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==Present== Currently, these towers use the '''Splash Damage''' mechanic: {| class="empty-table pad-5" style="min-width:750px; width: 75%; text-align:center; margin:0 auto" ! class="align-center tableheader" colspan="2" |{{Color|Common|Starter}} |- | class="align-center" |[[File:NewPaintballerIcon.png|150px|link=Paintballer]]<br/>[[Paintballer]] |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Does not bypass defense and has no damage drop off. |- | class="align-center" |[[File:DefaultDemomanIcon2.png|150px|link=Demoman]]<br/>[[Demoman]] |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off. |- | class="align-center" |[[File:SlimeTrooperIcon.png|150px|link=Slime Trooper]]<br/>[[Slime Trooper]] |Projectile-based, from Level 4<br/>Damage is linked to the stated statistic.<br/>Does not bypass defense and has no damage drop off. |- ! class="align-center tableheader" colspan="2" |{{Color|Uncommon|Intermediate}} |- | class="align-center" |[[File:RocketeerIcon2025.png|150px|link=Rocketeer]]<br/>[[Rocketeer]] |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off. |- | class="align-center" |[[File:TrapperIcon.png|150px|link=Trapper]]<br/>[[Trapper]] |Projectile-based, from Level 2+<br/>Damage is not linked to tower statistic. |- | class="align-center" |[[File:AcePilotNewIcon.png|150px|link=Ace Pilot]]<br/>[[Ace Pilot]] |Non-projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent. |- | class="align-center" |[[File:DefaultMilitaryBaseIconM29.png|150px|link=Military Base]]<br/>[[Military Base]] |Projectile-based, cannon, from Level 4+<br/>All forms of damage are independent from one another. |- ! class="align-center tableheader" colspan="2" |{{Color|Rare|Advanced}} |- | class="align-center" |[[File:Newranger.png|150px|link=Ranger]]<br/>[[Ranger]] |Non-projectile-based, from Level 4<br/>Damage is not linked to the stated statistic, as splash damage is independent. |- | class="align-center" |[[File:MortarIcon.png|150px|link=Mortar]]<br/>[[Mortar]] |Projectile-based, from Level 0+<br/>Projectile-based, cluster bombs, from Level 4+<br/>Regular damage is linked to the stated statistic; cluster bomb damage is not linked to the stated statistic. |- | class="align-center" |[[File:PursuitNewIcon.png|150px|link=Pursuit]]<br/>[[Pursuit]] |Projectile-based, from Level 3+<br/>Damage is not linked to the stated statistic, as splash damage is independent. |- | class="align-center" |[[File:DefaultMercenaryBaseIcon.png|150px|link=Mercenary Base]]<br/>[[Mercenary Base]] |Projectile-based, from Level 1+<br/>All forms of damage are independent from one another. |- ! class="align-center tableheader" colspan="2" |{{Color|HardcoreMode|Hardcore}} |- | class="align-center" |[[File:NecromancerTowerIcon.png|150px|link=Necromancer]]<br/>[[Necromancer]] |Non-projectile-based, from Level 4<br/>Damage is not linked to the stated statistic, as splash damage is independent. |- | class="align-center" |[[File:EngineerIcon.png|150px|link=Engineer]]<br/>[[Engineer]] |Projectile-based, from Level 6<br/>Damage is not linked to the stated statistic, as splash damage is independent. |- ! class="align-center tableheader" colspan="2" |{{Color|Golden|Golden Perks}} |- | class="align-center" |[[File:GoldenDemoman0.png|150px|link=Golden Demoman]]<br/>[[Golden Demoman]] |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off. |- ! class="align-center tableheader" colspan="2" |{{Color|Ultimate|Exclusive}} |- | class="align-center" |[[File:NewCommandoIcon.png|150px|link=Commando]]<br/>[[Commando]] |Projectile-based, from Level 3+<br/>Damage is not linked to the stated statistic, as splash damage is independent<br/>Has no damage drop off. |- | class="align-center" |[[File:ArcherIcon2025.png|150px|link=Archer]]<br/>[[Archer]] |Projectile-based, from Level 5<br/>Damage is not linked to the stated statistic, as splash damage is independent. |- | class="align-center" |[[File:SwarmerNewIcon.png|150px|link=Swarmer]]<br/>[[Swarmer]] |Projectile-based, stings all those in the splash radius and deals full damage regardless of enemy distance, ability only, from Level 3+<br/>Damage is not linked to the stated statistic.<br/>Has no damage drop off. |- | class="align-center" |[[File:ElfCampNewIcon.png|150px|link=Elf Camp]]<br/>[[Elf Camp]] |Non-projectile-based, explosion on collision, from Level 2-3<br/>Projectile-based, snowballs, from Level 4<br/>Projectile-based, gift bombs, from Level 4<br/>All forms of damage are independent from one another. |- | class="align-center" |[[File:JesterIcon.png|150px|link=Jester]]<br/>[[Jester]] |Projectile-based, from Level 0+<br/>Regular damage is linked to the stated statistic<br/>Has no damage drop off and does not ignore defense. |- | class="align-center" |[[File:HallowPunkIcon.png|150px|link=Hallow Punk]]<br/>[[Hallow Punk]] |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic<br/>Has no damage drop off. |- | class="align-center" |[[File:SnowballerIcon.png|150px|link=Hallow Punk]]<br/>[[Snowballer]] |Projectile-based, from Level 3<br/>Damage is linked to the stated statistic. |- | class="align-center" |[[File:FireworkTechnicianIcon.png|150px|link=Hallow Punk]]<br/>[[Firework Technician]] |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic<br/>Has no damage drop off. |- | class="align-center" |[[File:BiologistIcon.png|150px|link=Biologist]]<br/>[[Biologist]] |Projectile-based, from Level 1+<br/>Damage is linked to the stated statistic for the [[Ivy]] unit<br/>Has no damage drop off and does not ignore defense. |- | class="align-center" |[[File:OUMechaBaseIcon.png|150px|link=Mecha Base]]<br/>[[Mecha Base]] |Projectile-based, rocket launcher, from Level 1+<br/>Non-projectile-based, explosion on collision, from Level 0+<br/>All forms of damage are independent from one another. |- | class="align-center" |[[File:WarMachineIcon.png|150px|link=War Machine]]<br/>[[War Machine]] |Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent. |- ! class="align-center tableheader" colspan="2" |{{Color|LegendaryConsumable|Consumables}} |- | class="align-center" |[[File:GrenadeIcon.png|150px|link=Grenade]]<br/>[[Grenade]] |Projectile-based<br/>Has no damage drop-off and does not bypass defense. |- | class="align-center" |[[File:AirStrikeIcon.png|150px|link=AirStrike]]<br/>[[AirStrike]] |Projectile-based<br/>Has no damage drop-off and does not bypass defense. |- | class="align-center" |[[File:NukeIcon.png|150px|link=Nuke]]<br/>[[Nuke]] |Projectile-based<br/>Has damage drop-off which starts from the center of the explosion and does not bypass defense. |- | class="align-center" |[[File:PumpkinBombConsumable.png|150px|link=Pumpkin Bomb]]<br/>[[Pumpkin Bomb]] |Projectile-based<br/>Has no damage drop-off and does not bypass defense. |- | class="align-center" |[[File:PresentClusterBombConsumable.png|150px|link=Present Cluster Bomb]]<br/>[[Present Cluster Bomb]] |Projectile-based<br/>Has no damage drop-off and does not bypass defense. |- | class="align-center" |[[File:MoltenMonsterConsumable.png|150px|link=Molten Monster (Consumable)]]<br/>[[Molten Monster (Consumable)|Molten Monster]] |Projectile-based<br/>Damage is linked to the stated statistic<br/>Has no damage drop-off. |- | class="align-center" |[[File:DuckySquadConsumable.png|150px|link=Ducky Squad]]<br/>[[Ducky Squad]] |Explosion on collision from units<br/>Damage is linked to the stated statistic<br/>Has no damage drop-off. |} In general, towers use their displayed damage statistic for their splash damage. Some towers, such as the [[Ace Pilot]] and [[Swarmer]], use a splash damage statistic that is detached from their main damage. Each explosion has an explosive radius that inflicts damage on all enemies caught in it. There are two ways the damage is dealt. There are two main methods in which towers deal splash damage, first being creating an explosion with two spheres, one where damage is 100% of the stated damage and the second has damage decrease linearly, and the second has the damage always be 100% regardless of distance. For the first method, the actual damage will vary based on which sphere of the explosion the enemy is in. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. The inner sphere takes up about 45% of the explosion, while the outer sphere takes up about 55% of the explosion. Examples of such towers include the [[Trapper]], [[Mortar]] or [[War Machine]]. For some towers, like the [[Commando]], [[Hallow Punk]] or [[Paintballer]], the damage is always the same, regardless of enemy distance from the center of the explosion. For projectile-based sources, the epicenter of the explosion is where the tower was originally aimed at (the enemy it was initially targeting). Due to the delay in reaching that point, the enemy it was aiming at may have moved out of the way and may not have been dealt 100% splash damage. Some towers, such as the [[Rocketeer]] use path-based movement prediction, which helps these towers hit quick enemies or enemies that are far away from the tower more accurately. This, however, is not the case for other towers, such as the [[Ace Pilot]] or [[Pursuit]]. Enemies that have defense ([[Fallen Giant]], [[Elite Abnormal]], etc.) will not reduce the damage of the explosion from most towers. However, this only applies to explosions which deal damage that bypasses defense. Generally, this happens when a tower's explosion creates orange [[Damage Indicators]], as that most often displays the tower dealing explosion damage. Other than just removing their defense bypass, they also lose other perks such as lead detection if they do not have it set on the tower/unit/consumable itself or the different damage type selected does not come with lead detection by default. Enemies that have the [[Splash Damage Immunity]] ([[Gold Titan]], [[24 Karat]], etc.) cannot be damaged by towers which deal explosion damage. This means that, while the [[Rocketeer]] or [[Mortar]] are unable to damage them, something like the [[Paintballer]] can damage them despite their immunity.
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