Snowballer/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ShockHardcore and AweRework Update (285 JanuaryJune 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
|Unlock Cost = [[Outpost 32 (Operation I.C.E)|Outpost 32]] Easy
|Category = Exclusive
|Role = Defense
|Cost = {{Money|300}}
|Footprint = 1.25
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Splash
|Firerate = [[File:Cooldown_Icon.png|20px|Firerate]]1.5
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 3
|Title1 = Slowdown per Hit
|Stat1 = [[File:Slowness.png|20px|Slowdown per Hit]]10%
|Title2 = Max Slowdown
|Stat2 = [[File:Slowness.png|20px|Max Slowdown]]20%
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Snow Day|Cost = {{Money|50}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = 1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
 
Sell Price changes to {{Money|116}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Frigid Temperatures|Cost = {{Money|320}}|Image = [[File:Freezer Upgrade 2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
20% > 30% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
 
10% > 15% Slowdown per Hit [[File:Slowness.png|20px|Slowdown per Hit]]
 
 
Sell Price changes to {{Money|223}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Snowball Cannon|Cost = {{Money|3,000}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = 1.35 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
+22 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Max Hits
 
+Flying Detection {{Flying|Flying Detection}}
 
Freezes enemies when slowdown is higher than Max Slowdown
 
•0.6 Freeze Time [[File:Slowness.png|20px|Freeze Time]]
 
 
Sell Price changes to {{Money|1,223}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 50; 320; 3000
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! DPS<ref>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref> !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || 15 || 5 || 20% || 10% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 3 || 1.35 || 17.5 || 5 || 20% || 10% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 6 || 1.35 || 17.5 || 5 || 30% || 15% || 3 || N/A || 2 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 28 || 1.25 || 20 || 5 || 30% || 15% || 3 || 0.6 || 3 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 12 ⟶ 103:
|Role = Defense
|Cost = {{Money|250}}
|Footprint = Average (1.5)
|Sell Price = {{Money|83}}
|Placement Type = Ground
Line 79 ⟶ 170:
Sell Price changes to {{Money|783}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 250; 75; 375; 1650
$FNCFSE-DETECTION$ = ; 0; 3
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.25 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 28 || 1.75 || 21 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 114 ⟶ 206:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 121 ⟶ 213:
|Role = Defense
|Cost = {{Money|250}}
|Footprint = Average (1.5)
|Sell Price = {{Money|83}}
|Placement Type = Ground
Line 188 ⟶ 280:
Sell Price changes to {{Money|783}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 250; 75; 375; 1650
$FNCFSE-DETECTION$ = ; 0; 3
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.25 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 28 || 1.75 || 19 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 223 ⟶ 316:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 230 ⟶ 323:
|Role = Defense
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 297 ⟶ 390:
Sell Price changes to {{Money|900}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 100; 450; 1850
$FNCFSE-DETECTION$ = ; 0; 3
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.5 || 11 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2 || 13 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 25 || 1.75 || 19 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 332 ⟶ 426:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 339 ⟶ 433:
|Role = Defense
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 404 ⟶ 498:
Sell Price changes to {{Money|900}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 100; 450; 1850
$FNCFSE-DETECTION$ = ; 3;
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 9.5 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2.5 || 11 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2.5 || 14 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 25 || 2 || 18 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 439 ⟶ 534:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 446 ⟶ 541:
|Role = Defense
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 511 ⟶ 606:
Sell Price changes to {{Money|900}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 100; 450; 1850
$FNCFSE-DETECTION$ = ; 3;
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 9.5 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 2.5 || 11 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || 2.5 || 14 || 2 || 60% || 30% || 4 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 20 || 2 || 18 || 4 || 60% || 30% || 4 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 546 ⟶ 642:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:SnowballerIcon.png|100px]]
Line 552 ⟶ 648:
|Category = Exclusive
|Cost = {{Money|300}}
|Footprint = Average (1.5)
|Sell Price = {{Money|100}}
|Placement Type = Ground
Line 588 ⟶ 684:
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Snowball Cannon|Cost = {{Money|2,500}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = 2.508525 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
Line 613 ⟶ 709:
Sell Price changes to {{Money|1,200}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 300; 150; 650; 2500
$FNCFSE-DETECTION$ = ; 3;
$FNCFSE-UPGRADE$ = Snow Day; Frigid Temperatures; Snowball Cannon
$FNCFSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Explosion Range !! Max Slowdown !! Slowdown per Hit !! Slowdown Time !! Freeze Time !! Max Hits !! Projectile Speed !! Placement Limit !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 12 || 2 || 30% || 15% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 2.5 || 12 || 2 || 40% || 20% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || 2.5 || 14 || 2 || 60% || 30% || 3 || N/A || 1 || 1 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 15 || 2 || 18 || 4 || 60% || 30% || 3 || 2 || 4 || 4 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>