|
'''Splash Damage''' is a mechanic applied to certain towers, units and consumables, allowing the tower to deal damage to enemies within the explosion radius. While some towers can inflict damage on multiple enemies, such as the [[Gladiator]] or the [[ArcherAssassin]], they are not considered ''Splash Damage Towers'' as they do not create an explosion. Prior to the [[Release v1.0|MEGA Update]] and [[Overhaul v1.3|Frost Invasion Update]], there were two entirely different systems of explosion damage. This is elaborated on detail below.
__TOC__
==Present==
Currently, these towers use the '''Splash Damage''' mechanic:
{| class="empty-table pad-5" style="min-width:750px; width: 75%; text-align:center; margin:0 auto"
! class="align-center" style="padding: 5px;tableheader" colspan="2" |{{ColourColor|Common|Starter}}
|-
| class="align-center" style="padding: 5px" |[[File:NewPaintballerIcon.png|150px|link=Paintballer]]<br/>[[Paintballer]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Does not bypass defense and has no damage drop off.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultDemomanIcon2.png|150px|link=Demoman]]<br/>[[Demoman]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" |[[File:SlimeTrooperIcon.png|150px|link=Slime Trooper]]<br/>[[Slime Trooper]]
! class="align-center" style="padding: 5px;" colspan="2" |{{Colour|Uncommon|Intermediate}}
| style="padding: 5px;" |Projectile-based, from Level 3+4<br/>Damage is not linked to the stated statistic ,.<br/>Does asnot splashbypass damagedefense isand independent<br/>Hashas no damage drop off. ▼
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:RocketeerIcon2025.png{{Color|150pxUncommon|link=Rocketeer]]<br/>[[Rocketeer]]Intermediate}}
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic. ▼
|-
| class="align-center" style="padding: 5px" |[[File:TrapperIconRocketeerIcon2025.png|150px|link=TrapperRocketeer]]<br/>[[TrapperRocketeer]]
| style="padding: 5px;" |Projectile-based, from Level 30+<br/>Damage is not linked to towerthe stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultAcePilotIconIGJ24TrapperIcon.png|150px|link=Ace PilotTrapper]]<br/>[[Ace PilotTrapper]]
| style="padding: 5px;" |Non-projectileProjectile-based, from Level 2+<br/>Damage is not linked to the statedtower statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultMilitaryBaseIconM29AcePilotNewIcon.png|150px|link=MilitaryAce BasePilot]]<br/>[[MilitaryAce BasePilot]]
| style="padding: 5px;" |ProjectileNon-projectile-based, cannon, from Level 42+<br/>AllDamage formsis ofnot damagelinked areto independentthe fromstated onestatistic, anotheras splash damage is independent.
|-
| class="align-center" |[[File:DefaultMilitaryBaseIconM29.png|150px|link=Military Base]]<br/>[[Military Base]]
! class="align-center" style="padding: 5px;" colspan="2" |{{Colour|Rare|Advanced}}
|Projectile-based, cannon, from Level 4+<br/>All forms of damage are independent from one another.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:Newranger.png{{Color|150pxRare|link=Ranger]]<br/>[[Ranger]]Advanced}}
| style="padding: 5px;" |Non-projectile-based, from Level 4<br/>Damage is not linked to the stated statistic, as splash damage is independent. ▼
|-
| class="align-center" style="padding: 5px" |[[File:MortarIconNewranger.png|150px|link=MortarRanger]]<br/>[[MortarRanger]]
| style="padding: 5px;" |ProjectileNon-based, from Level 0+<br/>Projectileprojectile-based, cluster bombs, from Level 4+<br/>Regular damageDamage is not linked to the stated statistic;, clusteras bombsplash damage is not linked to the stated statisticindependent.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultPursuitIconIGNov24MortarIcon.png|150px|link=PursuitMortar]]<br/>[[PursuitMortar]]
|Projectile-based, style="padding:from 5px;"Level |0+<br/>Projectile-based, cluster bombs, from Level 34+<br/>DamageRegular damage is not linked to the stated statistic,; ascluster splashbomb damage is independentnot linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:Mercenary base imagePursuitNewIcon.png|150px|link=Mercenary BasePursuit]]<br/>[[Mercenary BasePursuit]]
| style="padding: 5px;" |Projectile-based, from Level 13+<br/>AllDamage formsis ofnot damagelinked areto independentthe fromstated onestatistic, anotheras splash damage is independent.
|-
| class="align-center" |[[File:DefaultMercenaryBaseIcon.png|150px|link=Mercenary Base]]<br/>[[Mercenary Base]]
! class="align-center" style="padding: 5px;" colspan="2" |{{Colour|HardcoreMode|Hardcore}}
|Projectile-based, from Level 1+<br/>All forms of damage are independent from one another.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:NecromancerTowerIcon.png{{Color|150pxHardcoreMode|link=Necromancer]]<br/>[[Necromancer]]Hardcore}}
| style="padding: 5px;" |Non-projectile-based, from Level 4<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:EngineerIconNecromancerTowerIcon.png|150px|link=EngineerNecromancer]]<br/>[[EngineerNecromancer]]
| style="padding: 5px;" |ProjectileNon-projectile-based, from Level 64<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
!| class="align-center" style="padding|[[File: 5px;" colspan="2" EngineerIcon.png|{{Colour150px|Exclusive}}link=Engineer]]<br/>[[Engineer]]
▲| style="padding: 5px;" |Projectile-based, from Level 0+6<br/>Damage is not linked to the stated statistic , as splash damage is independent.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:NewCommandoIcon.png{{Color|150pxGolden|link=Commando]]<br/>[[Commando]]Golden Perks}}
▲| style="padding: 5px;" |Projectile-based, from Level 3+<br/>Damage is not linked to the stated statistic, as splash damage is independent<br/>Has no damage drop off.
|-
| class="align-center" style="padding: 5px" |[[File:DHDefaultArcherIconGoldenDemoman0.png|150px|link=ArcherGolden Demoman]]<br/>[[ArcherGolden Demoman]]
| style="padding: 5px;" |Projectile-based, from Level 50+<br/>Damage is not linked to the stated statistic,.<br/>Has as splashno damage isdrop independentoff.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:SwarmerReworkIconIG.png{{Color|150pxUltimate|link=Swarmer]]<br/>[[Swarmer]]Exclusive}}
| style="padding: 5px;" |Projectile-based, stings all those in the splash radius and deals full damage regardless of enemy distance, ability only, from Level 3+<br/>Damage is not linked to the stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" style="padding: 5px" |[[File:Elf Camp Tower IconNewCommandoIcon.png|150px|link=Elf CampCommando]]<br/>[[Elf CampCommando]]
▲| style="padding: 5px;" |Non-projectileProjectile-based, from Level 43+<br/>Damage is not linked to the stated statistic, as splash damage is independent <br/>Has no damage drop off.
| style="padding: 5px;" |Non-projectile-based, explosion on collision, from Level 3-4<br/>Projectile-based, snowballs, from Level 5<br/>Projectile-based, gift bombs, from Level 5<br/>All forms of damage are independent from one another. ▼
|-
| class="align-center" style="padding: 5px" |[[File:JesterIconArcherIcon2025.png|150px|link=JesterArcher]]<br/>[[JesterArcher]]
| style="padding: 5px;" |Projectile-based, from Level 0+5<br/>Regular damageDamage is not linked to the stated statistic<br/>Has, noas splash damage drop off and does not ignoreis defenseindependent.
|-
| class="align-center" style="padding: 5px" |[[File:DefaultHallowPunkIconIGSwarmerNewIcon.png|150px|link=Hallow PunkSwarmer]]<br/>[[Hallow PunkSwarmer]]
| style="padding: 5px;" |Projectile-based, stings all those in the splash radius and deals full damage regardless of enemy distance, ability only, from Level 03+<br/>Damage is not linked to the stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" style="padding: 5px" |[[File:SnowballerIconElfCampNewIcon.png|150px|link=HallowElf PunkCamp]]<br/>[[SnowballerElf Camp]]
▲| style="padding: 5px;" |Non-projectile-based, explosion on collision, from Level 2-3 -4<br/>Projectile-based, snowballs, from Level 54<br/>Projectile-based, gift bombs, from Level 54<br/>All forms of damage are independent from one another.
| style="padding: 5px;" |Projectile-based, from Level 3<br/>Damage is linked to the stated statistic. ▼
|-
| class="align-center" style="padding: 5px" |[[File:FireworkTechnicianIconIGJesterIcon.png|150px|link=Hallow PunkJester]]<br/>[[Firework TechnicianJester]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>DamageRegular damage is linked to the stated statistic<br/>Has no damage drop off and does not ignore defense.
|-
| class="align-center" style="padding: 5px" |[[File:BiologistIconHallowPunkIcon.png|150px|link=BiologistHallow Punk]]<br/>[[BiologistHallow Punk]]
| style="padding: 5px;" |Projectile-based, from Level 10+<br/>Damage is linked to the stated statistic for the [[Ivy]] unit<br/>Has no damage drop off and does not ignore defense.
|-
| class="align-center" style="padding: 5px" |[[File:OUMechaBaseIconSnowballerIcon.png|150px|link=MechaHallow BasePunk]]<br/>[[Mecha BaseSnowballer]]
| style="padding: 5px;" |Projectile-based, rocket launcher, from Level 1+3<br/>Non-projectile-based,Damage explosionis onlinked collision,to from Level 0+<br/>All forms of damage are independent fromthe onestated anotherstatistic.
|-
| class="align-center" style="padding: 5px" |[[File:WarMachineIconFireworkTechnicianIcon.png|150px|link=WarHallow MachinePunk]]<br/>[[WarFirework MachineTechnician]]
| style="padding: 5px;" |Projectile-based, from Level 20+<br/>Damage is not linked to the stated statistic,<br/>Has as splashno damage isdrop independentoff.
|-
!| class="align-center" style="padding|[[File: 5px;" colspan="2" BiologistIcon.png|{{Colour150px|LegendaryConsumable|Consumables}}link=Biologist]]<br/>[[Biologist]]
|Projectile-based, from Level 1+<br/>Damage is linked to the stated statistic for the [[Ivy]] unit<br/>Has no damage drop off and does not ignore defense.
|-
| class="align-center" style="padding: 5px" |[[File:GrenadeIconOUMechaBaseIcon.png|150px|link=GrenadeMecha Base]]<br/>[[GrenadeMecha Base]]
|Projectile-based, rocket launcher, from Level 1+<br/>Non-projectile-based, explosion on collision, from Level 0+<br/>All forms of damage are independent from one another.
| style="padding: 5px;" |Projectile-based<br/>Has no damage drop-off and does not bypass defense. ▼
|-
| class="align-center" style="padding: 5px" |[[File:AirStrikeIconWarMachineIcon.png|150px|link=AirStrikeWar Machine]]<br/>[[AirStrikeWar Machine]]
| style="padding: 5px;" |Projectile-based, from Level 2+<br/>HasDamage nois damagenot drop-offlinked andto doesthe notstated statistic, as splash damage bypassis defenseindependent.
|-
|! class="align-center tableheader" stylecolspan="padding: 5px2" |[[File:NukeIcon.png{{Color|150pxLegendaryConsumable|link=Nuke]]<br/>[[Nuke]]Consumables}}
| style="padding: 5px;" |Projectile-based<br/>Has damage drop-off which starts from the center of the explosion and does not bypass defense. ▼
|-
| class="align-center" style="padding: 5px" |[[File:PumpkinBombConsumableGrenadeIcon.png|150px|link=Pumpkin BombGrenade]]<br/>[[Pumpkin BombGrenade]]
| style="padding: 5px;" |Projectile-based<br/>Has no damage drop-off and does not bypass defense.
|-
| class="align-center" style="padding: 5px" |[[File:PresentClusterBombConsumableAirStrikeIcon.png|150px|link=Present Cluster BombAirStrike]]<br/>[[Present Cluster BombAirStrike]]
| style="padding: 5px;" |Projectile-based<br/>Has no damage drop-off and does not bypass defense.
|-
| class="align-center" style="padding: 5px" |[[File:MoltenMonsterConsumableNukeIcon.png|150px|link=Molten Monster (Consumable)Nuke]]<br/>[[Molten Monster (Consumable)|Molten MonsterNuke]]
| style="padding: 5px;" |Projectile-based<br/>DamageHas isdamage drop-off which linkedstarts tofrom the statedcenter statistic<br/>Hasof nothe damageexplosion drop-offand does not bypass defense.
|-
| class="align-center" style="padding: 5px" |[[File:DuckySquadConsumablePumpkinBombConsumable.png|150px|link=DuckyPumpkin SquadBomb]]<br/>[[DuckyPumpkin SquadBomb]]
▲| style="padding: 5px;" |Projectile-based<br/>Has no damage drop-off and does not bypass defense.
| style="padding: 5px;" |Explosion on collision from units<br/>Damage is linked to the stated statistic<br/>Has no damage drop-off. ▼
|-
| class="align-center" |[[File:PresentClusterBombConsumable.png|150px|link=Present Cluster Bomb]]<br/>[[Present Cluster Bomb]]
▲| style="padding: 5px;" |Projectile-based<br/>Has no damage drop-off which starts from the center of the explosion and does not bypass defense.
|-
| class="align-center" |[[File:MoltenMonsterConsumable.png|150px|link=Molten Monster (Consumable)]]<br/>[[Molten Monster (Consumable)|Molten Monster]]
▲| style="padding: 5px;" |Projectile-based , from Level 3<br/>Damage is linked to the stated statistic <br/>Has no damage drop-off.
|-
| class="align-center" |[[File:DuckySquadConsumable.png|150px|link=Ducky Squad]]<br/>[[Ducky Squad]]
▲| style="padding: 5px;" |Explosion on collision from units<br/>Damage is linked to the stated statistic<br/>Has no damage drop-off.
|}
These towers used the '''Splash Damage''' mechanic:
{| class="empty-table pad-5" style="width:750px; text-align:center; margin:0 auto"
| class="align-center" style="padding: 5px" |[[File:NewDemoman0.png|150px|link=Demoman]]<br/>[[Demoman]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewRocketeer0.png|150px|link=Rocketeer]]<br/>[[Rocketeer]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewMortar0.png|150px|link=Mortar]]<br/>[[Mortar]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewPaintballer0.png|150px|link=Paintballer]]<br/>[[Paintballer]]
| style="padding: 5px;" |Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewCommando0.png|150px|link=Commando]]<br/>[[Commando]]
| style="padding: 5px;" |Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:NewAcePilot0.png|150px|link=Ace Pilot]]<br/>[[Ace Pilot]]
| style="padding: 5px;" |Non-projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:NewSwarmer0.png|150px|link=Swarmer]]<br/>[[Swarmer]]
| style="padding: 5px;" |Projectile-based, stings all those in the splash radius, ability only, from Level 4+<br/>Damage is not linked to the stated statistic.
|-
| class="align-center" style="padding: 5px" |[[File:NewMilitaryBase0.png|150px|link=Military Base]]<br/>[[Military Base]]
| style="padding: 5px;" |Projectile-based, cannon, from Level 4+<br/>Non-projectile-based, explosion on collision, from Level 4+<br/>All forms of damage are independent from one another.
|-
| class="align-center" style="padding: 5px" |[[File:NewPursuit0.png|150px|link=Pursuit]]<br/>[[Pursuit]]
| style="padding: 5px;" |Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" style="padding: 5px" |[[File:MechaBase0.png|150px|link=Mecha Base]]<br/>[[Mecha Base]]
| style="padding: 5px;" |Projectile-based, rocket launcher, from Level 1+<br/>Non-projectile-based, explosion on collision, from Level 0+<br/>All forms of damage are independent from one another.
|-
| class="align-center" style="padding: 5px" |[[File:WarMachine0.png|150px|link=War Machine]]<br/>[[War Machine]]
| style="padding: 5px;" |Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|}
===50% Rule===
These towers followed the general rule for splash damage towers:
{| class="empty-table pad-5 align-center" style="width:300px; margin:0 auto"
| style="padding: 5px;" |[[File:DemomanIcon.png|150px|link=Demoman]]
| style="padding: 5px;" |[[File:Paintballer.png|150px|link=Paintballer]]
| style="padding: 5px;" |[[File:Outlaw.png|150px|link=Ranger]]
| style="padding: 5px;" |[[File:Rocketeer0.png|150px|link=Rocketeer]]
|-
| style="padding: 5px;" |[[Demoman]]
| style="padding: 5px;" |[[Paintballer]]
| style="padding: 5px;" |[[Ranger|Outlaw]]
| style="padding: 5px;" |[[Rocketeer]]
|}
===Exceptions===
These towers did not follow the general rule for splash damage towers:
{| class="empty-table pad-5 align-center" style="width:300px; margin:0 auto"
| style="padding: 5px" |[[File:Commando0.png|150px|link=Commando]]
| style="padding: 5px" |[[File:MilitaryBase.png|150px|link=Military Base]]
|-
| style="padding: 5px;" |[[Commando]]
| style="padding: 5px;" |[[Military Base]]
|}
|