Editing Toxic Gunner

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$DPS2GUN$ = Damage / Firerate
$DPS2GUN$ = Damage / Firerate
$DPS2POISON$ = Poison Damage / Tick
$DPS2POISON$ = Poison Damage / Tick
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$TED$ = Poison Damage * (Poison Time / Tick)
$TED$ = Poison Damage * (Poison Time / Tick)
$COST$ = 525; 200; 800; 3500; 14000
$FNC-COST$ = 525; 200; 800; 3500; 14000
$FSE-DETECTION$ = ; 0; 3
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear!
$FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear!
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$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$R$ = $FNC-RECURSION$
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.12 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 1 || 4 || 0.12 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 4 || 0.12 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 1 || 1 || 4 || 0.12 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 1 || 3 || 8 || 0.12 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 1 || 3 || 8 || 0.12 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 4 || 3 || 20 || 0.12 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 4 || 3 || 20 || 0.12 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 8 || 10 || N/A || 0.12 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 8 || 10 || N/A || 0.12 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}}
|}
|}
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