Splash Damage: Difference between revisions

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imported>VisibleKnot
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imported>JurassicParker32
m Archer is not a non-example of splash damage, changed it with Assassin in non-splash damage example
 
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'''Splash Damage''' is a mechanic applied to certain towers, units and consumables, allowing the tower to deal damage to enemies within the explosion radius. While some towers can inflict damage on multiple enemies, such as the [[Gladiator]] or the [[ArcherAssassin]], they are not considered ''Splash Damage Towers'' as they do not create an explosion. Prior to the [[Release v1.0|MEGA Update]] and [[Overhaul v1.3|Frost Invasion Update]], there were two entirely different systems of explosion damage. This is elaborated on detail below.
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==Present==
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| class="align-center" |[[File:DefaultDemomanIcon2.png|150px|link=Demoman]]<br/>[[Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
Has no damage drop off.
|-
| class="align-center" |[[File:SlimeTrooperIcon.png|150px|link=Slime Trooper]]<br/>[[Slime Trooper]]
|Projectile-based, from Level 4<br/>Damage is linked to the stated statistic. <br/>Does not bypass defense and has no damage drop off.
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! class="align-center tableheader" colspan="2" |{{Color|Uncommon|Intermediate}}
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| class="align-center" |[[File:GoldenDemoman0.png|150px|link=Golden Demoman]]<br/>[[Golden Demoman]]
|Projectile-based, from Level 0+<br/>Damage is linked to the stated statistic.<br/>Has no damage drop off.
Has no damage drop off.
|-
! class="align-center tableheader" colspan="2" |{{Color|Ultimate|Exclusive}}