Snowballer/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (15 intermediate revisions by 4 users not shown) | |||
Line 1:
{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|300}}
|Footprint = 1.25
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Splash
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]1.5
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 3
|Title1 = Slowdown per Hit
|Stat1 = [[File:Slowness.png|20px|Slowdown per Hit]]10%
|Title2 = Max Slowdown
|Stat2 = [[File:Slowness.png|20px|Max Slowdown]]20%
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Snow Day|Cost = {{Money|50}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = 1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|116}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Frigid Temperatures|Cost = {{Money|320}}|Image = [[File:Freezer Upgrade 2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
20% > 30% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
10% > 15% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]]
Sell Price changes to {{Money|223}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Snowball Cannon|Cost = {{Money|3,000}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = 1.35 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
+22 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Max Hits
+Flying Detection {{Flying|Flying Detection}}
Freezes enemies when slowdown is higher than Max Slowdown
•0.6 Freeze Time [[File:Slowness.png|20px|Freeze Time]]
Sell Price changes to {{Money|1,223}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 50; 320; 3000
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref> !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || 15 || 5 || 20% || 10% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.35 || 17.5 || 5 || 20% || 10% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.35 || 17.5 || 5 || 30% || 15% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 28 || 1.25 || 20 || 5 || 30% || 15% || 3 || 0.6 || 3 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|250}}
|Footprint =
|Sell Price = {{Money|83}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single (Level 0-2)<br/>Splash (Level 3)
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]2.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = {{Lead|Lead Detection}}Level
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 3
|Title1 = Slowdown per Hit
|Stat1 = [[File:Slowness.png|20px|Slowdown per Hit]]15%
|Title2 = Max Slowdown
|Stat2 = [[File:Slowness.png|20px|Max Slowdown]]30%
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Snow Day|Cost = {{Money|75}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = 2.275 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
30% > 40% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
15% > 20% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]]
Sell Price changes to {{Money|108}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Frigid Temperatures|Cost = {{Money|375}}|Image = [[File:Freezer Upgrade 2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
40% > 60% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
20% > 30% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]]
3 > 4 Slowdown Time [[File:Slowness.png|20px|Slowdown per Hit]]
Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Snowball Cannon|Cost = {{Money|1,650}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = 2.025 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+6 Range [[File:Range Icon.png|20px|Range]]
+18 Damage [[File:Damage Icon.png|20px|Damage]]
Freezes enemies when slowdown is higher than Max Slowdown
•2 Freeze Time [[File:Slowness.png|20px|Freeze Time]]
+Flying Detection {{Flying|Flying Detection}}
{{CollapsibleUpgrade|Title = Explosive Snowballs|Description = Snowballs now create explosions
+3 Max Hits
2 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•Damage Drop Off
•Defense Bypass {{Defense|Defense Bypass}}}}
Sell Price changes to {{Money|783}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 250; 75; 375; 1650
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.25 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 28 || 1.75 || 21 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|250}}
|Footprint = 1.5
|Sell Price = {{Money|83}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single (Level 0-2)<br/>Splash (Level 3)
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]2.275
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 3
|Title1 = Slowdown per Hit
|Stat1 = [[File:Slowness.png|20px|Slowdown per Hit]]15%
Line 28 ⟶ 231:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 40 ⟶ 243:
Sell Price changes to {{Money|108}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 52 ⟶ 255:
Sell Price changes to {{Money|233}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 77 ⟶ 280:
Sell Price changes to {{Money|783}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 250; 75; 375; 1650
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.25 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 28 || 1.75 || 19 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 164 ⟶ 316:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|300}}
|Footprint =
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single (Level 0-2)<br/>Splash (Level 3)
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]2.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = {{Lead|Lead Detection}}Level
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 3
|Title1 = Slowdown per Hit
|Stat1 = [[File:Slowness.png|20px|Slowdown per Hit]]15%
Line 186 ⟶ 341:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 198 ⟶ 353:
Sell Price changes to {{Money|133}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 210 ⟶ 365:
Sell Price changes to {{Money|283}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 235 ⟶ 390:
Sell Price changes to {{Money|900}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 100; 450; 1850
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.5 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.75 || 19 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 322 ⟶ 426:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|300}}
|Footprint =
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single (Level 0-2)<br/>Splash (Level 3)
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]3.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]9.5
Line 345 ⟶ 451:
==Upgrades==
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 355 ⟶ 461:
Sell Price changes to {{Money|133}}}}
{{Upgrade|
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 367 ⟶ 473:
Sell Price changes to {{Money|283}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 392 ⟶ 498:
Sell Price changes to {{Money|900}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 100; 450; 1850
$FSE-DETECTION$ = ; 3;
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 9.5 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2.5 || 11 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2.5 || 14 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 2 || 18 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 479 ⟶ 534:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|300}}
|Footprint =
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single (Level 0-2)<br/>Splash (Level 3)
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]3.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]9.5
Line 501 ⟶ 559:
==Upgrades==
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
Line 511 ⟶ 569:
Sell Price changes to {{Money|133}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 523 ⟶ 581:
Sell Price changes to {{Money|283}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 548 ⟶ 606:
Sell Price changes to {{Money|900}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 100; 450; 1850
$FSE-DETECTION$ = ; 3;
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 9.5 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 11 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 14 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 2 || 18 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 635 ⟶ 642:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Cost = {{Money|300}}
|Footprint =
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single (Level 0-2)<br/>Splash (Level 3)
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
Line 657 ⟶ 666:
==Upgrades==
{{Upgrade|
30% > 40% Max Slowness [[File:Slowness.png|20px|Max Slowdown]]
15% > 20% Chill Slowness [[File:Slowness.png|20px|Chill Slowdown]]
Sell Price changes to {{Money|150}}}}
{{Upgrade|
+4 Damage [[File:Damage_Icon.png|20px|Damage]]
Line 671 ⟶ 681:
20% > 30% Chill Slowness [[File:Slowness.png|20px|Chill Slowdown]]
Sell Price changes to {{Money|366}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 698 ⟶ 709:
Sell Price changes to {{Money|1,200}}}}
==
{{neow|<nowiki>
<
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 650; 2500
$FSE-DETECTION$ = ; 3;
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 12 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 12 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 14 || 2 || 60% || 30% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 2 || 18 || 4 || 60% || 30% || 3 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
| |||