Shotgunner: Difference between revisions

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Line 138:
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Price / DPS
$TPCE$ = $FNC-TOTALPRICE$Total Cost / DPS
$CEMCE$ = Total PriceCost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$FNC-COST$ = 1500; 750; 1500; 6500; 18777
$FNC-PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
Line 158 ⟶ 160:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 174 ⟶ 176:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 296 ⟶ 298:
|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|45,500000}}
|{{Robux|249}}
|N/A
|-
!Obtained From
Line 353 ⟶ 355:
|N/A
|N/A
|{{Coins|6,250}}
|N/A
|-
!Obtained From
Line 804 ⟶ 806:
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical changes (Regular):
***'''Base'''
Line 823 ⟶ 826:
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
}}