Splash Damage: Difference between revisions

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imported>Sures91152043
Undo revision 417046 by Sures91152043 (talk)
imported>JurassicParker32
m Archer is not a non-example of splash damage, changed it with Assassin in non-splash damage example
 
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'''Splash Damage''' is a mechanic applied to certain towers, units and consumables, allowing the tower to deal damage to enemies within the explosion radius. While some towers can inflict damage on multiple enemies, such as the [[Gladiator]] or the [[ArcherAssassin]], they are not considered ''Splash Damage Towers'' as they do not create an explosion. Prior to the [[Release v1.0|MEGA Update]] and [[Overhaul v1.3|Frost Invasion Update]], there were two entirely different systems of explosion damage. This is elaborated on detail below.
__TOC__
==Present==
Currently, these towers use the '''Splash Damage''' mechanic:
{| class="empty-table pad-5" style="min-width:750px; width: 75%; text-align:center; margin:0 auto"
! class="align-center tableheader" colspan="2" |{{ColourColor|Common|Starter}}
|-
| class="align-center" |[[File:NewPaintballerIcon.png|150px|link=Paintballer]]<br/>[[Paintballer]]
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|-
| class="align-center" |[[File:DefaultDemomanIcon2.png|150px|link=Demoman]]<br/>[[Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
|-
| class="align-center" |[[File:SlimeTrooperIcon.png|150px|link=Slime Trooper]]<br/>[[Slime Trooper]]
|Projectile-based, from Level 4+<br/>Damage is linked to the stated statistic. <br/>Does not bypass defense and has no damage drop off.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|Uncommon|Intermediate}}
|-
| class="align-center" |[[File:RocketeerIcon2025.png|150px|link=Rocketeer]]<br/>[[Rocketeer]]
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|Projectile-based, cannon, from Level 4+<br/>All forms of damage are independent from one another.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|Rare|Advanced}}
|-
| class="align-center" |[[File:Newranger.png|150px|link=Ranger]]<br/>[[Ranger]]
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|Projectile-based, from Level 1+<br/>All forms of damage are independent from one another.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|HardcoreMode|Hardcore}}
|-
| class="align-center" |[[File:NecromancerTowerIcon.png|150px|link=Necromancer]]<br/>[[Necromancer]]
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|Projectile-based, from Level 6<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|ExclusiveGolden|Golden Perks}}
|-
| class="align-center" |[[File:GoldenDemoman0.png|150px|link=Golden Demoman]]<br/>[[Golden Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
|-
! class="align-center tableheader" colspan="2" |{{Color|Ultimate|Exclusive}}
|-
| class="align-center" |[[File:NewCommandoIcon.png|150px|link=Commando]]<br/>[[Commando]]
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|Projectile-based, from Level 2+<br/>Damage is not linked to the stated statistic, as splash damage is independent.
|-
! class="align-center tableheader" colspan="2" |{{ColourColor|LegendaryConsumable|Consumables}}
|-
| class="align-center" |[[File:GrenadeIcon.png|150px|link=Grenade]]<br/>[[Grenade]]