Swarmer/History: Difference between revisions
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imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}1
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+3 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
1.2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+6 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]
•Lead Detection {{Lead|Lead Detection}}
•Defense Bypass {{Defense|Defense Bypass}}}}
Sell Price changes to {{Money|1,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+13 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|3,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|6,766}}}}
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}1
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+3 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+6 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]
•Lead Detection {{Lead|Lead Detection}}
•Defense Bypass {{Defense|Defense Bypass}}}}
Sell Price changes to {{Money|1,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+13 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|3,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|6,766}}}}
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 4 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Slime Trooper Update (8 May 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]3 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]2.1
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}1
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|400}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +2 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,250}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
2.1 > 4.1 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+3 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
1.225 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
4.1 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+6 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•30 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]
•Lead Detection {{Lead|Lead Detection}}
•Defense Bypass {{Defense|Defense Bypass}}}}
Sell Price changes to {{Money|1,516}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,750}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+13 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+40 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|3,433}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|10,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+55 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|6,766}}}}
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 400; 1250; 2000; 5750; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 1 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 3 || N/A || 1.2 || 1 || 2.1 || 3 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 3 || N/A || 1.2 || 1 || 4.1 || 6 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 3 || 30 || 1.5 || 0.75 || 5.25 || 12 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 70 || 1.25 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.25 || 0.75 || 15 || 30 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day Update 2026 (11 March 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.25
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}5
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}10,000
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
1.25 > 1 Tick [[File:Cooldown Icon.png|20px|Tick]]
4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+10 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]
•Lead Detection {{Lead|Lead Detection}}
•Defense Bypass {{Defense|Defense Bypass}}}}
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+25 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|3,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+15 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|7,733}}}}
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 600; 1200; 2500; 6000; 12000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Null & Void Event (18 October 2025) – St. Patrick's Day Update 2026 (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|900}}
|Footprint = 1.5
|Sell Price = {{Money|300}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1.25
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}5
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}1,500
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.225 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
1.25 > 1 Tick [[File:Cooldown Icon.png|20px|Tick]]
4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = -4 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Range [[File:Range Icon.png|20px|Range]]
1.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+10 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]
•Lead Detection {{Lead|Lead Detection}}
•Defense Bypass {{Defense|Defense Bypass}}}}
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.025 > 1.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
5.25 > 7.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+25 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|3,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.625 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+15 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+50 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|7,733}}}}
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 900; 600; 1200; 2500; 6000; 12000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''14 May 2025 – Null & Void Event (18 October 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = {{Lead|Lead Detection}}Level 3+ ([[Splash Damage]] only)
|Placement = N/A
|Fly = N/A
|Title1 = Tick
|Stat1 = [[File:Cooldown Icon.png|20px|Tick]]1
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}5
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}1,500
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Extra Honey|Cost = {{Money|300}}|Image = [[File:SwarmerReworkUpgrade1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
+5 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
4 > 4.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3 Range [[File:Range Icon.png|20px|Range]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]
4.5 > 5.25 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Unlocks Bee Swarm Grenade|Description = •6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•10 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]
•15 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]
•Lead Detection {{Lead|Lead Detection}}
•Defense Bypass {{Defense|Defense Bypass}}}}
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|2,783}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|9,500}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.025 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+10 Damage [[File:Damage Icon.png|20px|Damage]]
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
5.5 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
+5 Stack Limit {{BeeStack}}
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Sell Price changes to {{Money|5,950}}}}
==Ability==
{{Ability|Level Unlock = Level 3+|Cooldown Time= 15s Cooldown|Ability Title = Bee Swarm Grenade|Image = [[File:Swarmer_Ability.png|100px]]|Information = Throws a bee swarm grenade that deals area damage and inflicts the stinging effect on enemies that were hit by it, dealing damage over time. The explosion deals damage to [[Lead (Attribute)|Lead]], bypasses defense and has no damage drop off.
}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 300; 600; 2000; 5000; 9500
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''30 April 2025 – 14 May 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerNewIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|450}}
|Footprint =
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
Line 25 ⟶ 939:
|Title2 = Sting Time
|Stat2 = [[File:Cooldown Icon.png|20px|Sting Time]]4
|Title3 = Stack Limit
|Stat3 = {{BeeStack}}150
|Title4 = Global Stack Limit
|Stat4 = {{BeeStack|Global Stack Limit}}5,000
}}
==Upgrades==
{{Upgrade|
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 34 ⟶ 952:
Sell Price changes to {{Money|250}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 46 ⟶ 964:
Sell Price changes to {{Money|416}}}}
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
Line 66 ⟶ 984:
Sell Price changes to {{Money|916}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 76 ⟶ 994:
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 >
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Line 82 ⟶ 1,000:
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 103 ⟶ 1,021:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 300; 500; 1500; 3000; 6000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 5,000 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 189 ⟶ 1,067:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – 30 April 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Role = Offense
|Cost = {{Money|300}}
|Footprint =
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
Line 214 ⟶ 1,096:
==Upgrades==
{{Upgrade|
Sell Price changes to {{Money|200}}}}
{{Upgrade|
4.
Sell Price changes to {{Money|316}}}}
{{Upgrade|
3.
Sell Price changes to {{Money|483}}}}
{{Upgrade|
0.75 > 0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 239 ⟶ 1,121:
Sell Price changes to {{Money|950}}}}
{{Upgrade|
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 247 ⟶ 1,129:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
2.
Line 257 ⟶ 1,139:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 300; 350; 500; 1400; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 343 ⟶ 1,178:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Category = Exclusive
|Cost = {{Money|300}}
|Footprint =
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
Line 368 ⟶ 1,205:
==Upgrades==
{{Upgrade|
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 375 ⟶ 1,212:
Sell Price changes to {{Money|183}}}}
{{Upgrade|
Sell Price changes to {{Money|283}}}}
{{Upgrade|
2.
Sell Price changes to {{Money|450}}}}
{{Upgrade|
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 397 ⟶ 1,234:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 405 ⟶ 1,242:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
1.
Line 415 ⟶ 1,252:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 504 ⟶ 1,294:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Cost = {{Money|300}}
|Footprint =
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
Line 526 ⟶ 1,317:
==Upgrades==
{{Upgrade|
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 533 ⟶ 1,324:
Sell Price changes to {{Money|183}}}}
{{Upgrade|
Sell Price changes to {{Money|283}}}}
{{Upgrade|
2.
Sell Price changes to {{Money|450}}}}
{{Upgrade|
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 555 ⟶ 1,346:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 563 ⟶ 1,354:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
1.
Line 573 ⟶ 1,364:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 662 ⟶ 1,406:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:SwarmerIcon.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Cost = {{Money|300}}
|Footprint = Average
Line 684 ⟶ 1,429:
==Upgrades==
{{Upgrade|
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 691 ⟶ 1,436:
Sell Price changes to {{Money|183}}}}
{{Upgrade|
Sell Price changes to {{Money|283}}}}
{{Upgrade|
2.03 > 1.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 701 ⟶ 1,446:
Sell Price changes to {{Money|450}}}}
{{Upgrade|
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 713 ⟶ 1,458:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 731 ⟶ 1,476:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG-2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 820 ⟶ 1,518:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Swarmer.png|100px]]
|Map Unlock = [[Eggy Island]] Hard
|Cost = {{Money|300}}
|Footprint = Average
Line 840 ⟶ 1,539:
==Upgrades==
{{Upgrade|
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 847 ⟶ 1,546:
Sell Price changes to {{Money|183}}}}
{{Upgrade|
Sell Price changes to {{Money|283}}}}
{{Upgrade|
2.05 > 1.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 857 ⟶ 1,556:
Sell Price changes to {{Money|450}}}}
{{Upgrade|
+1 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 869 ⟶ 1,568:
Sell Price changes to {{Money|850}}}}
{{Upgrade|
+2 Bee Damage [[File:Damage Icon.png|20px|Bee Damage]]
Line 887 ⟶ 1,586:
}}
==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 250; 300; 500; 1200; 4000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FSE-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG-2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||