Shotgunner: Difference between revisions
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imported>DarkGabonnie m auto, replaced: {{Colour| → {{Color| (47) |
imported>Mentin123 No edit summary |
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|image-dynamic = ShotgunnerDynamic.png
|unlockcost = {{Coins|400}}
|basecost = {{Money|
|basesellingprice = {{Money|
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9
|basedamage = [[File:Damage Icon.png|20px|Damage]]
|damagetype = Pierce<br/>Spread
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level
|lead_detection =
|flying_detection =
|immune = None
|footprint = 1
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1x8
|pvp_damagetype = Pierce<br/>Spread
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2
|pvp_baserange = [[File:Range Icon.png|20px|Range]]7.5
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}<ref name="hd"/>
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__TOC__
==Description==
The '''Shotgunner''', formerly known as the '''Enforcer''', is a
Unlike other towers, the '''Shotgunner''' shoots a spray of bullets with ''Scatter Shot''. Damage is split among 6 bullets per firerate (so the base damage is 2x6), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets.
The '''Shotgunner''' is considered
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title =
+Hidden Detection {{Hidden|Hidden Detection}}▼
Sell Price changes to {{Money|366}}}}▼
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]▼
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]▼
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,550}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.2 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]+1.5 Range [[File:Range Icon.png|20px|Range]]
100 > 40 Spread▼
▲+Hidden Detection {{Hidden|Hidden Detection}}
+
Sell Price changes to {{Money|
{{Upgrade|Level = Level 3|Upgrade Title =
+
15 > 25 Spread
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]▼
▲{{Upgrade|Level = Level
▲Sell Price changes to {{Money|1,900}}}}
▲{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2
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+2 Damage [[File:Damage Icon.png|20px|Damage]]
1.
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+4 Damage [[File:Damage Icon.png|20px|Damage]]
1.
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]
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