Splash Damage: Difference between revisions

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imported>Mentin123
imported>JurassicParker32
m Archer is not a non-example of splash damage, changed it with Assassin in non-splash damage example
 
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'''Splash Damage''' is a statisticmechanic applied to certain towers, units and consumables, allowing the tower to deal damage to enemies within the explosion radius. While some towers can inflict damage on multiple enemies, such as the [[Gladiator]] or the [[ArcherAssassin]], they are not considered ''Splash Damage Towers'' as they do not create an explosion radius. Prior to the [[Release v1.0|MEGA Update]] and [[Overhaul v1.3|Frost Invasion Update]], there were two entirely different systems of explosion damage. This is elaborated on detail below.
__TOC__
==Present==
Currently, these towers use the '''Splash Damage''' mechanic:
{| class="empty-table pad-5" style="min-width:750px; width: 75%; text-align:center; margin:0 auto"
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:DefaultDemomanIcon2.png{{Color|150pxCommon|link=Demoman]]<br/>[[Demoman]]Starter}}
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:RocketeerIcon2025NewPaintballerIcon.png|150px|link=RocketeerPaintballer]]<br/>[[RocketeerPaintballer]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Does not bypass defense and has no damage drop off.
|-
| class="align-center" style="padding: 5px" |[[File:MortarIconDefaultDemomanIcon2.png|150px|link=MortarDemoman]]<br/>[[MortarDemoman]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Projectile-based, cluster bombs, from Level 4+<br/>Regular damageDamage is linked to the stated statistic;.<br/>Has cluster bombno damage isdrop not linked to the stated statisticoff.
|-
| class="align-center" style="padding: 5px" |[[File:NewPaintballerIconSlimeTrooperIcon.png|150px|link=PaintballerSlime Trooper]]<br/>[[PaintballerSlime Trooper]]
| style="padding: 5px;" |Projectile-based, from Level 0+4<br/>Damage is linked to the stated statistic.<br/>Does not bypass defense and has no damage drop off.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:NewCommandoIcon.png{{Color|150pxUncommon|link=Commando]]<br/>[[Commando]]Intermediate}}
| style="padding: 5px;" |Projectile-based, from Level 3+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultAcePilotIconIGJ24RocketeerIcon2025.png|150px|link=Ace PilotRocketeer]]<br/>[[Ace PilotRocketeer]]
| style="padding: 5px;" |Non-projectileProjectile-based, from Level 20+<br/>Damage is not linked to the stated statistic,.<br/>Has as splashno damage isdrop independentoff.
|-
| class="align-center" style="padding: 5px" |[[File:SwarmerReworkIconIGTrapperIcon.png|150px|link=SwarmerTrapper]]<br/>[[SwarmerTrapper]]
| style="padding: 5px;" |Projectile-based, stings all those in the splash radius and deals full damage regardless of enemy distance, ability only, from Level 32+<br/>Damage is not linked to the statedtower statistic.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultMilitaryBaseIconM29AcePilotNewIcon.png|150px|link=MilitaryAce BasePilot]]<br/>[[MilitaryAce BasePilot]]
| style="padding: 5px;" |ProjectileNon-projectile-based, cannon, from Level 42+<br/>AllDamage formsis ofnot damagelinked areto independentthe fromstated onestatistic, anotheras splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultPursuitIconIGNov24DefaultMilitaryBaseIconM29.png|150px|link=PursuitMilitary Base]]<br/>[[PursuitMilitary Base]]
| style="padding: 5px;" |Projectile-based, cannon, from Level 34+<br/>DamageAll isforms notof linkeddamage toare theindependent statedfrom statistic,one as splash damage is independentanother.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:EngineerIcon.png{{Color|150pxRare|link=Engineer]]<br/>[[Engineer]]Advanced}}
| style="padding: 5px;" |Projectile-based, from Level 6<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:Elf Camp Tower IconNewranger.png|150px|link=Elf CampRanger]]<br/>[[Elf CampRanger]]
| style="padding: 5px;" |Non-projectile-based, explosion on collision, from Level 3-4<br/>Projectile-based,Damage snowballs,is fromnot Levellinked 5<br/>Projectile-based,to the giftstated bombsstatistic, from Level 5<br/>All formsas ofsplash damage areis independent from one another.
|-
| class="align-center" style="padding: 5px" |[[File:NewrangerMortarIcon.png|150px|link=RangerMortar]]<br/>[[RangerMortar]]
|Projectile-based, style="padding:from 5px;"Level |Non-projectile0+<br/>Projectile-based, cluster bombs, from Level 4+<br/>DamageRegular damage is not linked to the stated statistic,; ascluster splashbomb damage is independentnot linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:JesterIconPursuitNewIcon.png|150px|link=JesterPursuit]]<br/>[[JesterPursuit]]
| style="padding: 5px;" |Projectile-based, from Level 03+<br/>Regular damageDamage is not linked to the stated statistic.<br/>Does full damage regardless of enemy distance, doesas notsplash ignoredamage defense and can only hit up to fiveis enemiesindependent.
|-
| class="align-center" style="padding: 5px" |[[File:NecromancerTowerIconDefaultMercenaryBaseIcon.png|150px|link=NecromancerMercenary Base]]<br/>[[NecromancerMercenary Base]]
| style="padding: 5px;" |Non-projectileProjectile-based, from Level 41+<br/>DamageAll isforms notof linkeddamage toare theindependent statedfrom statistic,one as splash damage is independentanother.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:TrapperIcon.png{{Color|150pxHardcoreMode|link=Trapper]]<br/>[[Trapper]]Hardcore}}
| style="padding: 5px;" |Projectile-based, from Level 3+<br/>Damage is not linked to tower statistic.
|-
| class="align-center" style="padding: 5px" |[[File:OUMechaBaseIconNecromancerTowerIcon.png|150px|link=Mecha BaseNecromancer]]<br/>[[Mecha BaseNecromancer]]
| style="padding: 5px;" |ProjectileNon-projectile-based, rocket launcher, from Level 1+4<br/>Non-projectile-based,Damage explosionis onnot collision,linked fromto Levelthe 0+<br/>Allstated formsstatistic, ofas splash damage areis independent from one another.
|-
| class="align-center" style="padding: 5px" |[[File:WarMachineIconEngineerIcon.png|150px|link=War MachineEngineer]]<br/>[[War MachineEngineer]]
| style="padding: 5px;" |Projectile-based, from Level 2+6<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:Mercenary base image.png{{Color|150pxGolden|link=Mercenary Base]]<br/>[[MercenaryGolden Base]]Perks}}
| style="padding: 5px;" |Projectile-based, from Level 1+<br/>All forms of damage are independent from one another.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultHallowPunkIconIGGoldenDemoman0.png|150px|link=HallowGolden PunkDemoman]]<br/>[[HallowGolden PunkDemoman]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>DoesHas fullno damage regardless of enemy distance and does not ignoredrop defenseoff.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:SnowballerIcon.png{{Color|150pxUltimate|link=Hallow Punk]]<br/>[[Snowballer]]Exclusive}}
| style="padding: 5px;" |Projectile-based, from Level 3<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:FireworkTechnicianIconIGNewCommandoIcon.png|150px|link=Hallow PunkCommando]]<br/>[[Firework TechnicianCommando]]
| style="padding: 5px;" |Projectile-based, from Level 03+<br/>Damage is not linked to the stated statistic., as splash damage is independent<br/>DoesHas fullno damage regardless of enemydrop distanceoff.
|-
| class="align-center" style="padding: 5px" |[[File:DHDefaultArcherIconArcherIcon2025.png|150px|link=Archer]]<br/>[[Archer]]
| style="padding: 5px;" |Projectile-based, from Level 5<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" |[[File:SwarmerNewIcon.png|150px|link=Swarmer]]<br/>[[Swarmer]]
|Projectile-based, stings all those in the splash radius and deals full damage regardless of enemy distance, ability only, from Level 3+<br/>Damage is not linked to the stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" |[[File:ElfCampNewIcon.png|150px|link=Elf Camp]]<br/>[[Elf Camp]]
|Non-projectile-based, explosion on collision, from Level 2-3<br/>Projectile-based, snowballs, from Level 4<br/>Projectile-based, gift bombs, from Level 4<br/>All forms of damage are independent from one another.
|-
| class="align-center" |[[File:JesterIcon.png|150px|link=Jester]]<br/>[[Jester]]
|Projectile-based, from Level 0+<br/>Regular damage is linked to the stated statistic<br/>Has no damage drop off and does not ignore defense.
|-
| class="align-center" |[[File:HallowPunkIcon.png|150px|link=Hallow Punk]]<br/>[[Hallow Punk]]
| style="padding: 5px;" |Projectile-based, from Level 60+<br/>Damage is not linked to the stated statistic,<br/>Has as splashno damage isdrop independentoff.
|-
| class="align-center" |[[File:SnowballerIcon.png|150px|link=Hallow Punk]]<br/>[[Snowballer]]
| style="padding: 5px;" |Projectile-based, from Level 0+3<br/>Damage is linked to the stated statistic.
|-
| class="align-center" |[[File:FireworkTechnicianIcon.png|150px|link=Hallow Punk]]<br/>[[Firework Technician]]
| style="padding: 5px;" |Projectile-based, from Level 30+<br/>Damage is not linked to towerthe stated statistic<br/>Has no damage drop off.
|-
| class="align-center" |[[File:BiologistIcon.png|150px|link=Biologist]]<br/>[[Biologist]]
|Projectile-based, from Level 1+<br/>Damage is linked to the stated statistic for the [[Ivy]] unit<br/>Has no damage drop off and does not ignore defense.
|-
| class="align-center" |[[File:OUMechaBaseIcon.png|150px|link=Mecha Base]]<br/>[[Mecha Base]]
|Projectile-based, style="padding:rocket 5px;"launcher, |Projectilefrom Level 1+<br/>Non-projectile-based, explosion on collision, from Level 10+<br/>All forms of damage are independent from one another.
|-
| class="align-center" |[[File:WarMachineIcon.png|150px|link=War Machine]]<br/>[[War Machine]]
| style="padding: 5px;" |Projectile-based, from Level 32+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
! class="align-center tableheader" colspan="2" |{{Color|LegendaryConsumable|Consumables}}
|-
| class="align-center" |[[File:GrenadeIcon.png|150px|link=Grenade]]<br/>[[Grenade]]
|Projectile-based<br/>Has no damage drop-off and does not bypass defense.
|-
| class="align-center" |[[File:AirStrikeIcon.png|150px|link=AirStrike]]<br/>[[AirStrike]]
|Projectile-based<br/>Has no damage drop-off and does not bypass defense.
|-
| class="align-center" |[[File:NukeIcon.png|150px|link=Nuke]]<br/>[[Nuke]]
|Projectile-based<br/>Has damage drop-off which starts from the center of the explosion and does not bypass defense.
|-
| class="align-center" |[[File:PumpkinBombConsumable.png|150px|link=Pumpkin Bomb]]<br/>[[Pumpkin Bomb]]
|Projectile-based<br/>Has no damage drop-off and does not bypass defense.
|-
| class="align-center" |[[File:PresentClusterBombConsumable.png|150px|link=Present Cluster Bomb]]<br/>[[Present Cluster Bomb]]
|Projectile-based<br/>Has no damage drop-off and does not bypass defense.
|-
| class="align-center" |[[File:MoltenMonsterConsumable.png|150px|link=Molten Monster (Consumable)]]<br/>[[Molten Monster (Consumable)|Molten Monster]]
| style="padding: 5px;" |Projectile-based, from Level 3<br/>Damage is linked to the stated statistic<br/>Has no damage drop-off.
|-
| class="align-center" |[[File:DuckySquadConsumable.png|150px|link=Ducky Squad]]<br/>[[Ducky Squad]]
|Explosion on collision from units<br/>Damage is linked to the stated statistic<br/>Has no damage drop-off.
|}
 
In general, towers use their displayed damage statistic for their splash damage. Some towers, such as the [[Ace Pilot]] and [[Swarmer]], use a splash damage statistic that is detached from their main damage. Each explosion has an explosive radius that inflicts damage on all enemies caught in it. There are two ways the damage is dealt. ForThere mostare towers,two themain actualmethods damage will vary based onin which spheretowers ofdeal thesplash explosiondamage, thefirst enemybeing iscreating in.an Enemiesexplosion inwith thetwo innerspheres, sphereone willwhere bedamage dealtis 100% of the stated damage, whileand the damagesecond inhas thedamage outer sphere decreasesdecrease linearly. The inner sphere takes up about 45% of the explosion, whileand the outersecond sphere takes up about 55% of the explosion. For some towers, like the [[Commando]],has the damage is always thebe same,100% regardless of enemy distance from the center of the explosion. Some towers also have a limit on how many enemies an explosion can hit.
 
For the first method, the actual damage will vary based on which sphere of the explosion the enemy is in. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. The inner sphere takes up about 45% of the explosion, while the outer sphere takes up about 55% of the explosion. Examples of such towers include the [[Trapper]], [[Mortar]] or [[War Machine]].
 
For some towers, like the [[Commando]], [[Hallow Punk]] or [[Paintballer]], the damage is always the same, regardless of enemy distance from the center of the explosion.
 
For projectile-based sources, the epicenter of the explosion is where the tower was originally aimed at (the enemy it was initially targeting). Due to the delay in reaching that point, the enemy it was aiming at may have moved out of the way and may not have been dealt 100% splash damage. Some towers, such as the [[Rocketeer]] use path-based movement prediction, which helps these towers hit quick enemies or enemies that are far away from the tower more accurately. This, however, is not the case for other towers, such as the [[Ace Pilot]] or [[Pursuit]].
 
Enemies that have defense ([[Fallen Giant]], [[Elite Abnormal]], etc.) will not reduce the damage of the explosion from most towers. However, this only applies to explosions which deal damage createsthat orangebypasses defense. Generally, this happens when a tower's explosion creates orange [[Damage Indicators]]., Ifas athat splashmost often displays the tower hasdealing redexplosion ordamage. noOther [[Damagethan Indicators]]just itremoving cannottheir defense bypass, defensethey also lose other perks such as lead detection if they do not have it set on the tower/unit/consumable itself or the different damage type selected does not come with lead detection by default.
 
Enemies that arehave immunethe to[[Splash splashDamage damageImmunity]] ([[GhostGold (Solar Eclipse)|GhostTitan]], [[Wraith24 Karat]], etc.) arecannot notbe affecteddamaged inby anytowers waywhich bydeal splashexplosion damage. towers,This evenmeans ifthat, they werewhile the ones[[Rocketeer]] thator were[[Mortar]] directlyare attacked.unable Theseto enemiesdamage dothem, notsomething appearlike inthe any[[Paintballer]] maincan gamemodesdamage andthem onlydespite appeartheir in some [[events]]immunity.
 
==Prior to the Frost Invasion Update==
Line 83 ⟶ 131:
 
These towers used the '''Splash Damage''' mechanic:
{| class="empty-table pad-5" style="width:750px; text-align:center; margin:0 auto"
| class="align-center" style="padding: 5px" |[[File:NewDemoman0.png|150px|link=Demoman]]<br/>[[Demoman]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewRocketeer0.png|150px|link=Rocketeer]]<br/>[[Rocketeer]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewMortar0.png|150px|link=Mortar]]<br/>[[Mortar]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewPaintballer0.png|150px|link=Paintballer]]<br/>[[Paintballer]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewCommando0.png|150px|link=Commando]]<br/>[[Commando]]
| style="padding: 5px;" |Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:NewAcePilot0.png|150px|link=Ace Pilot]]<br/>[[Ace Pilot]]
| style="padding: 5px;" |Non-projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:NewSwarmer0.png|150px|link=Swarmer]]<br/>[[Swarmer]]
| style="padding: 5px;" |Projectile-based, stings all those in the splash radius, ability only, from Level 4+<br/>Damage is not linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewMilitaryBase0.png|150px|link=Military Base]]<br/>[[Military Base]]
| style="padding: 5px;" |Projectile-based, cannon, from Level 4+<br/>Non-projectile-based, explosion on collision, from Level 4+<br/>All forms of damage are independent from one another.
|-
| class="align-center" style="padding: 5px" |[[File:NewPursuit0.png|150px|link=Pursuit]]<br/>[[Pursuit]]
| style="padding: 5px;" |Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:MechaBase0.png|150px|link=Mecha Base]]<br/>[[Mecha Base]]
| style="padding: 5px;" |Projectile-based, rocket launcher, from Level 1+<br/>Non-projectile-based, explosion on collision, from Level 0+<br/>All forms of damage are independent from one another.
|-
| class="align-center" style="padding: 5px" |[[File:WarMachine0.png|150px|link=War Machine]]<br/>[[War Machine]]
| style="padding: 5px;" |Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|}
 
Line 139 ⟶ 187:
===50% Rule===
These towers followed the general rule for splash damage towers:
{| class="empty-table pad-5 align-center" style="width:300px; margin:0 auto"
| style="padding: 5px;" |[[File:DemomanIcon.png|150px|link=Demoman]]
| style="padding: 5px;" |[[File:Paintballer.png|150px|link=Paintballer]]
| style="padding: 5px;" |[[File:Outlaw.png|150px|link=Ranger]]
| style="padding: 5px;" |[[File:Rocketeer0.png|150px|link=Rocketeer]]
|-
| style="padding: 5px;" |[[Demoman]]
| style="padding: 5px;" |[[Paintballer]]
| style="padding: 5px;" |[[Ranger|Outlaw]]
| style="padding: 5px;" |[[Rocketeer]]
|}
 
Line 157 ⟶ 205:
===Exceptions===
These towers did not follow the general rule for splash damage towers:
{| class="empty-table pad-5 align-center" style="width:300px; margin:0 auto"
| style="padding: 5px" |[[File:Commando0.png|150px|link=Commando]]
| style="padding: 5px" |[[File:MilitaryBase.png|150px|link=Military Base]]
|-
| style="padding: 5px;" |[[Commando]]
| style="padding: 5px;" |[[Military Base]]
|}