Swarmer/History: Difference between revisions
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imported>Mentin123 No edit summary |
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Line 917:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – 30 April 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
Line 932:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
Line 951:
{{Upgrade|Level = Level 2|Upgrade Title = Improve Handling|Cost = {{Money|350}}|Image = [[File:Swarmer_Upgrade_2.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
4.
Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
3.
Line 978:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
2.
Line 989:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 300; 300; 350; 500; 1400; 4000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 2 || 4 || 12 || 1 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|1 || {{Money|$TP$}} || 2 || 4 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 2 || 3 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 2 || 2 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 4 || 2 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 6 || 1 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,074 ⟶ 1,026:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
Line 1,088 ⟶ 1,040:
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
Line 1,114 ⟶ 1,066:
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
2.
Line 1,138 ⟶ 1,090:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
1.
Line 1,149 ⟶ 1,101:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,247 ⟶ 1,151:
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Sting<br/>Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]12
Line 1,273 ⟶ 1,177:
{{Upgrade|Level = Level 3|Upgrade Title = Bee Gun|Cost = {{Money|500}}|Image = [[File:Swarmer_Upgrade_3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
2.
Line 1,297 ⟶ 1,201:
6 > 8 Sting Time [[File:Cooldown Icon.png|20px|Sting Time]]
1.
Line 1,308 ⟶ 1,212:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,467 ⟶ 1,323:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG2020$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,624 ⟶ 1,432:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Bee Damage / Tick
$TED$ = {{#expr:floor(Sting Time / Tick) * Bee Damage}}
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 300; 250; 300; 500; 1200; 4000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = Aggressive Bees; Improve Handling; Bee Gun; Beehive of Madness; Beekeeper of Death
$FNC-UPGRADEICON$ = 4865025162; 4865025274; 4865025421; 4865025564; 4865025676
$FNC-ROFBUG2019$ = Firerate
$TREF$ = <ref name="TED">Total Elapsed Damage is (Sting Time ÷ Tick) × Bee Damage.</ref>
$DREF$ = <ref name="DPS2">DPS assumes that only one enemy is currently being stung.<br/>DPS is calculated by Bee Damage ÷ Tick Length.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Bee Damage !! Firerate !! Range !! Tick !! Sting Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 1 || 2 || 12 || 1 || 3 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
|1 || {{Money|$TP$}} || 1 || 2 || 12 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 1 || 2 || 16 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 1 || 1 || 18 || 0.75 || 4 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 2 || 1 || 18 || 0.5 || 6 || $TED$ || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 4 || 0.5 || 20 || 0.25 || 8 || $TED$ || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||