Sledger: Difference between revisions
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{{Tabs}}
{{EventObtain|date=4th of December 2021|event=[[Frost Invasion Event]]}}
{{For|[[Goofy Sledger]]}}
{{TowerInfobox
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At Level 4+, it deals double normal damage to frozen and chilled enemies through its ''Ice Breaker'' passive ability, whether they are frozen/chilled from the '''Sledger''' or any other tower that inflicts these effects (like the [[Freezer]]). At Level 5, it now has an ''Aftershock'' passive ability, which, every single time the '''Sledger''' attacks, a large frost shard pattern will trail in the direction the '''Sledger''' hit, dealing 40% of the '''Sledgers''' damage. This damage always rounds up, no matter the decimal. Though, it has a 0.4 second delay before it deals damage. ''Aftershock'' damage is not affected by ''Ice Breaker''. It also applies chillness, which has identical stats to the base attack.
Starting from Level 0, it has the ability to hit
The '''Sledger''' is considered a viable mid-late game tower due to its average cost and good DPS. In later waves, its DPS is overshadowed by many other towers, but it makes up for this by having the ability to freeze enemies at Level 3+, being able to deal double damage to frozen enemies at Level 4+, and having amazing AOE range at Level 5. The '''Sledger''' pairs well with other '''Sledgers''' and the [[Commander]].
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==Strategy==
*The '''Sledger''' does not gain hidden detection at any level, meaning it cannot detect [[Hidden (Attribute)|Hidden]] enemies, such as the [[Phantom]].
**However, if another detectable enemy is in range
***The [[Hidden (Attribute)|Hidden]] enemy can also be frozen, so long as the '''Sledger''' is Level 3+.
**A Level 4+ [[Ace Pilot]] near the '''Sledger''' will grant permanent hidden detection but it requires the '''Sledger''' to be in its secondary orange range.
*The '''Sledger''' can slowdown enemies from Level 0 and freeze enemies at Level 3
**This makes it useful as a support tower, letting your towers deal more damage to enemies.
***This is especially effective against hordes of slow enemies, like the [[Slow Boss]].
**
**The '''Sledger''' can be useful against fast high-health enemies like the [[Fallen Tank]] or the [[Amalgamation]] due to their fast speed getting negated by the '''Sledger's''' freeze and slowdown.
***Be aware that enemies with [[Freeze Immunity]] cannot be frozen or slowed down, such as the [[
***While [[Boss]] enemies are immune to freeze by default, they are not immune to the chillness effect entirely unless they also have the [[Freeze Immunity]]. They can be slowed down, however, the effect will be much weaker than other enemies.
***You can also use stunning towers like the [[Electroshocker]] and [[Warden]] to slow them down even further, though this is generally not necessary.
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****Slowdown time changed from 5 > 6 to 5.
**{{Bugfix}} Level 5 now consistently can deal double damage on its own.
*'''28 August 2026''' - [[v2.8.0]]
**Statistical changes:
***'''Base'''
****Range increased from 6.5 to 7.
****Slowdown per hit increased from 10% to 15%.
***'''Level 1'''
****Slowdown per hit changed from 10% > 15% to 15%.
***'''Level 2'''
****Range decreased from +0.5 to +0.
***'''Level 3'''
****Slowdown per hit changed from 15% > 17.5% to 15% > 35%.
****Freeze time increased from 0.75 to 0.85.
***'''Level 5'''
****Damage decreased from +50 to +45.
****Slowdown per hit changed from 17.5% > 35% to 35%.
****Freeze time changed from 0.75 > 1 to 0.85 > 1.2.
****Aftershock damage increased from 30% to 40%.
}}
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