Splash Damage: Difference between revisions

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imported>VisibleKnot
[IPE-NEXT] Quick edit
imported>JurassicParker32
m Archer is not a non-example of splash damage, changed it with Assassin in non-splash damage example
 
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'''Splash Damage''' is a mechanic applied to certain towers, units and consumables, allowing the tower to deal damage to enemies within the explosion radius. While some towers can inflict damage on multiple enemies, such as the [[Gladiator]] or the [[ArcherAssassin]], they are not considered ''Splash Damage Towers'' as they do not create an explosion. Prior to the [[Release v1.0|MEGA Update]] and [[Overhaul v1.3|Frost Invasion Update]], there were two entirely different systems of explosion damage. This is elaborated on detail below.
__TOC__
==Present==
Currently, these towers use the '''Splash Damage''' mechanic:
{| class="empty-table pad-5" style="min-width:750px; width: 75%; text-align:center; margin:0 auto"
! class="align-center tableheader" colspan="2" |{{ColourColor|Common|Starter}}
|-
| class="align-center" |[[File:NewPaintballerIcon.png|150px|link=Paintballer]]<br/>[[Paintballer]]
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|-
| class="align-center" |[[File:DefaultDemomanIcon2.png|150px|link=Demoman]]<br/>[[Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" |[[File:SlimeTrooperIcon.png|150px|link=Slime Trooper]]<br/>[[Slime Trooper]]
|Projectile-based, from Level 4<br/>Damage is linked to the stated statistic.<br/>Does not bypass defense and has no damage drop off.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|Uncommon|Intermediate}}
|-
| class="align-center" |[[File:RocketeerIcon2025.png|150px|link=Rocketeer]]<br/>[[Rocketeer]]
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|Projectile-based, cannon, from Level 4+<br/>All forms of damage are independent from one another.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|Rare|Advanced}}
|-
| class="align-center" |[[File:Newranger.png|150px|link=Ranger]]<br/>[[Ranger]]
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|Projectile-based, from Level 0+<br/>Projectile-based, cluster bombs, from Level 4+<br/>Regular damage is linked to the stated statistic; cluster bomb damage is not linked to the stated statistic.
|-
| class="align-center" |[[File:DefaultPursuitIconIGNov24PursuitNewIcon.png|150px|link=Pursuit]]<br/>[[Pursuit]]
|Projectile-based, from Level 3+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" |[[File:Mercenary base imageDefaultMercenaryBaseIcon.png|150px|link=Mercenary Base]]<br/>[[Mercenary Base]]
|Projectile-based, from Level 1+<br/>All forms of damage are independent from one another.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|HardcoreMode|Hardcore}}
|-
| class="align-center" |[[File:NecromancerTowerIcon.png|150px|link=Necromancer]]<br/>[[Necromancer]]
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|Projectile-based, from Level 6<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|ExclusiveGolden|Golden Perks}}
|-
| class="align-center" |[[File:GoldenDemoman0.png|150px|link=Golden Demoman]]<br/>[[Golden Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
|-
! class="align-center tableheader" colspan="2" |{{Color|Ultimate|Exclusive}}
|-
| class="align-center" |[[File:NewCommandoIcon.png|150px|link=Commando]]<br/>[[Commando]]
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|Projectile-based, from Level 5<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
| class="align-center" |[[File:SwarmerReworkIconIGSwarmerNewIcon.png|150px|link=Swarmer]]<br/>[[Swarmer]]
|Projectile-based, stings all those in the splash radius and deals full damage regardless of enemy distance, ability only, from Level 3+<br/>Damage is not linked to the stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" |[[File:Elf Camp Tower IconElfCampNewIcon.png|150px|link=Elf Camp]]<br/>[[Elf Camp]]
|Non-projectile-based, explosion on collision, from Level 2-3-4<br/>Projectile-based, snowballs, from Level 54<br/>Projectile-based, gift bombs, from Level 54<br/>All forms of damage are independent from one another.
|-
| class="align-center" |[[File:JesterIcon.png|150px|link=Jester]]<br/>[[Jester]]
|Projectile-based, from Level 0+<br/>Regular damage is linked to the stated statistic<br/>Has no damage drop off and does not ignore defense.
|-
| class="align-center" |[[File:DefaultHallowPunkIconIGHallowPunkIcon.png|150px|link=Hallow Punk]]<br/>[[Hallow Punk]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic<br/>Has no damage drop off.
|-
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|Projectile-based, from Level 3<br/>Damage is linked to the stated statistic.
|-
| class="align-center" |[[File:FireworkTechnicianIconIGFireworkTechnicianIcon.png|150px|link=Hallow Punk]]<br/>[[Firework Technician]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic<br/>Has no damage drop off.
|-
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|Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|LegendaryConsumable|Consumables}}
|-
| class="align-center" |[[File:GrenadeIcon.png|150px|link=Grenade]]<br/>[[Grenade]]