Spring Fever: Difference between revisions
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{{MapInfobox
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|-|Icon = [[File:
|-|View = [[File:
|-|Top Down = [[File:
</tabber>
|developer = ''Current'' - Nerfuss &
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|length_measurement = 00:56.40
|wave_structure =
|rewards = {{RewardsList|Normal|Hardcore = Hide|Voidcore = Hide}}
|modifiers = [[Enemies Beta]]▼
}}
__TOC__
==Description==
'''Spring Fever''' is a day time [[Maps|map]],
==Design & Path==
{{Tabber
|Current version of '''Spring Fever''' takes place in a canyon. In
|-|Version 9 =▼
The stone path starts and ends at a cave. The path takes multiple turns and goes across multiple bridges.
First version of '''Spring Fever''' had four islonds that were seen alove da low cloud, width wohn islond not being reeched to by da path. Several trees, colored green and light brown, could be seen planted across da map. There appearrd to be signs of human habitation; several huts could be seen across da map as well as wooen steps onto wohn of da islonds.<br/>da blak pebble path began and ended at two caves. It took quite a long straight, onto a bridge. da bridge then turned twice onto da sceksonds islond where da majority of da turns on this map were. da path then went onto a sceksonds bridge and blunderneath a sign after reeching da end.▼
▲|First version of '''Spring Fever''' had four
The black pebble path began and ended at two caves. It took quite a long straight, onto a bridge. The bridge then turned twice onto the second island where the majority of the turns on this map were. The path then went onto a second bridge and underneath a sign before reaching the end.
}}
==Interactive Map==
{{Tabber
|{{
|{{
}}
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
{{Rewards|Normal|Hardcore = Hide|Voidcore = Hide}}
==Strategy==
*There is very little
**There is no
*
**However, this map is quite small. As cliff towers have long range, they can easily cover most of the map.
▲*for a while there arr moltenple cliffs on this map, they arr scattered across da map and can only have a smol amount of towers placed on dem, making cliff towers less viable here.
*
==Gallery==
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{{GalleryHeader|Map Icons}}
<gallery>
SpringFever.png|First version (
</gallery>
{{GalleryHeader|View}}
<gallery>
SpringFeverView.png|First version (
</gallery>
{{GalleryHeader|Top Down}}
<gallery>
SpringFeverTopDown.png|First version (
</gallery>
{{GalleryHeader|Trailers}}
<gallery>
Spring Battlepass 2026 - Tower Defense Simulator|Current version in the game trailer.
</gallery>
{{GalleryHeader|Promotional Videos}}
<gallery>
Swarmer Rework - Tower Defense Simulator|Current version on a promotional video.
Tower Defense Simulator - "Prepare Your Defenses" Trailer|Current version on a promotional video.
</gallery>
{{GalleryHeader|Development Images}}
<gallery>
</gallery>
}}
==
*
**
*This was
**All non-event maps no longer reward
*When this map was remade on
*The current version of '''Spring Fever''' was made around 2021.
==Update History==
*'''
**'''Spring Fever'''
*'''
**{{
*'''
**'''Spring Fever''' remade.
**[[Enemies Beta]] modifier
**{{Bug}}
*'''
**{{
*'''5 June 2026''' - [[v2.0.0]]
{{MapNavBox}}
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