Splash Damage: Difference between revisions
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imported>VisibleKnot [IPE-NEXT] Quick edit |
imported>JurassicParker32 m Archer is not a non-example of splash damage, changed it with Assassin in non-splash damage example |
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'''Splash Damage''' is a mechanic applied to certain towers, units and consumables, allowing the tower to deal damage to enemies within the explosion radius. While some towers can inflict damage on multiple enemies, such as the [[Gladiator]] or the [[
__TOC__
==Present==
Currently, these towers use the '''Splash Damage''' mechanic:
{| class="empty-table pad-5" style="min-width:750px; width: 75%; text-align:center; margin:0 auto"
! class="align-center tableheader" colspan="2" |{{
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| class="align-center" |[[File:NewPaintballerIcon.png|150px|link=Paintballer]]<br/>[[Paintballer]]
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| class="align-center" |[[File:DefaultDemomanIcon2.png|150px|link=Demoman]]<br/>[[Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
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| class="align-center" |[[File:SlimeTrooperIcon.png|150px|link=Slime Trooper]]<br/>[[Slime Trooper]]
|Projectile-based, from Level 4<br/>Damage is linked to the stated statistic.<br/>Does not bypass defense and has no damage drop off.
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! class="align-center tableheader" colspan="2" |{{
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| class="align-center" |[[File:RocketeerIcon2025.png|150px|link=Rocketeer]]<br/>[[Rocketeer]]
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|Projectile-based, cannon, from Level 4+<br/>All forms of damage are independent from one another.
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! class="align-center tableheader" colspan="2" |{{
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| class="align-center" |[[File:Newranger.png|150px|link=Ranger]]<br/>[[Ranger]]
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|Projectile-based, from Level 3+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
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| class="align-center" |[[File:
|Projectile-based, from Level 1+<br/>All forms of damage are independent from one another.
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! class="align-center tableheader" colspan="2" |{{
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| class="align-center" |[[File:NecromancerTowerIcon.png|150px|link=Necromancer]]<br/>[[Necromancer]]
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|Projectile-based, from Level 6<br/>Damage is not linked to the stated statistic, as splash damage is independent.
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! class="align-center tableheader" colspan="2" |{{
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| class="align-center" |[[File:GoldenDemoman0.png|150px|link=Golden Demoman]]<br/>[[Golden Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
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! class="align-center tableheader" colspan="2" |{{Color|Ultimate|Exclusive}}
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| class="align-center" |[[File:NewCommandoIcon.png|150px|link=Commando]]<br/>[[Commando]]
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|Projectile-based, from Level 5<br/>Damage is not linked to the stated statistic, as splash damage is independent.
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| class="align-center" |[[File:
|Projectile-based, stings all those in the splash radius and deals full damage regardless of enemy distance, ability only, from Level 3+<br/>Damage is not linked to the stated statistic.<br/>Has no damage drop off.
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|Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
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! class="align-center tableheader" colspan="2" |{{
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| class="align-center" |[[File:GrenadeIcon.png|150px|link=Grenade]]<br/>[[Grenade]]
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