Snowballer/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Snowballer|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ShockHardcore and AweRework Update (285 JanuaryJune 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|300}}
|Footprint = 1.25
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Splash
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]1.5
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 3
|Title1 = Slowdown per Hit
|Stat1 = [[File:Slowness.png|20px|Slowdown per Hit]]10%
|Title2 = Max Slowdown
|Stat2 = [[File:Slowness.png|20px|Max Slowdown]]20%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Snow Day|Cost = {{Money|50}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = 1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|116}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Frigid Temperatures|Cost = {{Money|320}}|Image = [[File:Freezer Upgrade 2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
20% > 30% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
 
10% > 15% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]]
 
 
Sell Price changes to {{Money|223}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Snowball Cannon|Cost = {{Money|3,000}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = 1.35 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
+22 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Max Hits
 
+Flying Detection {{Flying|Flying Detection}}
 
Freezes enemies when slowdown is higher than Max Slowdown
 
•0.6 Freeze Time [[File:Slowness.png|20px|Freeze Time]]
 
 
Sell Price changes to {{Money|1,223}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 50; 320; 3000
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref> !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || 15 || 5 || 20% || 10% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.35 || 17.5 || 5 || 20% || 10% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.35 || 17.5 || 5 || 30% || 15% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 28 || 1.25 || 20 || 5 || 30% || 15% || 3 || 0.6 || 3 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 13 ⟶ 103:
|Role = Defense
|Cost = {{Money|250}}
|Footprint = Average (1.5)
|Sell Price = {{Money|83}}
|Placement Type = Ground
Line 80 ⟶ 170:
Sell Price changes to {{Money|783}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 250; 75; 375; 1650
$FNCFSE-DETECTION$ = ; 0; 3
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.25 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 28 || 1.75 || 21 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 114 ⟶ 206:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 121 ⟶ 213:
|Role = Defense
|Cost = {{Money|250}}
|Footprint = Average (1.5)
|Sell Price = {{Money|83}}
|Placement Type = Ground
Line 188 ⟶ 280:
Sell Price changes to {{Money|783}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 250; 75; 375; 1650
$FNCFSE-DETECTION$ = ; 0; 3
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.25 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 28 || 1.75 || 19 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 222 ⟶ 316:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 229 ⟶ 323:
|Role = Defense
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 296 ⟶ 390:
Sell Price changes to {{Money|900}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 100; 450; 1850
$FNCFSE-DETECTION$ = ; 0; 3
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.5 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 25 || 1.75 || 19 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 330 ⟶ 426:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 337 ⟶ 433:
|Role = Defense
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 402 ⟶ 498:
Sell Price changes to {{Money|900}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 100; 450; 1850
$FNCFSE-DETECTION$ = ; 3;
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 9.5 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2.5 || 11 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2.5 || 14 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 25 || 2 || 18 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 436 ⟶ 534:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 443 ⟶ 541:
|Role = Defense
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 508 ⟶ 606:
Sell Price changes to {{Money|900}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 100; 450; 1850
$FNCFSE-DETECTION$ = ; 3;
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 9.5 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 2.5 || 11 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || 2.5 || 14 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 20 || 2 || 18 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 542 ⟶ 642:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 548 ⟶ 648:
|Category = Exclusive
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 584 ⟶ 684:
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Snowball Cannon|Cost = {{Money|2,500}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = 2.508525 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
Line 609 ⟶ 709:
Sell Price changes to {{Money|1,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 150; 650; 2500
$FNCFSE-DETECTION$ = ; 3;
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 12 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 2.5 || 12 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || 2.5 || 14 || 2 || 60% || 30% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 15 || 2 || 18 || 4 || 60% || 30% || 3 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>