Shotgunner: Difference between revisions

Content deleted Content added
imported>Mentin123
mNo edit summary
imported>Memor22
Added Max pierce and max DPS for shotgunner
Line 138:
<var>
$DPS$ = Damage * Bullet Count / Firerate
$DPS2$ = Damage * Bullet Count * Max Hits / Firerate
$CE$ = Total Price / DPS
$MCE$ = Total Price / DPS / Max Hits
$TP$ = $FNC-TOTALPRICE$
$TE$ = $FNC-TOTAL-EXP$
Line 152 ⟶ 154:
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$MPREF$ = <ref name=maxpierce>Max Pierce assumes all bullets connect with all targets.</ref>
$R$ = $FNC-RECURSION$
</var>
Line 158 ⟶ 161:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max Pierce DPS$MPREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $DPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money|$TP$}} || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $DPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money|$TP$}} || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $DPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money|$TP$}} || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $DPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money|$TP$}} || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $DPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>