Shotgunner: Difference between revisions

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imported>DarkGabonnie
m auto, replaced: {{Colour| → {{Color| (47)
imported>Mentin123
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|image-dynamic = ShotgunnerDynamic.png
|unlockcost = {{Coins|400}}
|basecost = {{Money|8001,225}}
|basesellingprice = {{Money|266408}}
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x62x8
|damagetype = Pierce<br/>Spread
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.0252
|baserange = [[File:Range Icon.png|20px|Range]]7.58
|hidden_detection = {{Attr|Hidden|Level 21+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 21.</ref>
|lead_detection = {{Attr|Lead|Level 2+}}N/A
|flying_detection = N/A{{Attr|Flying|Level 2+}}<ref name="fd">Flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can nevercannot directly target flyinghidden enemies until Level 2.</ref>
|immune = None
|footprint = 1
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1x8
|pvp_damagetype = Pierce<br/>Spread
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7.5
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd"/>
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__TOC__
==Description==
The '''Shotgunner''', formerly known as the '''Enforcer''', is a starterintermediate tower that costs {{Coins|400}} to buy from the store.
 
Unlike other towers, the '''Shotgunner''' shoots a spray of bullets with ''Scatter Shot''. Damage is split among 6 bullets per firerate (so the base damage is 2x6), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.
 
The '''Shotgunner''' is considered ana all-roundmid towerto late-game, as its relatively low-medium cost can be utilized in the earlymid-game, while its later upgrades and low range, but high DPS can suffice in the mid to late game. It has a placement limit of 9.
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = HeavierShotgun ShellsKnowledge|Cost = {{Money|300640}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|366621}}}}
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,550}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.2 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]+1.5 Range [[File:Range Icon.png|20px|Range]]
 
68 > 810 Bullets [[File:Damage Icon.png|20px|Bullets]]
100 > 40 Spread
 
10010 > 4015 Spread
+Hidden Detection {{Hidden|Hidden Detection}}
 
+LeadFlying Detection {{LeadFlying|LeadFlying Detection}}
 
 
Sell Price changes to {{Money|7661,138}}}}
{{Upgrade|Level = Level 3|Upgrade Title = SlugHeavier MadnessShells|Cost = {{Money|36,400000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +01.5 Range [[File:Range Icon.png|20px|Range]]
 
+24 Damage [[File:Damage Icon.png|20px|Damage]]
 
15 > 25 Spread
 
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Sell Price changes to {{Money|13,900138}}}}
{{Upgrade|Level = Level 24|Upgrade Title = ShotgunTactical KnowledgeBlowback|Cost = {{Money|118,200500}}|Image = [[File:ShotgunnerLevel2ShotgunnerLevel4.png|100px]]|Information = +1.52 Range [[File:Range Icon.png|20px|Range]]
 
1.025 > 0.825+7 FirerateDamage [[File:CooldownDamage Icon.png|20px|FirerateDamage]]
Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+50.85 > 0.75 DamageFirerate [[File:DamageCooldown Icon.png|20px|DamageFirerate]]
 
810 > 912 Bullets [[File:Damage Icon.png|20px|Bullets]]
 
4025 > 3040 Spread
 
 
Sell Price changes to {{Money|59,066305}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.5255 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 106 ⟶ 108:
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.5255 > 1.27525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
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+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.27525 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]