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==Strategy== *The '''Sledger''' does not gain hidden detection at any level, meaning it cannot detect [[Hidden (Attribute)|Hidden]] enemies, such as the [[Phantom]]. **However, if another detectable enemy is in range, then a [[Hidden (Attribute)|Hidden]] enemy may be indirectly hit by the '''Sledger'''. ***The [[Hidden (Attribute)|Hidden]] enemy can also be frozen, so long as the '''Sledger''' is Level 3+. **A Level 4+ [[Ace Pilot]] near the '''Sledger''' will grant permanent hidden detection but it requires the '''Sledger''' to be in its secondary orange range. *The '''Sledger''' can slowdown enemies from Level 0 and freeze enemies at Level 3. **This makes it useful as a support tower, letting your towers deal more damage to enemies. ***This is especially effective against hordes of slow enemies, like the [[Slow Boss]]. **It instantly freezes enemies when hit, making it even better at freezing. **The '''Sledger''' can be useful against fast high-health enemies like the [[Fallen Tank]] or the [[Amalgamation]] due to their fast speed getting negated by the '''Sledger's''' freeze and slowdown. ***Be aware that enemies with [[Freeze Immunity]] cannot be frozen or slowed down, such as the [[Void Trickster]]. ***While [[Boss]] enemies are immune to freeze by default, they are not immune to the chillness effect entirely unless they also have the [[Freeze Immunity]]. They can be slowed down, however, the effect will be much weaker than other enemies. ***You can also use stunning towers like the [[Electroshocker]] and [[Warden]] to slow them down even further, though this is generally not necessary. **Be aware that enemies that are already frozen do not have their freeze times increased when hit by the '''Sledger'''. *At Level 4, the '''Sledger''' can deal double damage to frozen and chilled enemies, allowing it to deal high amounts of damage. **Due to this, the '''Sledger''' works very well with other freezing towers, along with other '''Sledgers''' nearby. **Combining the '''Sledger''' with the [[Commander]] will also allow it to hit frozen enemies several times in a short period of time, which can result in high amounts of damage being dealt in a short period of time. **While [[Damage Buff]]s can increase this damage, their effectiveness is halved on it. For example, a Level 5 '''Sledger''' will only deal 330 damage to frozen and chilled enemies instead of 360 when its damage is increased by 20%. ***However, enemies that have [[Freeze Immunity]] cannot be frozen or chilled, meaning they are not able to take the extra damage from '''Sledger'''. *The '''Sledger''' creates a trail of ice when it attacks at Level 5 with its ''Aftershock''. In most cases, this just acts as additional damage, though it has its own additional uses. **This makes it quite effective against breaker enemies, as its main attack can damage the breaker while its ''Aftershock'' attack can damage the other breaks it summons. **The ''Aftershock'' can hit enemies that come into its attack range later, allowing them to be receive some damage even if they were not hit by the initial attack. **The ''Aftershock'' damage is increased by the same amount as the main attack. This means that it gets massively higher [[Damage Buff]]s than regular, making [[Damage Buff]]s a great way to boost the damage of the '''Sledger'''. *The '''Sledger''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily, if space is a problem. *It is best when the '''Sledger''' is placed near by corners because it maximizes its range. **Clumping '''Sledgers''' close together is a good method for maximizing damage output. ***It is best to clump '''Sledgers''' near towers that deal high DPS, like the [[Accelerator]] (which also gives it time to charge up) and [[Ranger]]. **To slow the most enemies down for the longest period of time, it is best to spread out '''Sledgers'''.
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