Shotgunner: Difference between revisions

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{{Tabs|Regular=Shotgunner|Evolved=Enforcer}}{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{Tabs}}
{{SameName|Shotgunner|Tower • [[Shotgunner (Pizza Party)|Enemy]]}}
{{TowerInfobox
|title = Shotgunner
Line 33 ⟶ 32:
|pvp_immune = None
|pvp_footprint = 1
|evolves_into = [[Enforcer]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
Line 74 ⟶ 78:
+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
1510 > 25 Spread
 
 
Sell Price changes to {{Money|3,417416}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
109 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
 
25 > 40 Spread
 
 
Sell Price changes to {{Money|9,676675}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Line 134 ⟶ 138:
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Price / DPS
$TPCE$ = $FNC-TOTALPRICE$Total Cost / DPS
$FNC-COSTMCE$ = 1500;Total 750;Cost 1500;/ 6500;Max 18777DPS
$TP$ = $FNC-PVPTOTAL-COST$ = 400; 150; 1050; 3000; 8500
$TE$ = $FNC-TOTAL-EXP$
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$COST$ = 1500; 750; 1500; 6500; 18777
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
Line 146 ⟶ 154:
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 7 || 9 || 0.8 || 11 || 1025 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 167 ⟶ 176:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
| 16 || $R$ || $R$
| 0 || {{Money|$TP$}} || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 17 || $R$ || $R$
| 1 || {{Money|$TP$}} || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 18 || $R$ || $R$
| 2 || {{Money|$TP$}} || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 19 || $R$ || $R$
| 3 || {{Money|$TP$}} || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 20 || $R$ || $R$
| 4 || {{Money|$TP$}} || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || {{Money|$CE$}}
|}
</div>
<!-- @/se-ignore -->
</tabber></div>
 
</nowiki>}}
 
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|{{Coins|3,500}}
|{{Coins|5,000}}
|{{Coins|45,500000}}
|{{Robux|249}}
|N/A
|-
!Obtained From
Line 295 ⟶ 355:
|N/A
|N/A
|{{Coins|6,250}}
|N/A
|-
!Obtained From
Line 746 ⟶ 806:
**Corrected incorrect spread values at Level 4.
*'''14 August 2026''' - [[v2.6.0]]
**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
**Statistical Changeschanges (Regular):
***'''Base'''
****Cost increased from {{Money|1,225}} to {{Money|1,500}}.
Line 755 ⟶ 816:
***'''Level 2'''
****Cost decreased from {{Money|1,550}} to {{Money|1,500}}.
****Pellets changed from {{Tooltip|8 > 10|+2}} to {{Tooltip|8 > 9|+1}}.
****Spread changed from {{Tooltip|10 > 15|+5}} to {{Tooltip|5 > 10|+5}}.
****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}.
****PelletsBullets changed from {{Tooltip|8 > 10|+2}} to {{Tooltip|8 > 9|+1}}.
****Spread changed from {{Tooltip|10 > 15|+5}} to {{Tooltip|5 > 10|+5}}.
***'''Level 3'''
****Cost changedincreased from {{Money|6,500000}} to {{Money|6,000500}}.
****Spread changed from 15 > 25 to 10 > 25.
***'''Level 4'''
****Cost changedincreased from {{Money|18,500}} to {{Money|18,777}}.
****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8.
****Bullets changed from 10 > 12 to 9 > 12.
}}