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{{Tabs}}
{{Tabs}}
{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}}
{{TowerInfobox
{{TowerInfobox
|title = Sniper
|title = Sniper
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<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 450; 200; 750; 2000; 5000
$FNC-COST$ = 450; 200; 750; 2000; 5000
$PVP-COST$ = 500; 350; 800; 3250; 5000
$FNC-PVP-COST$ = 500; 350; 800; 3250; 5000
$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops
$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops
$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786
$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786
$FSE-DETECTION$ = 2; 3; 0
$FSE-DETECTION$ = 2; 3; 0
$FSE-META$ = Starter; File:DefaultSniperIcon1.png
$FSE-CATEGORY$ = Starter
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 28 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 10 || 5 || 28 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 12 || 4 || 28 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 12 || 4 || 28 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 25 || 4 || 30 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 25 || 4 || 30 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 100 || 3.2 || 45 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 100 || 3.2 || 45 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 14 || 0.5 || 25 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 14 || 0.5 || 25 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|4,000}}
|{{Coins|4,000}}
|-
|-
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*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]].
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]].
*The '''Sniper''', [[Frost Blaster]], [[Engineer]], [[DJ Booth]], bottom path [[Pursuit]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities.


==Update History==
==Update History==
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