Sniper: Difference between revisions
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{{Tabs}}
{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}}
{{TowerInfobox
|title = Sniper
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|basedamage = [[File:Damage Icon.png|20px|Damage]]10
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]5
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level 2+}}
|lead_detection = {{Attr|Lead|Level 3+}}
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
5
Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Geared Up|Cost = {{Money|750}}|Image =[[File:Sniper2.png|100px]]|Information = +
+13 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|2,
+35 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|1,
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|
+40 Damage [[File:Damage Icon.png|20px|Damage]]
4
Sell Price changes to {{Money|2,
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.
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{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|3,250}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
1.
-1 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
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{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
+
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
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<var>
$DPS$ = Damage / Firerate
$CE$ = Total
$TP$ = $FNC-
$
$
$
$
$
$FSE-META$ = Starter; File:DefaultSniperIcon1.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 ||
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Coins|
|{{Coins|4,000}}
|-
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*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]].
==Update History==
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***'''Level 4'''
****Damage increased from +5 to +6.
****Firerate changed from
***'''Level 5'''
****Damage increased from +8 to +10.
****Firerate changed from
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{Color|Valentine|Valentines}}
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****Range decreased from +4 to +3.
****Damage decreased from +2 to +0.
****Firerate changed from 4.05 to
***'''Level 2'''
****Cost increased from {{Money|350}} to {{Money|500}}.
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****Range decreased from +4 to +3.
****Damage increased from +5 to +8.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|2,450}} to {{Money|4,000}}.
****Range decreased from +5 to +2.
****Damage increased from +6 to +15.
****Firerate changed from
****Lead detection added.
***'''Level 5 removed'''
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****Range decreased from +3 to +0.
****Damage increased from +0 to +2.
****Firerate changed from
***'''Level 2'''
****Damage increased from +2 to +6.
***'''Level 3'''
****Range decreased from +3 to +2.
****Firerate changed from
****Lead detection added (Moved from Level 4).
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Range increased from +2 to +6.
****Firerate changed from
*'''12 March 2022''' - [[v1.1.0]]
**'''Sniper''' is now immune to all stuns.
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****Firerate decreased from 4.53 to 4.508.
***'''Level 1'''
****Firerate changed from
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
**{{Bug}} Lead detection moved from Level 3 to Level 4.
*'''12 March 2022''' - [[v1.1.0]]a
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***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
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****Cost decreased from {{Money|1,500}} to {{Money|1,425}}.
****Damage increased from +8 to +16.
****Firerate changed from
****Range increased from +2 to +5.
***'''Level 4'''
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}.
****Damage decreased from +15 to +10.
****Firerate changed from
****Range increased from +6 to +7.5.
*'''2 August 2024''' - [[v1.27.0]]
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****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage decreased from +2 to +0.
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|1,500}}.
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****Damage decreased from +18 to +0.
****Range decreased from +2.5 to +0.
****Firerate changed from 3.508 to
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,500}}.
****Damage increased from +10 to +20.
****Range decreased from +10 to +5.
****Firerate changed from
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
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***'''Level 1'''
****Damage increased from +0 to +2.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|1,500}} to {{Money|800}}.
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***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,250}}.
****Firerate changed from
****Range increased from +0 to +2.5.
***'''Level 4'''
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***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
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****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Damage increased from +10 to +40.
****Firerate changed from
****Range decreased from +10 to +5.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 5.025 to 5.
****Range increased from 25 to 28.
***'''Level 1'''
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|5 > 4|-1}}.
***'''Level 2'''
****Range decreased from +3 to +2.
***'''Level 3'''
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}.
****Range decreased from +7 to +5.
***'''Level 4'''
****Cost increased from {{Money|4,500}} to {{Money|5,000}}.
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to {{Tooltip|4 > 3.2|-0.8}}.
****Range increased from +5 to +10.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 1.675 to 1.65.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.675 > 1.3|-0.35}} to {{Tooltip|1.65 > 1.3|-0.35}}.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|1.325 > 0.525|-0.8}} to {{Tooltip|1.3 > 0.5|-0.8}}.
***'''Level 4'''
****Damage increased from +15 to +16.
}}
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