Time Scale: Difference between revisions

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imported>Mentin123
imported>Bkind000 Games
 
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[[File:TimeScaleTickets.png|150px|thumb]]
==Description==
'''Time Scale''', sometimes referred to as '''Timescale''' and '''Time-scale''', is a feature that allows for game matches to be slowed down and sped up. Currently, this is only possible by using {{TimeScaleTicket|Time Scale Tickets}}, in which each activation of the feature requires one {{TimeScaleTicket|Time Scale Ticket}}. Each {{TimeScaleTicket|Time Scale Ticket}} can only be used in a single match. '''Time Scale''' can currentlyis only be activatedavailable in solo matches infor allsupported modes except [[Hardcore Mode|Hardcore]] and [[Tutorial]].
 
There are five modes available, the first is 0x, which pauses the match entirely, preventing anything from moving, which can be useful to allow more time to react to something. Next is 0.5x, which slows down time by half, which also gives more time to react to something, while not stopping the game completely. The third is 1x, which is set by default. This is the default speed at which the game runs. Fourth is 1.5x, which makes the match faster by 50%, allowing matches to take less time to complete. The final mode is 2x, which makes the match twice as fast, making matches even faster. Background music is not affected by '''Time Scale'''.
 
In [[Sandbox Mode]], it is possible for players with the Sandbox Plus+ gamepass to manually set the time scale to custom values, including beyond 2x.
 
==Tickets==
{{TimeScaleTicket|Time Scale Tickets}} are a currency used to activate the '''Time Scale'''. They take the appearance of a green ticket with a white arrow pointing to the right. These tickets can be gained from triumphs, [[Login Rewards]], the [[Spin Wheel]], and [[VIP+]], or they can be bought directly for {{Robux|29}}.
 
==Update History==
{{scroll|text =
*'''24 February 2024''' - [[v1.14.0]]
**'''Time Scale''' support added to the [[Tutorial]] only.
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**{{Bug}} [[Engineer]] sentry lifespans do not scale correctly.
**{{Bug}} Tower debuff durations, such as stun, burn or freeze, do not scale correctly with '''Time Scale'''.
**{{Bug}} Debounce for the confusion is not affected by '''Time Scale'''.
**{{Bug}} Enemy rotations do not scale with '''Time Scale'''.
**{{Bug}} Tower rev up times are not affected by '''Time Scale'''.
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*'''19 February 2025''' - [[v1.54.0]]
**{{Bugfix}} Enemy rotations now scale with '''Time Scale'''.
}}