Time Scale: Difference between revisions
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[[File:TimeScaleTickets.png|150px|thumb]]
==Description==
'''Time Scale''', sometimes referred to as '''Timescale''' and '''Time-scale''', is a feature that allows for game matches to be slowed down and sped up
There are five modes available, the first is 0x, which pauses the match entirely, preventing anything from moving, which can be useful to allow more time to react to something. Next is 0.5x, which slows down time by half, which also gives more time to react to something, while not stopping the game completely. The third is 1x, which is set by default. This is the default speed at which the game runs. Fourth is 1.5x, which makes the match faster by 50%, allowing matches to take less time to complete. The final mode is 2x, which makes the match twice as fast, making matches even faster. Background music is not affected by '''Time Scale'''.
In [[Sandbox Mode]], it is possible for players with the Sandbox Plus+ gamepass to manually set the time scale to custom values, including beyond 2x.
==Tickets==
{{TimeScaleTicket|Time Scale Tickets}} are a currency used to activate the '''Time Scale'''. They take the appearance of a green ticket with a white arrow pointing to the right. These tickets can be gained from triumphs, [[Login Rewards]], the [[Spin Wheel]], and [[VIP+]], or they can be bought directly for {{Robux|29}}.
==Update History==
{{scroll|text =
*'''24 February 2024''' - [[v1.14.0]]
**'''Time Scale''' support added to the [[Tutorial]] only.
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**{{Bug}} Parts of the environment will sometimes disappear when '''Time Scale''' is set to 0x.
**{{Bug}} [[Engineer]] sentry lifespans do not scale correctly.
**{{Bug}} Tower debuff durations, such as stun, burn or freeze, do not scale correctly with '''Time Scale'''.
**{{Bug}} Debounce for the confusion is not affected by '''Time Scale'''.
**{{Bug}} Enemy rotations do not scale with '''Time Scale'''.
**{{Bug}} Tower rev up times are not affected by '''Time Scale'''.
*'''23 May 2024''' - [[v1.23.0]]
**'''Time Scale''' now toggleable through {{TimeScaleTicket|Time Scale Tickets}} in [[Molten Mode|Molten]] and [[Fallen Mode|Fallen]], solo only.
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**{{Bugfix}} Constantly swapping '''Time Scale''' from 0x to 2x does not prevent the wave timer from progressing anymore.
*'''13 October 2024''' - [[v1.35.0|v1.35.3]]
**Abilities can no longer be used while '''Time Scale''' is set to
*'''23 October 2024''' - [[v1.37.0]]
**Dialogue is now affected by '''Time Scale'''.
*'''6 November 2024''' - [[v1.40.0]]
**{{Bugfix}} [[Health Regen]] no longer heals enemies to full health when set to 0x.
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*'''14 November 2024''' - [[v1.41.0|v1.41.4]]
**Enabled '''Time Scale'''.
*'''16 December 2024''' - [[v1.46.0]]▼
**Disabled '''Time Scale'''.
▲*16 December 2024 - v1.46.0
*'''20 December 2024''' - [[v1.47.0]]
**Enabled '''Time Scale'''.
*'''12 February 2025''' - [[v1.53.0]]
**Towers can no longer be used in any way when '''Time Scale''' is set to anything lower than 0.0005x.
**{{Bug}} Consumables are still usable in '''Time Scale''' lower than 0.0005x.
*'''19 February 2025''' - [[v1.54.0]]
**{{Bugfix}} Enemy rotations now scale with '''Time Scale'''.
}}
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