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==Strategy== This strategy refers to the state of the game while the '''Soul Stealer''' still appeared in the [[Hardcore Mode|Hardcore]] mode. *The '''Soul Stealer''' should not usually be too much of a problem. **However, be aware that they will usually spawn in pairs or threes, making them a little more difficult to deal with. *The [[Ranger]] can make light work of these [[enemies]]. The [[Commander]] is recommended to boost the firerate of the [[Ranger]] to try and defeat the '''Soul Stealer''' as quickly as possible. **While the [[Ranger]] is immune to stuns, it is not immune to the [[Fatigue Debuff]] applied by the '''Soul Stealer'''. *High DPS towers, such as the [[Turret]] or [[Accelerator]], can be great against the '''Soul Stealer'''. **The [[Turret]] can be especially useful against the '''Soul Stealer''', as it is not affected by its [[Fatigue Debuff]] and it does not spawn any [[Soul]]. **The [[Engineer]] can also be very useful, as the '''Soul Stealer''' cannot attack its sentries or damage them. It can however make it so it takes longer for [[Engineer]] to get enough scrap required to build a sentry. *Try not to place towers near the start of the path, or close to it, if you can. **This makes them a target for the '''Soul Stealer''' to spawn a [[Soul]] from and increase their firerate. ***If any towers are hit by the '''Soul Stealer''', the [[Commander]] can mitigate some of the effects. *The [[Military Base]] can be used against the '''Soul Stealer''' as its [[units]] cannot be attacked. *Any stalling tower can be used to slow the '''Soul Stealer''' down as it has no immunities. **Be aware that, due to its large size, it can only be stunned by the [[Warden]] and frozen by freezing towers for a shorter period of time compared to an average-sized enemy.
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