Swarmer/History: Difference between revisions

Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 314:
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.208225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
Line 335:
 
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.208225 > 1.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 353:
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 373:
 
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.008025 > 1.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 389:
 
Sell Price changes to {{Money|3,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.608625 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
Line 407:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 900; 600; 1200; 2500; 6000; 12000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Bee Damage
!Grenade Damage
!Firerate
!Tick
!Sting Time
!Stack Limit
!Global Stack Limit
!Range
!Explosion Range
!Total Elapsed Damage<ref name="ted"/>
!DPS<ref name="dps"/>
!DPS Rate<ref name="dpsrate"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency
!Max Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|900}}
|2
|1
|N/A
|1.208
|1.25
|4
|5
|10,000
|13
|N/A
|3
|2.46<ref name="dps6">1.66 Regular DPS + 0.8 Sting DPS</ref>
|0.66
|5.66<ref name="dps7">1.66 Regular DPS + 4 Sting DPS</ref>
|{{Money|365.85}}
|{{Money|159.01}}
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 10,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,500}}
|2
|2
|N/A
|1.208
|1.25
|4
|5
|10,000
|13
|N/A
|6
|3.26<ref name="dps8">1.66 Regular DPS + 1.6 Sting DPS</ref>
|1.32
|9.66<ref name="dps9">1.66 Regular DPS + 8 Sting DPS</ref>
|{{Money|460.12}}
|{{Money|155.28}}
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 10,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|2,700}}
|4
|2
|N/A
|1.008
|1
|4.5
|10
|10,000
|15
|N/A
|8
|5.97<ref name="dps10">3.97 Regular DPS + 2 Sting DPS</ref>
|1.98
|23.97<ref name="dps11">3.97 Regular DPS + 20 Sting DPS</ref>
|{{Money|452.26}}
|{{Money|112.64}}
|-
| 3 || {{Money|$TP$}} || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 10,000 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|5,200}}
|0
|2
|50
|2.008
|0.75
|5.25
|20
|10,000
|18
|6
|14
|2.67
|1.33
|53.4
|{{Money|1,947.56}}
|{{Money|97.38}}
|-
| 4 || {{Money|$TP$}} || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 10,000 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|11,200}}
|0
|3
|75
|1.608
|0.75
|7.5
|25
|10,000
|20
|7
|30
|4
|2.48
|100
|{{Money|2,800}}
|{{Money|112}}
|-
| 5 || {{Money|$TP$}} || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 10,000 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|23,200}}
|0
|3
|125
|1.208
|0.75
|15
|40
|10,000
|20
|7
|60
|4
|3.31
|160
|{{Money|5,800}}
|{{Money|145}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 563 ⟶ 467:
|Damage = [[File:Damage Icon.png|20px|Damage]]2<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.208225
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
Line 584 ⟶ 488:
 
Sell Price changes to {{Money|500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Aggressive Bees|Cost = {{Money|1,200}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 1.208225 > 1.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 602 ⟶ 506:
+3 Range [[File:Range Icon.png|20px|Range]]
 
1.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
1 > 0.75 Tick [[File:Cooldown Icon.png|20px|Tick]]
Line 622 ⟶ 526:
 
Sell Price changes to {{Money|1,733}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 2.008025 > 1.608625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 638 ⟶ 542:
 
Sell Price changes to {{Money|3,733}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|12,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.608625 > 1.208225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
7.5 > 15 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
Line 656 ⟶ 560:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$MDPS2$ = $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 900; 600; 1200; 2500; 6000; 12000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Aggressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Bee Damage
!Grenade Damage
!Firerate
!Tick
!Sting Time
!Stack Limit
!Global Stack Limit
!Range
!Explosion Range
!Total Elapsed Damage<ref name="ted"/>
!DPS<ref name="dps"/>
!DPS Rate<ref name="dpsrate"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency
!Max Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 2 || 1 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|900}}
|2
|1
|N/A
|1.208
|1.25
|4
|5
|1,500
|13
|N/A
|3
|2.46<ref name="dps6"/>
|0.66
|5.66<ref name="dps7"/>
|{{Money|365.85}}
|{{Money|159.01}}
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 1.2 || 1.25 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,500}}
|2
|2
|N/A
|1.208
|1.25
|4
|5
|1,500
|13
|N/A
|6
|3.26<ref name="dps8"/>
|1.32
|9.66<ref name="dps9"/>
|{{Money|460.12}}
|{{Money|155.28}}
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1 || 1 || 4.5 || 10 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|2,700}}
|4
|2
|N/A
|1.008
|1
|4.5
|10
|1,500
|15
|N/A
|8
|5.97<ref name="dps10"/>
|1.98
|23.97<ref name="dps11"/>
|{{Money|452.26}}
|{{Money|112.64}}
|-
| 3 || {{Money|$TP$}} || 0 || 2 || 50 || 2 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|5,200}}
|0
|2
|50
|2.008
|0.75
|5.25
|20
|1,500
|18
|6
|14
|2.67
|1.33
|53.4
|{{Money|1,947.56}}
|{{Money|97.38}}
|-
| 4 || {{Money|$TP$}} || 0 || 3 || 75 || 1.6 || 0.75 || 7.5 || 25 || 1,500 || 20 || 7 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|11,200}}
|0
|3
|75
|1.608
|0.75
|7.5
|25
|1,500
|20
|7
|30
|4
|2.48
|100
|{{Money|2,800}}
|{{Money|112}}
|-
| 5 || {{Money|$TP$}} || 0 || 3 || 125 || 1.2 || 0.75 || 15 || 40 || 1,500 || 20 || 8 || $TED$ || $SDPS$ || $DPSR$ || $MDPS2$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|23,200}}
|0
|3
|125
|1.208
|0.75
|15
|40
|1,500
|20
|7
|60
|4
|3.31
|160
|{{Money|5,800}}
|{{Money|145}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 812 ⟶ 620:
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
Line 837 ⟶ 645:
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|600}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.008025 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 851 ⟶ 659:
 
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|2,000}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.508525 > 1.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 873 ⟶ 681:
 
Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|5,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.258275 > 1.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 891 ⟶ 699:
 
Sell Price changes to {{Money|2,783}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|9,500}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.008025 > 0.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 913 ⟶ 721:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 450; 300; 600; 2000; 5000; 9500
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Bee Damage
!Grenade Damage
!Firerate
!Tick
!Sting Time
!Stack Limit
!Global Stack Limit
!Range
!Explosion Range
!Total Elapsed Damage<ref name="ted"/>
!DPS<ref name="dps"/>
!DPS Rate<ref name="dpsrate"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 1 || 1 || N/A || 2 || 1 || 4 || 5 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|450}}
|1
|1
|N/A
|2.008
|1
|4
|5
|1,500
|13
|N/A
|4
|1.5<ref name="dps1">0.5 Regular DPS + 1 Sting DPS</ref>
|0.5
|5.5<ref>0.5 Regular DPS + 5 Sting DPS</ref>
|{{Money|300.4}}
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 2 || 1 || 4 || 10 || 1,500 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|750}}
|2
|2
|N/A
|2.008
|1
|4
|10
|1,500
|13
|N/A
|8
|3<ref name="dps2">1 Regular DPS + 2 Sting DPS</ref>
|1
|21<ref>1 Regular DPS + 20 Sting DPS</ref>
|{{Money|250.33}}
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 15 || 1,500 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,350}}
|4
|2
|N/A
|1.508
|0.75
|4.5
|15
|1,500
|15
|N/A
|12
|5.32<ref name="dps3">2.65 Regular DPS + 2.67 Sting DPS</ref>
|1.77
|42.7<ref>2.65 Regular DPS + 40.05 Sting DPS</ref>
|{{Money|253.8}}
|-
| 3 || {{Money|$TP$}} || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 20 || 1,500 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|3,350}}
|10
|2
|10
|1.258
|0.75
|5.25
|20
|1,500
|18
|6
|14
|10.62<ref name="dps4">7.95 Regular DPS + 2.67 Sting DPS</ref>
|2.12
|61.35<ref>7.95 Regular DPS + 53.4 Sting DPS</ref>
|{{Money|315.57}}
|-
| 4 || {{Money|$TP$}} || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 25 || 1,500 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|8,350}}
|15
|3
|30
|1.008
|0.75
|5.5
|25
|1,500
|20
|7
|21
|18.88<ref name="dps5">14.88 Regular DPS + 4 Sting DPS</ref>
|3.97
|114.88<ref>14.88 Regular DPS + 100 Sting DPS</ref>
|{{Money|442.24}}
|-
| 5 || {{Money|$TP$}} || 25 || 3 || 50 || 0.5 || 0.5 || 8 || 30 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|17,850}}
|25
|3
|50
|0.508
|0.5
|8
|30
|1,500
|20
|8
|48
|55.21<ref>49.21 Regular DPS + 6 Sting DPS</ref>
|11.81
|229.21<ref>49.21 Regular DPS + 180 Sting DPS</ref>
|{{Money|323.3}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,062 ⟶ 780:
|Damage = [[File:Damage Icon.png|20px|Damage]]1<br/>[[File:Damage Icon.png|20px|Bee Damage]]1 (Bee)
|Damage Type = Single<br/>Sting<br/>Splash (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.008025
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]13
Line 1,085 ⟶ 803:
 
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Agressive{{sic}} Bees|Cost = {{Money|500}}|Image = [[File:SwarmerReworkUpgrade2.png|100px]]|Information = 2.008025 > 1.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,097 ⟶ 815:
 
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Certified Weapons|Cost = {{Money|1,500}}|Image = [[File:SwarmerReworkUpgrade3.png|100px]]|Information = 1.508525 > 1.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 1,117 ⟶ 835:
 
Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Beehive of Madness|Cost = {{Money|3,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.258275 > 1.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,127 ⟶ 845:
5.25 > 5.5 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
 
{{CollapsibleUpgrade|Title = Upgraded Bee Swarm Grenade|Description = 6 > 87 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
 
+20 Grenade Damage [[File:SplashDamage.png|20px|Grenade Damage]]}}
Line 1,133 ⟶ 851:
 
Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Beekeeper of Death|Cost = {{Money|6,000}}|Image = [[File:SwarmerReworkUpgrade4.png|100px]]|Information = 1.008025 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,155 ⟶ 873:
 
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$SDPS$ = Bee Damage / Tick
$CDPS$ = $DPS$ + $SDPS$
$MDPS$ = $DPS$ + $SDPS$ * Stack Limit
$DPSR$ = $SDPS$ / Firerate
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$MCE$ = $TP$ / Max DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 450; 300; 500; 1500; 3000; 6000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Extra Honey; Agressive Bees; Bee Certified Weapons; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 125107182964673; 119703739718324; 111277904554322; 115125540733937; 115125540733937
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="ted">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage. In cases where Sting Time ÷ Tick results in a number that is not a full number, such as 7.33, it should be rounded down, in the previous example that being 7.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is currently being stung and only one stack is applied. It is calculated as (Damage ÷ Firerate) + (Bee Damage ÷ Tick)</ref>
$DRREF$ = <ref name="dpsrate">How much DPS is added every second through it applying bee stacks. It is calculated as (Bee Damage ÷ Tick) ÷ Firerate</ref>
$MDREF$ = <ref name="maxdps">DPS when every single stack is applied for one '''Swarmer'''. It is calculated as (Damage ÷ Firerate) + [(Bee Damage ÷ Tick) × Stack Limit]</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Bee Damage !! Grenade Damage !! Firerate !! Tick !! Sting Time !! Stack Limit !! Global Stack Limit !! Range !! Explosion Range !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! DPS Rate$DRREF$ !! Max DPS$MDREF$ !! Min Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Bee Damage
!Grenade Damage
!Firerate
!Tick
!Sting Time
!Stack Limit
!Global Stack Limit
!Range
!Explosion Range
!Total Elapsed Damage<ref name="ted"/>
!DPS<ref name="dps"/>
!DPS Rate<ref name="dpsrate"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 1 || 1 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|450}}
|1
|1
|N/A
|2.008
|1
|4
|150
|5,000
|13
|N/A
|4
|1.5<ref name="dps1"/>
|0.5
|150.5<ref>0.5 Regular DPS + 150 Sting DPS</ref>
|{{Money|300}}
|-
| 1 || {{Money|$TP$}} || 2 || 2 || N/A || 2 || 1 || 4 || 150 || 5,000 || 13 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|750}}
|2
|2
|N/A
|2.008
|1
|4
|150
|5,000
|13
|N/A
|8
|3<ref name="dps2"/>
|1
|301<ref>1 Regular DPS + 300 Sting DPS</ref>
|{{Money|250}}
|-
| 2 || {{Money|$TP$}} || 4 || 2 || N/A || 1.5 || 0.75 || 4.5 || 150 || 5,000 || 15 || N/A || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,250}}
|4
|2
|N/A
|1.508
|0.75
|4.5
|150
|5,000
|15
|N/A
|12
|5.32<ref name="dps3"/>
|1.77
|402.7<ref>2.65 Regular DPS + 400.05 Sting DPS</ref>
|{{Money|234.96}}
|-
| 3 || {{Money|$TP$}} || 10 || 2 || 10 || 1.25 || 0.75 || 5.25 || 150 || 5,000 || 18 || 6 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|2,750}}
|10
|2
|10
|1.258
|0.75
|5.25
|150
|5,000
|18
|6
|14
|10.62<ref name="dps4"/>
|2.12
|408<ref>7.95 Regular DPS + 400.05 Sting DPS</ref>
|{{Money|258.95}}
|-
| 4 || {{Money|$TP$}} || 15 || 3 || 30 || 1 || 0.75 || 5.5 || 150 || 5,000 || 20 || 7 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|5,750}}
|15
|3
|30
|1.008
|0.75
|5.25
|150
|5,000
|20
|7
|21
|18.88<ref name="dps5"/>
|3.97
|614.88<ref>14.88 Regular DPS + 600 Sting DPS</ref>
|{{Money|304.56}}
|-
| 5 || {{Money|$TP$}} || 25 || 4 || 50 || 0.75 || 0.5 || 8 || 150 || 1,500 || 20 || 8 || $TED$ || $CDPS$<ref>$DPS$ Regular DPS + $SDPS$ Sting DPS</ref> || $DPSR$ || $MDPS$<ref>$DPS$ Regular DPS + $MDPS2$ Sting DPS</ref> || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,750}}
|25
|4
|50
|0.758
|0.5
|8
|150
|5,000
|20
|8
|64
|40.98<ref>32.98 Regular DPS + 8 Sting DPS</ref>
|10.55
|1,232.98<ref>32.98 Regular DPS + 1,200 Sting DPS</ref>
|{{Money|304.56}}
|}
</div>
</nowiki>}}
</center>
</div>