Sniper: Difference between revisions
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{{Tabs}}
{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}}
{{TowerInfobox
|title = Sniper
|image-static = DefaultSniperIcon1.png
|image-dynamic = SniperDynamic.png
|image-dynamic-start = 21
|unlockcost = {{Color|00FF00|Free}}
|role = Defense
|placement = Cliff
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|basedamage = [[File:Damage Icon.png|20px|Damage]]10
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]5
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level 2+}}
|lead_detection = {{Attr|Lead|Level 3+}}
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun
|footprint = Below Average (1.
|pvp_basecost = {{Money|500}}
|pvp_basesellingprice = {{Money|166}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
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|pvp_flying_detection = {{Attr|Fly|Level 0+}}
|pvp_immune = Stun
|pvp_footprint =
|tooltip-1 = A cheap cliff tower that fires strong shots at a slow fire-rate. Better suited for taking down big single targets.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies.
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__TOC__
==Description==
The '''Sniper''' is one of the two starter towers obtained upon joining the game for the first time, along with the [[Scout]]. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.
Its utility comes from its very long range, allowing the '''Sniper''' to target enemies from far away. It deals
The '''Sniper''' is considered
The '''Sniper''' has no placement limit.
==Upgrades==
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
5
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Geared Up|Cost = {{Money|750}}|Image =[[File:Sniper2.png|100px]]|Information = +
+13 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|2,
+35 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|
+40 Damage [[File:Damage Icon.png|20px|Damage]]
4
Sell Price changes to {{Money|
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
1.
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{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|3,250}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
1.
-1 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
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{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
+
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 200; 750; 2000; 5000
$PVP-COST$ = 500; 350; 800; 3250; 5000
$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops
$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786
$FSE-DETECTION$ = 2; 3; 0
$FSE-META$ = Starter; File:DefaultSniperIcon1.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 28 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 12 || 4 || 28 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 25 || 4 || 30 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 100 || 3.2 || 45 || $DPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.5 || 25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
==Skins==
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:
|[[File:
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Coins|
|{{Coins|4,000}}
|-
!Obtained From
|[[Basic
|[[Basic
|[[Basic
|[[Lovely
|-
!
|[[File:
|[[File:
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Bunny
|[[Ducky
|[[Cold Front
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|-
!
|[[File:
|[[File:
|[[File:
|-
!Skin
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Premium
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]]
|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]]
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*The '''Sniper''' should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
*The '''Sniper''' has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
**You can pair this with the [[Commander]] or the [[Medic]] so that it will shoot faster.
*Later on in the game, to maximize damage, you should change the '''Sniper's''' targeting to ''Strongest'', or replace them with stronger towers like [[Ranger]].
*The [[DJ Booth]] can easily expand the range of the '''Sniper''' to cover most, if not all, of the map.
*The '''Sniper''' can be
**It can also damage [[Lead (Attribute)|Lead]] enemies at Level 3+, making it rather useful against flying and lead combinations like [[Lead Balloon]], although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]].
*The '''Sniper''' is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
**Despite it being able to damage all enemies, it is generally not worth using the '''Sniper''' late on during the game due to its low DPS and slow firerate.
*The '''Sniper''' has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
**Towards late-game, the '''Snipers''' can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps.
==Trivia==
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*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]].
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]].
==Update History==
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****Damage increased from +0 to +2.
*****{{Bug}} This was not shown in the upgrade description.
**New skins: {{
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**Statistical changes:
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***'''Level 4'''
****Damage increased from +5 to +6.
****Firerate changed from
***'''Level 5'''
****Damage increased from +8 to +10.
****Firerate changed from
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**{{Bugfix}} Level 1 upgrade description is now correct.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{
**New SFX.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
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**Upgrade names added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic
**Statistical changes:
***'''Base'''
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****Range decreased from +4 to +3.
****Damage decreased from +2 to +0.
****Firerate changed from 4.05 to
***'''Level 2'''
****Cost increased from {{Money|350}} to {{Money|500}}.
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****Range decreased from +4 to +3.
****Damage increased from +5 to +8.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|2,450}} to {{Money|4,000}}.
****Range decreased from +5 to +2.
****Damage increased from +6 to +15.
****Firerate changed from
****Lead detection added.
***'''Level 5 removed'''
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****Range decreased from +3 to +0.
****Damage increased from +0 to +2.
****Firerate changed from
***'''Level 2'''
****Damage increased from +2 to +6.
***'''Level 3'''
****Range decreased from +3 to +2.
****Firerate changed from
****Lead detection added (Moved from Level 4).
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Range increased from +2 to +6.
****Firerate changed from
*'''12 March 2022''' - [[v1.1.0]]
**'''Sniper''' is now immune to all stuns.
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****Firerate decreased from 4.53 to 4.508.
***'''Level 1'''
****Firerate changed from
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
**{{Bug}} Lead detection moved from Level 3 to Level 4.
*'''12 March 2022''' - [[v1.1.0]]a
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*'''17 April 2022''' - [[v1.2.0]]
**'''Sniper''' can no longer be targeted by most enemy abilities.
**New skin: {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**{{
*'''14 February 2023''' - [[v1.6.2]]
**{{
**New skin: {{
*'''5 May 2023''' - [[v1.7.2]]
**{{
*'''28 October 2023''' - [[v1.9.0]]
**New skin: {{
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{
*'''12 April 2024''' - [[v1.18.4]]
**{{
**{{Bug}} {{
*'''13 April 2024''' - [[v1.18.4]]a
**{{Bugfix}} {{
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
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***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
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****Cost decreased from {{Money|1,500}} to {{Money|1,425}}.
****Damage increased from +8 to +16.
****Firerate changed from
****Range increased from +2 to +5.
***'''Level 4'''
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}.
****Damage decreased from +15 to +10.
****Firerate changed from
****Range increased from +6 to +7.5.
*'''2 August 2024''' - [[v1.27.0]]
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****Range increased from +7.5 to +10.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
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****Cost increased from {{Money|150}} to {{Money|350}}.
****Damage decreased from +2 to +0.
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|1,500}}.
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****Damage decreased from +18 to +0.
****Range decreased from +2.5 to +0.
****Firerate changed from 3.508 to
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,500}}.
****Damage increased from +10 to +20.
****Range decreased from +10 to +5.
****Firerate changed from
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
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***'''Level 1'''
****Damage increased from +0 to +2.
****Firerate changed from
***'''Level 2'''
****Cost decreased from {{Money|1,500}} to {{Money|800}}.
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***'''Level 3'''
****Cost increased from {{Money|2,750}} to {{Money|3,250}}.
****Firerate changed from
****Range increased from +0 to +2.5.
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}.
****Damage decreased from +20 to +15.
*'''11 March 2026''' - [[v1.86.0]]
**Placement footprint decreased from 1.5 to 1.25 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|300}} to {{Money|450}}.
****Damage increased from 4 to 10.
****Firerate increased from 4.008 to 5.008.
****Range decreased from 27.5 to 25.
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|200}}.
****Firerate changed from {{Tooltip|4.008 > 3.508|-0.5}} to {{Tooltip|5.008 > 4.008|-1}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|750}}.
****Damage increased from +6 to +13.
****Range decreased from +5 to +3.
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Range increased from +2.5 to +7.
****Damage increased from +18 to +35.
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Damage increased from +10 to +40.
****Firerate changed from {{Tooltip|3.508 > 2.008|-1.5}} to {{Tooltip|4.008 > 3.508|-0.5}}.
****Range decreased from +10 to +5.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 5.025 to 5.
****Range increased from 25 to 28.
***'''Level 1'''
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|5 > 4|-1}}.
***'''Level 2'''
****Range decreased from +3 to +2.
***'''Level 3'''
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}.
****Range decreased from +7 to +5.
***'''Level 4'''
****Cost increased from {{Money|4,500}} to {{Money|5,000}}.
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to {{Tooltip|4 > 3.2|-0.8}}.
****Range increased from +5 to +10.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 1.675 to 1.65.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.675 > 1.3|-0.35}} to {{Tooltip|1.65 > 1.3|-0.35}}.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|1.325 > 0.525|-0.8}} to {{Tooltip|1.3 > 0.5|-0.8}}.
***'''Level 4'''
****Damage increased from +15 to +16.
}}
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