread changed from 100 > 40 to 10 > 15.
****Hidden detection moved to Level 1.
****Flying detection added.
****Lead detection removed.
***'''Level 3'''
****Cost increased from {{Money|3,400}} to {{Money|6,000}}.
****Damage increased from +2 to +4.
****Firerate changed from {{Tooltip|1.025 > 0.825|-0.2}} to 0.7
****Range increased from +0.5 to +1.5.
****Spread changed from 40 to 15 > 25.
****Name changed from ''Slug Madness'' to ''Heavier Shells''.
***'''Level 4'''
****Cost increased from {{Money|9,500}} to {{Money|18,500}}.
****Damage increased from +5 to +7.
****Firerate changed from 0.825 to {{Tooltip|0.85 > 0.75|-0.1}}.
****Range increased from +1.5 to +2.
****Bullets changed from 8 > 9 to 10 > 12.
****Spead changed from 40 > 30 to 25 > 40.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 2.025 to 2.
***'''Level 1'''
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2 > 1.5|-0.5}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|1.525 > 1.275|-0.25}} to {{Tooltip|1.5 > 1.25|-0.25}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}.
*'''12 June 2026''' - [[v2.0.0|v2.0.9]]
**New skin: {{Color|Other|Community}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Scuba|Scuba Ops}}
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
****Firerate decreased from 1.2 to 1.1.
****Spread decreased from 10 to 5.
***'''Level 1'''
****Cost increased from {{Money|640}} to {{Money|750}}.
***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
****Bullets changed from 8 > 10 to 8 > 9.
****Spread changed from 10 > 15 to 5 > 10.
***'''Level 3'''
****Cost increased from {{Money|6,000}} to {{Money|6,500}}.
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost increased from {{Money|18,500}} to {{Money|18,777}}.
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}
| |||