Sniper: Difference between revisions

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{{Tabs}}
{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}}
{{Improve|Outdated for the recent rebalance}}
{{TowerInfobox
|title = Sniper
|image-static = DefaultSniperIcon1.png
|image-dynamic = SniperDynamic.png
|image-dynamic-start = 21
|unlockcost = {{Colour|00FF00|Free}}
|unlockcost = {{Color|00FF00|Free}}
|role = Defense
|placement = Cliff
|basecost = {{Money|300450}}
|basesellingprice = {{Money|100150}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]410
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]4.0085
|baserange = [[File:Range Icon.png|20px|Range]]27.528
|hidden_detection = {{Attr|Hidden|Level 2+}}
|lead_detection = {{Attr|Lead|Level 3+}}
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun
|footprint = Below Average (1.525)
|pvp_basecost = {{Money|500}}
|pvp_basesellingprice = {{Money|166}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.65865
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
Line 29 ⟶ 30:
|pvp_flying_detection = {{Attr|Fly|Level 0+}}
|pvp_immune = Stun
|pvp_footprint = Average (1.5)
|tooltip-1 = A cheap cliff tower that fires strong shots at a slow fire-rate. Better suited for taking down big single targets.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies.
Line 39 ⟶ 40:
__TOC__
==Description==
The '''Sniper''' is one of the two starter towers obtained upon joining the game for the first time, along with the [[Scout]]. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.
 
Its utility comes from its very long range, allowing the '''Sniper''' to target enemies from far away. It deals mediumhigh damage at a veryrather slow firerate. Slower enemies are vulnerable to the '''Sniper''' for long periods of time due to the '''Sniper's''' range, but faster enemies may be able to bypass it. Because the '''Sniper''' is a cliff tower, it can detect [[Flying]] enemies. The '''Sniper''' can also detect [[Hidden (Attribute)|hidden]] enemies at Level 2+ and damage [[Lead (Attribute)|lead]] enemies at Level 3+. It is immune to all stuns by default.
 
The '''Sniper''' is considered ana solid early to mid-game tower., Laterbeing onable duringto thetake down many enemy types due to its triple detections, making it useful for [[Hardcore Mode]] and other harder gamemodes. Towards late game, the '''Sniper''' becomes less usefulinefficient against strongstronger enemies like the [[Slow Boss]] and the [[Fallen Giant]] due to its middlinginsufficient damage output, or fast enemies like the [[ShockBolt]] and the [[Yeti]] due to their speed, so it is recommended to get a stronger tower by then.
 
The '''Sniper''' has no placement limit.
 
==Upgrades==
Line 49 ⟶ 52:
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|150216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Geared Up|Cost = {{Money|750}}|Image =[[File:Sniper2.png|100px]]|Information = +32 Range [[File:Range Icon.png|20px|Range]]
 
+13 Damage [[File:Damage Icon.png|20px|Damage]]
Line 60 ⟶ 63:
 
 
Sell Price changes to {{Money|216466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|2,250000}}|Image =[[File:Sniper3.png|100px]]|Information = +75 Range [[File:Range Icon.png|20px|Range]]
 
+35 Damage [[File:Damage Icon.png|20px|Damage]]
Line 68 ⟶ 71:
 
 
Sell Price changes to {{Money|4661,133}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|45,500000}}|Image =[[File:Sniper4.png|100px]]|Information = +510 Range [[File:Range Icon.png|20px|Range]]
 
+40 Damage [[File:Damage Icon.png|20px|Damage]]
 
4.008 > 3.5082 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|12,216800}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.65865 > 1.3083 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 93 ⟶ 96:
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|3,250}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
1.3083 > 0.5085 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
-1 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
Line 101 ⟶ 106:
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
 
+1516 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Line 107 ⟶ 112:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Sniper|Firerate Bug]] page.''
 
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 200; 750; 2000; 5000
$PVP-COST$ = 500; 350; 800; 3250; 5000
$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops
$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786
$FSE-DETECTION$ = 2; 3; 0
$FSE-META$ = Starter; File:DefaultSniperIcon1.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 28 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|10
|5.008
|25
|1.99
|{{Money|300}}
|-
| 1 || $R$ || $R$ || 12 || 4 || 28 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|650}}
|12
|4.008
|25
|2.99
|{{Money|263.16}}
|-
| 2 || $R$ || $R$ || 25 || 4 || 30 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,400}}
|25
|4.008
|28
|6.24
|{{Money|277.78}}
|-
| 3 || $R$ || $R$ || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|3,650}}
|60
|4.008
|35
|14.97
|{{Money|286.55}}
|-
| 4 || $R$ || $R$ || 100 || 3.2 || 45 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,150}}
|100
|3.508
|40
|28.50
|{{Money|323.8}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!DPS
!Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|500}}
|6
|1.658
|20
|3.62
|{{Money|138.12}}
|-
| 1 || $R$ || $R$ || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|850}}
|8
|1.308
|20
|6.12
|{{Money|138.89}}
|-
| 2 || $R$ || $R$ || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,650}}
|15
|1.308
|22.5
|11.47
|{{Money|143.85}}
|-
| 3 || $R$ || $R$ || 14 || 0.5 || 25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,900}}
|15
|0.508
|25
|29.53
|{{Money|165.93}}
|-
| 4 || $R$ || $R$ || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,900}}
|30
|0.508
|30
|59.06
|{{Money|167.63}}
|}
</div>
</tabber></div>
</nowiki>}}
 
==Skins==
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:DHBlueSniperIconDHBlueSniper0.png|175px]]
|[[File:DHRedSniperIconDHRedSniper0.png|175px]]
|[[File:DHGhillieSniperIconDHGhillieSniper0.png|175px]]
|[[File:DHValentinesSniperIconValentineSniper0.png|175px]]
|-
!Skin
|{{ColourColor|Basic|Blue}}
|{{ColourColor|Basic|Red}}
|{{ColourColor|Basic|Ghillie}}
|{{ColourColor|Lovely|Valentines}}
|-
!Rarity
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|1,250500}}
|{{Coins|4,000}}
|-
!Obtained From
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|[[Basic SkincrateCrate]]
|[[Lovely SkincrateCrate]],<br/>[[Lovestruck SkincrateCrate]],<br/>[[Valentines 2026 SkincrateCrate]]
|-
!
|[[File:DHBunnySniperIconDHBunnySniper0.png|175px]]
|[[File:DuckySniperIconDuckySniper0.png|175px]]
|[[File:SilentSniperIcon2NewSilentSniper0.png|175px]]
|[[File:DavinchisniperDavinchiSniper0.png|175px]]
|-
!Skin
|{{ColourColor|Bunny|Bunny}}
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|ColdFront|Silent}}
|{{ColourColor|Lunar|Davinchi}}
|-
!Rarity
|{{ColourColor|Event}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 275 ⟶ 222:
|-
!Obtained From
|[[Bunny SkincrateCrate]]
|[[Ducky SkincrateCrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Cold Front SkincrateCrate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|-
!
|[[File:RedemptionSniperNewIconRedemptionSniper0Fixed.png|175px]]
|[[File:FrostLegionSniperIconIGFrostLegionSniper0.png|175px]]
|[[File:ShrimpSniperIconIGShrimpSniper0.png|175px]]
|-
!Skin
|{{ColourColor|Premium|Redemption}}
|{{ColourColor|OperationICE|Frost Legion}}
|{{ColourColor|Surf|Shrimp}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Common}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
Line 301 ⟶ 248:
|-
!Obtained From
|[[Premium SkincrateCrate]]
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]]
|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]]
Line 312 ⟶ 259:
*The '''Sniper''' should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
*The '''Sniper''' has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
**You can pair this with the [[Commander]] or the [[Medic]] so that it will shoot faster.
*Later on in the game, to maximize damage, you should change the '''Sniper's''' targeting to ''Strongest'', or replace them with stronger towers like [[Ranger]].
*The [[DJ Booth]] can easily expand the range of the '''Sniper''' to cover most, if not all, of the map.
*The '''Sniper''' can be aused greatas towera incheap eventway mapsto againstdeal high health enemies that initially spawn, like thewith [[ZombeggFlying]]. Theirenemies cheapthat placementappear allowsearly youon to save up for more expensive towers, such asduring the [[Minigunner]]game.
**It can also damage [[Lead (Attribute)|Lead]] enemies at Level 3+, making it rather useful against flying and lead combinations like [[Lead Balloon]], although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]].
*The '''Sniper''' can be used as a cheap way to deal with flying enemies that appear early on during the game.
**It can also damage lead enemies at Level 3+, although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]].
*The '''Sniper''' is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
**Despite it being able to damage all enemies, it is generally not worth using the '''Sniper''' late on during the game due to its low DPS and slow firerate.
*The '''Sniper''' has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
**Towards late-game, the '''Snipers''' can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps.
 
==Trivia==
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*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]].
*The '''Sniper''', [[Frost Blaster]], [[Engineer]], [[DJ Booth]], bottom path [[Pursuit]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities.
 
==Update History==
Line 342 ⟶ 289:
****Damage increased from +0 to +2.
*****{{Bug}} This was not shown in the upgrade description.
**New skins: {{ColourColor|Basic|Blue}}, {{ColourColor|Basic|Red}}, {{ColourColor|Premium|Ghillie}}
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**Statistical changes:
Line 353 ⟶ 300:
***'''Level 4'''
****Damage increased from +5 to +6.
****Firerate changed from <abbr title="-1.15">{{Tooltip|3.55 > 2.4</abbr>|-1.15}} to <abbr title="-1.5">{{Tooltip|3.55 > 2.05</abbr>|-1.5}}.
***'''Level 5'''
****Damage increased from +8 to +10.
****Firerate changed from <abbr title="-0.6">{{Tooltip|2.4 > 1.8</abbr>|-0.6}} to <abbr title="-0.25">{{Tooltip|2.05 > 1.8</abbr>|-0.25}}.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{ColourColor|Valentine|Valentines}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**{{Bugfix}} Level 1 upgrade description is now correct.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{ColourColor|Bunny|Bunny}}
**New SFX.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
Line 369 ⟶ 316:
**Upgrade names added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic SkincrateCrate]] and [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
Line 378 ⟶ 325:
****Range decreased from +4 to +3.
****Damage decreased from +2 to +0.
****Firerate changed from 4.05 to <abbr title="-0.5">{{Tooltip|6.03 > 5.53</abbr>|-0.5}}.
***'''Level 2'''
****Cost increased from {{Money|350}} to {{Money|500}}.
Line 386 ⟶ 333:
****Range decreased from +4 to +3.
****Damage increased from +5 to +8.
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.05 > 3.55</abbr> to <abbr title="|-0.5">}} to {{Tooltip|5.53 > 5.03</abbr>|-0.5}}.
***'''Level 4'''
****Cost increased from {{Money|2,450}} to {{Money|4,000}}.
****Range decreased from +5 to +2.
****Damage increased from +6 to +15.
****Firerate changed from <abbr title="-1.5">{{Tooltip|3.55 > 2.05</abbr>|-1.5}} to <abbr title="-0.5">{{Tooltip|5.03 > 4.53</abbr>|-0.5}}.
****Lead detection added.
***'''Level 5 removed'''
Line 410 ⟶ 357:
****Range decreased from +3 to +0.
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-0.5">{{Tooltip|6.03 > 5.53</abbr> to <abbr title="|-0.5">}} to {{Tooltip|4.53 > 4.03</abbr>|-0.5}}.
***'''Level 2'''
****Damage increased from +2 to +6.
***'''Level 3'''
****Range decreased from +3 to +2.
****Firerate changed from <abbr title="-0.5">{{Tooltip|5.53 > 5.03</abbr>|-0.5}} to <abbr title="-0.4">{{Tooltip|4.03 > 3.63</abbr>|-0.4}}.
****Lead detection added (Moved from Level 4).
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Range increased from +2 to +6.
****Firerate changed from <abbr title="-0.5">{{Tooltip|5.03 > 4.53</abbr>|-0.5}} to <abbr title="-1.1">{{Tooltip|3.63 > 2.53</abbr>|-1.1}}.
*'''12 March 2022''' - [[v1.1.0]]
**'''Sniper''' is now immune to all stuns.
Line 428 ⟶ 375:
****Firerate decreased from 4.53 to 4.508.
***'''Level 1'''
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.53 > 4.03</abbr> to <abbr title="|-0.5">}} to {{Tooltip|4.508 > 4.008</abbr>|-0.5}}.
***'''Level 3'''
****Firerate changed from <abbr title="-0.4">{{Tooltip|4.03 > 3.63</abbr> to <abbr title="|-0.4">}} to {{Tooltip|4.008 > 3.608</abbr>|-0.4}}.
***'''Level 4'''
****Firerate changed from <abbr title="-1.1">{{Tooltip|3.63 > 2.53</abbr> to <abbr title="|-1.1">}} to {{Tooltip|3.608 > 2.508</abbr>|-1.1}}.
**{{Bug}} Lead detection moved from Level 3 to Level 4.
*'''12 March 2022''' - [[v1.1.0]]a
Line 438 ⟶ 385:
*'''17 April 2022''' - [[v1.2.0]]
**'''Sniper''' can no longer be targeted by most enemy abilities.
**New skin: {{ColourColor|DuckHunt|Ducky}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{ColourColor|Basic|Ghillie}} skin rarity changed from {{ColourColor|Uncommon}} to {{ColourColor|Common}}.
*'''14 February 2023''' - [[v1.6.2]]
**{{ColourColor|Lovely|Valentines}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Common}}.
**New skin: {{ColourColor|ColdFront|Silent}}
*'''5 May 2023''' - [[v1.7.2]]
**{{ColourColor|DuckHunt|Ducky}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Common}}.
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{ColourColor|Lunar|Davinchi}}
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{ColourColor|Premium|Redemption}}
*'''12 April 2024''' - [[v1.18.4]]
**{{ColourColor|Premium|Redemption}} skin animation changed.
**{{Bug}} {{ColourColor|Premium|Redemption}} skin animations are broken.
*'''13 April 2024''' - [[v1.18.4]]a
**{{Bugfix}} {{ColourColor|Premium|Redemption}} skin animations are no longer broken.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 465 ⟶ 412:
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.508 > 4.008</abbr> to <abbr title="|-0.5">}} to {{Tooltip|4.008 > 3.508</abbr>|-0.5}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
Line 473 ⟶ 420:
****Cost decreased from {{Money|1,500}} to {{Money|1,425}}.
****Damage increased from +8 to +16.
****Firerate changed from <abbr title="-0.4">{{Tooltip|4.008 > 3.608</abbr>|-0.4}} to 3.508.
****Range increased from +2 to +5.
***'''Level 4'''
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}.
****Damage decreased from +15 to +10.
****Firerate changed from <abbr title="-1.1">{{Tooltip|3.608 > 2.508</abbr>|-1.1}} to <abbr title="-1.5">{{Tooltip|3.508 > 2.008</abbr>|-1.5}}.
****Range increased from +6 to +7.5.
*'''2 August 2024''' - [[v1.27.0]]
Line 496 ⟶ 443:
****Range increased from +7.5 to +10.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Frost Legion}}
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Shrimp}}
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
Line 511 ⟶ 458:
****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.5">{{Tooltip|4.008 > 3.508</abbr>|-0.5}} to <abbr title="-1">{{Tooltip|2.508 > 1.508</abbr>|-1}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|1,500}}.
Line 519 ⟶ 466:
****Damage decreased from +18 to +0.
****Range decreased from +2.5 to +0.
****Firerate changed from 3.508 to <abbr title="-0.8">{{Tooltip|1.508 > 0.708</abbr>|-0.8}}.
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,500}}.
****Damage increased from +10 to +20.
****Range decreased from +10 to +5.
****Firerate changed from <abbr title="-1.5">{{Tooltip|3.508 > 2.008</abbr>|-1.5}} to 0.708.
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
Line 533 ⟶ 480:
***'''Level 1'''
****Damage increased from +0 to +2.
****Firerate changed from <abbr title="-1">{{Tooltip|2.508 > 1.508</abbr>|-1}} to <abbr title="-0.3">{{Tooltip|2.658 > 1.308</abbr>|-0.3}}.
***'''Level 2'''
****Cost decreased from {{Money|1,500}} to {{Money|800}}.
Line 540 ⟶ 487:
***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,250}}.
****Firerate changed from <abbr title="-0.8">{{Tooltip|1.508 > 0.708</abbr> to <abbr title="|-0.8">}} to {{Tooltip|1.308 > 0.508</abbr>|-0.8}}.
****Range increased from +0 to +2.5.
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}.
****Damage decreased from +20 to +15.
*'''11 March 2026''' - [[v1.86.0]]
**Placement footprint decreased from 1.5 to 1.25 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|300}} to {{Money|450}}.
****Damage increased from 4 to 10.
****Firerate increased from 4.008 to 5.008.
****Range decreased from 27.5 to 25.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from {{Tooltip|4.008 > 3.508|-0.5}} to {{Tooltip|5.008 > 4.008|-1}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
****Damage increased from +6 to +13.
****Range decreased from +5 to +3.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Range increased from +2.5 to +7.
****Damage increased from +18 to +35.
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Damage increased from +10 to +40.
****Firerate changed from {{Tooltip|3.508 > 2.008|-1.5}} to {{Tooltip|4.008 > 3.508|-0.5}}.
****Range decreased from +10 to +5.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 5.025 to 5.
****Range increased from 25 to 28.
***'''Level 1'''
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|5 > 4|-1}}.
***'''Level 2'''
****Range decreased from +3 to +2.
***'''Level 3'''
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}.
****Range decreased from +7 to +5.
***'''Level 4'''
****Cost increased from {{Money|4,500}} to {{Money|5,000}}.
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to {{Tooltip|4 > 3.2|-0.8}}.
****Range increased from +5 to +10.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 1.675 to 1.65.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.675 > 1.3|-0.35}} to {{Tooltip|1.65 > 1.3|-0.35}}.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|1.325 > 0.525|-0.8}} to {{Tooltip|1.3 > 0.5|-0.8}}.
***'''Level 4'''
****Damage increased from +15 to +16.
}}
 
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