Soldier: Difference between revisions
imported>InfiniteBread updated |
imported>WikiaColors No edit summary |
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Sell Price changes to $2,718}} |
Sell Price changes to $2,718}} |
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==Stats Table== |
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'''NOTE: The Soldier fires in bursts, so this table should be taken lightly''' |
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{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:600px;" align="center" |
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|- |
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! scope="col" style="padding: 5px;" align="center" |Level |
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! scope="col" style="padding: 5px;" align="center" |Total Price |
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! scope="col" style="padding: 5px;" align="center" |Total Damage |
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! scope="col" style="padding: 5px;" align="center" |Firerate |
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! scope="col" style="padding: 5px;" align="center" |Total Range |
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! scope="col" style="padding: 5px;" align="center" |DPS |
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|- |
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| style="padding: 5px;" align="center" |0 |
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| style="padding: 5px;" align="center" |$375 |
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| style="padding: 5px;" align="center" |1 |
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| style="padding: 5px;" align="center" |0.2 |
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| style="padding: 5px;" align="center" |8 |
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| style="padding: 5px;" align="center" |5 |
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|- |
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| style="padding: 5px;" align="center" |1 |
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| style="padding: 5px;" align="center" |$475 |
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| style="padding: 5px;" align="center" |1 |
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| style="padding: 5px;" align="center" |0.2 |
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| style="padding: 5px;" align="center" |9 |
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| style="padding: 5px;" align="center" |5 |
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|- |
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| style="padding: 5px;" align="center" |2 |
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| style="padding: 5px;" align="center" |$775 |
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| style="padding: 5px;" align="center" |2 |
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| style="padding: 5px;" align="center" |0.2 |
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| style="padding: 5px;" align="center" |11 |
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| style="padding: 5px;" align="center" |5 |
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|- |
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| style="padding: 5px;" align="center" |3 |
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| style="padding: 5px;" align="center" |$2,275 |
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| style="padding: 5px;" align="center" |5 |
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| style="padding: 5px;" align="center" |0.2 |
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| style="padding: 5px;" align="center" |12 |
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| style="padding: 5px;" align="center" |25 |
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|- |
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| style="padding: 5px;" align="center" |4 |
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| style="padding: 5px;" align="center" |$2,050 |
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| style="padding: 5px;" align="center" |7 |
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| style="padding: 5px;" align="center" |0.15 |
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| style="padding: 5px;" align="center" |14 |
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| style="padding: 5px;" align="center" |46.7 |
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|- |
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| style="padding: 5px;" align="center" |5 |
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| style="padding: 5px;" align="center" |$3,550 |
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| style="padding: 5px;" align="center" |10 |
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| style="padding: 5px;" align="center" |0.15 |
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| style="padding: 5px;" align="center" |16 |
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| style="padding: 5px;" align="center" |66.7 |
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|} |
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== Strategy == |
== Strategy == |
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Revision as of 17:28, 4 August 2019
<infobox>
<title source="title"><default>Soldier</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel>
<label>Unlock Cost</label>
<label>Golden Perk Cost</label>
<label>Tower Cost</label>
<label>Level Requirement</label>
<label>Role</label>
<format>{{{role}}}
</format>
<label>Placement</label>
<label>Placement Limit</label>
<group collapse="open">
<header>Statistics</header>
<panel>
<section>
<label>Regular</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{footprint}}}
</format>
</section>
<section>
<label>PVP</label>
<label>Base Cost</label>
<label>Base Selling Cost</label>
<label>Base Damage</label>
<label>Damage Method</label>
<label>Base Firerate</label>
<label>Base Range</label>
<label>Base Income</label>
<label>Base Spawnrate</label>
<label>Hidden Detection</label>
<label>Lead Detection</label>
<label>Flying Detection</label>
<label>Immunities</label>
<label>Placement Footprint</label>
<format>{{{pvp_footprint}}}
</format>
</section>
</panel>
</group>
<group collapse="closed">
<header>Evolution</header>
<label>Evolved From</label>
<format>{{{evolved_from}}}</format>
<label>Evolves Into</label>
<label>Evolution Levels</label>
<label>Base Exp</label>
<label>Growth Rate</label>
<label>Skip Cost</label>
<format>Error creating thumbnail: File missing {{{skip_cost}}}</format>
</group>
<group collapse="closed">
<header>Audio</header>
</group>
<group collapse="closed">
<header>Tooltips</header>
</group>
</infobox>
Description
The Soldier is a low-tier tower that initially fires in bursts of three. It can be unlocked at 100 coins, meaning that this tower can be unlocked without playing a match. It costs $375 to place. It is very commonly used by beginners and is effective in the early-game.
Upgrades
| Level 1 - Laser Sight - $100 |
|---|
| Error creating thumbnail: File missing
+1 Range Sell Price changes to $118 |
| Level 2 - Radio - $300 |
|---|
| Error creating thumbnail: File missing
+2 Range +1 Damage +Hidden Detection Sell Price changes to $193 |
| Level 3 - Training - $1,500 |
|---|
| Error creating thumbnail: File missing
+1 Range +3 Damage Burst 3 > 4 Sell Price changes to $568 |
+2 Range
+2 Damage
0.2 > 0.15 Firerate
Sell Price changes to $1,343
+2 Range
+3 Damage
Sell Price changes to $2,718
Stats Table
NOTE: The Soldier fires in bursts, so this table should be taken lightly
| Level | Total Price | Total Damage | Firerate | Total Range | DPS |
|---|---|---|---|---|---|
| 0 | $375 | 1 | 0.2 | 8 | 5 |
| 1 | $475 | 1 | 0.2 | 9 | 5 |
| 2 | $775 | 2 | 0.2 | 11 | 5 |
| 3 | $2,275 | 5 | 0.2 | 12 | 25 |
| 4 | $2,050 | 7 | 0.15 | 14 | 46.7 |
| 5 | $3,550 | 10 | 0.15 | 16 | 66.7 |
Strategy
- The soldier is very effective early-game due to its cheap cost and decent damage compared to the zombies that come at that time.
- However, it quickly loses value as the waves progress. It can be easily overwhelmed by hordes.
- It should not be relied on mid to late game.
Trivia
- The Soldier and Sniper both cost 100 coins, making them the only towers that cost coins to be purchasable without playing a single match.
- The Soldier's fire rate is not the time in between the bursts, but the time in between each bullet in the burst.