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{{EventObtain|date=4th of December 2021|event=[[Frost Invasion Event]]}} |
{{EventObtain|date=4th of December 2021|event=[[Frost Invasion Event]]}} |
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{{Improve|Outdated strategy, update history and history subpage}} |
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{{For|[[Goofy Sledger]]}} |
{{For|[[Goofy Sledger]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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==Strategy== |
==Strategy== |
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*The '''Sledger''' does not gain hidden detection at any level, meaning it cannot detect [[Hidden (Attribute)|Hidden]] enemies, such as the [[Phantom]]. |
*The '''Sledger''' does not gain hidden detection at any level, meaning it cannot detect [[Hidden (Attribute)|Hidden]] enemies, such as the [[Phantom]]. |
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**However, if another detectable enemy is in range, then a [[Hidden (Attribute)|Hidden]] enemy may be indirectly hit by the '''Sledger'''. |
**However, if another detectable enemy is in range and the '''Sledger''' is at Level 1+, then a [[Hidden (Attribute)|Hidden]] enemy may be indirectly hit by the '''Sledger'''. |
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***The [[Hidden (Attribute)|Hidden]] enemy can also be frozen, so long as the '''Sledger''' is Level 3+. |
***The [[Hidden (Attribute)|Hidden]] enemy can also be frozen, so long as the '''Sledger''' is Level 3+. |
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**A Level 4+ [[Ace Pilot]] near the '''Sledger''' will grant permanent hidden detection but it requires the '''Sledger''' to be in its secondary orange range. |
**A Level 4+ [[Ace Pilot]] near the '''Sledger''' will grant permanent hidden detection but it requires the '''Sledger''' to be in its secondary orange range. |
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*The '''Sledger''' can slowdown enemies from Level 0 and freeze enemies at Level 3. |
*The '''Sledger''' can slowdown enemies from Level 0 and freeze enemies at Level 3+, when the enemy slowdown is higher than the '''Sledger's''' max slowdown. |
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**This makes it useful as a support tower, letting your towers deal more damage to enemies. |
**This makes it useful as a support tower, letting your towers deal more damage to enemies. |
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***This is especially effective against hordes of slow enemies, like the [[Slow Boss]]. |
***This is especially effective against hordes of slow enemies, like the [[Slow Boss]]. |
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**At Level 5, it instantly freezes enemies when hit, making it even better at freezing. |
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**The '''Sledger''' can be useful against fast high-health enemies like the [[Fallen Tank]] or the [[Amalgamation]] due to their fast speed getting negated by the '''Sledger's''' freeze and slowdown. |
**The '''Sledger''' can be useful against fast high-health enemies like the [[Fallen Tank]] or the [[Amalgamation]] due to their fast speed getting negated by the '''Sledger's''' freeze and slowdown. |
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***Be aware that enemies with [[Freeze Immunity]] cannot be frozen or slowed down, such as the [[ |
***Be aware that enemies with [[Freeze Immunity]] cannot be frozen or slowed down, such as the [[Summoner Boss]]. |
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***While [[Boss]] enemies are immune to freeze by default, they are not immune to the chillness effect entirely unless they also have the [[Freeze Immunity]]. They can be slowed down, however, the effect will be much weaker than other enemies. |
***While [[Boss]] enemies are immune to freeze by default, they are not immune to the chillness effect entirely unless they also have the [[Freeze Immunity]]. They can be slowed down, however, the effect will be much weaker than other enemies. |
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***You can also use stunning towers like the [[Electroshocker]] and [[Warden]] to slow them down even further, though this is generally not necessary. |
***You can also use stunning towers like the [[Electroshocker]] and [[Warden]] to slow them down even further, though this is generally not necessary. |
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****Slowdown time changed from 5 > 6 to 5. |
****Slowdown time changed from 5 > 6 to 5. |
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**{{Bugfix}} Level 5 now consistently can deal double damage on its own. |
**{{Bugfix}} Level 5 now consistently can deal double damage on its own. |
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*'''28 August 2026''' - [[v2.8.0]] |
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**Statistical changes: |
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***'''Base''' |
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****Range increased from 6.5 to 7. |
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****Slowdown per hit increased from 10% to 15%. |
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***'''Level 1''' |
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****Slowdown per hit changed from 10% > 15% to 15%. |
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***'''Level 2''' |
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****Range decreased from +0.5 to +0. |
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***'''Level 3''' |
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****Slowdown per hit changed from 15% > 17.5% to 15% > 35%. |
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****Freeze time increased from 0.75 to 0.85. |
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***'''Level 5''' |
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****Damage decreased from +50 to +45. |
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****Slowdown per hit changed from 17.5% > 35% to 35%. |
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****Freeze time changed from 0.75 > 1 to 0.85 > 1.2. |
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****Aftershock damage increased from 30% to 40%. |
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