Shotgunner: Difference between revisions
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{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}▼
▲{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
|title = Shotgunner
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|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP)
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8
|damagetype = Pierce<br/>Spread
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|pvp_immune = None
|pvp_footprint = 1
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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The '''Shotgunner''', formerly known as the '''Enforcer''', is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|850}} to buy from the store.
The '''Shotgunner''' shoots multiple bullets at once through ''Scatter Shot''. Damage is split among
The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to maximise its high DPS.
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+4 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|3,
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
+7 Damage [[File:Damage Icon.png|20px|Damage]]
25 > 40 Spread
Sell Price changes to {{Money|9,
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$
$
$TP$ = $FNC-
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 1500; 750; 1500; 6500; 18777
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}▼
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
▲| 0 || {{Money|$TP$}} || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 17 || $R$ || $R$
▲| 1 || {{Money|$TP$}} || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 18 || $R$ || $R$
▲| 2 || {{Money|$TP$}} || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 19 || $R$ || $R$
▲| 3 || {{Money|$TP$}} || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 20 || $R$ || $R$
▲| 4 || {{Money|$TP$}} || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || {{Money|$CE$}}
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
</nowiki>}}
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|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|
|{{Robux|249}}
|-
!Obtained From
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|N/A
|N/A
|{{Coins|6,250}}
|-
!Obtained From
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**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
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***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Pellets changed from {{Tooltip|8 > 10|+2}} to {{Tooltip|8 > 9|+1}}.▼
****Spread changed from {{Tooltip|10 > 15|+5}} to {{Tooltip|5 > 10|+5}}.▼
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
***'''Level 3'''
****Cost
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}
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