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{{Tabs}} |
{{Tabs}} |
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{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Sniper |
|title = Sniper |
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<var> |
<var> |
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$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 450; 200; 750; 2000; 5000 |
$FNC-COST$ = 450; 200; 750; 2000; 5000 |
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$PVP-COST$ = 500; 350; 800; 3250; 5000 |
$FNC-PVP-COST$ = 500; 350; 800; 3250; 5000 |
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$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops |
$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops |
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$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786 |
$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786 |
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$FSE-DETECTION$ = 2; 3; 0 |
$FSE-DETECTION$ = 2; 3; 0 |
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$FSE- |
$FSE-CATEGORY$ = Starter |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 10 || 5 || 28 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 12 || 4 || 28 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 25 || 4 || 30 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 100 || 3.2 || 45 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 14 || 0.5 || 25 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins|4,000}} |
|{{Coins|4,000}} |
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|- |
|- |
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*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
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*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]]. |
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]]. |
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*The '''Sniper''', [[Frost Blaster]], [[Engineer]], [[DJ Booth]], bottom path [[Pursuit]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities. |
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==Update History== |
==Update History== |
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