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{{TowerInfobox
{{TowerInfobox
|title = Toxic Gunner
|title = Toxic Gunner
|image-static = ToxicGunnerNewIcon.png
|image = DefaultToxicGunnerIconIGDec25.png
|image-dynamic = ToxicGunnerDynamic.png
|unlockcost = Triumph [[Trick or Threat Town]]
|unlockcost = Triumph [[Trick or Threat Town]]
|basecost = {{Money|525}}
|basecost = {{Money|525}}
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|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.12<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.108<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick)
|baserange = [[File:Range_Icon.png|20px|Range]]10
|baserange = [[File:Range_Icon.png|20px|Range]]10
|hidden_detection = N/A
|hidden_detection = N/A
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|flying_detection = {{Attr|Flying|Level 3+}}
|flying_detection = {{Attr|Flying|Level 3+}}
|immune = None
|immune = None
|footprint = 1.5
|footprint = Average (1.5)
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
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==Description==
==Description==
The '''Toxic Gunner''' is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during the [[Backyard Legends Event]].
The '''Toxic Gunner''' is a ground tower that fires in bursts. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during [[The Final Act Event]].


The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply poison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Fallen King]] are immune to this, however they are not immune to its attacks. This poison also deals damage over time to the enemy which deals 1 damage every second for 6 seconds at Level 0, reaching 10 damage every second for 10 seconds at Level 4. It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].
The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply slowdown to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Void Reaver]] are immune to this, however they are not immune to its attacks. This slowdown also deals poison damage to the enemy which deals 1 damage every 1 seconds for 6 seconds (10 second at Level 4). It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].


This is considered an all-rounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower, paired with high damage towers like [[Ranger]] and [[Accelerator]].
This is considered an all-round tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense dropping allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower.

The '''Toxic Gunner''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Flying|flying]] detection from Level 3. It has no placement limit.


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




Sell Price changes to {{Money|241}}}}
Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 2 - Poisonous Bullets - {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]


4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]


+2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
+3 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]


10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]]
10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]]
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Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 3 - Sinister Gear - {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]
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+Flying Detection {{Flying|Flying Detection}}
+Flying Detection {{Flying|Flying Detection}}


Melts 3% defense every tick {{Defense|Defense Melting}}
Drops 3% defense every tick {{Defense|Defense Dropping}}




Sell Price changes to {{Money|1,675}}}}
Sell Price changes to {{Money|1,675}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 - Going Nuclear! - {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
0.108 > 0.143 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


+7 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
+6 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]


6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]
6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]
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Sell Price changes to {{Money|6,341}}}}
Sell Price changes to {{Money|6,341}}}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Toxic Gunner|Firerate Bug]] page.''


{{Neow|<nowiki>
<var>
$DPS$ = $DPSGUN$ + $DPSPOISON$
$DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPSPOISON$ = (Poison Damage / Tick)
$DPS2$ = $DPS2GUN$ + $DPS2POISON$
$DPS2GUN$ = Damage / Firerate
$DPS2POISON$ = Poison Damage / Tick
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TED$ = Poison Damage * (Poison Time / Tick)
$COST$ = 525; 200; 800; 3500; 14000
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear!
$FSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png
$FSE-META$ = Exclusive; File:ToxicGunnerNewIcon.png
$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table" style="width:1650px;"
!Level
! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency
!Total Price
!Damage
!Poison Damage
!Burst Count
!Firerate<ref>Firerate only applies to the burst and is not the time between bursts.</ref>
!Tick
!Cooldown
!Range
!Poison Time
!Defense Dropping
!Max Defense Dropping
!Total Elapsed Damage<ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
!Slowdown
!DPS<ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
!Cost Efficiency
|-
|-
|0
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.12 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|{{Money|525}}
|1
|1
|4
|0.108
|1
|1.2
|10
|6
|N/A
|N/A
|6
|10%
|3.45<ref>2.45 Gun DPS + 1 Poison DPS</ref>
|{{Money|152.17}}
|-
|-
|1
| 1 || $R$ || $R$ || 1 || 1 || 4 || 0.12 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|{{Money|725}}
|1
|1
|4
|0.108
|1
|0.6
|10
|6
|N/A
|N/A
|6
|10%
|4.88<ref>3.88 Gun DPS + 1 Poison DPS</ref>
|{{Money|148.57}}
|-
|-
|2
| 2 || $R$ || $R$ || 1 || 3 || 8 || 0.12 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|{{Money|1,525}}
|1
|4
|8
|0.108
|1
|0.6
|14
|6
|N/A
|N/A
|24
|20%
|9.46<ref>5.46 Gun DPS + 4 Poison DPS</ref>
|{{Money|161.21}}
|-
|-
|3
| 3 || $R$ || $R$ || 4 || 3 || 20 || 0.12 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|{{Money|5,025}}
|4
|4
|20
|0.108
|1
|0.6
|14
|6
|3%
|50%
|24
|20%
|32.99<ref>28.99 Gun DPS + 4 Poison DPS</ref>
|{{Money|152.32}}
|-
|-
|4
| 4 || $R$ || $R$ || 8 || 10 || N/A || 0.12 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}}
|{{Money|19,025}}
|11
|10
|N/A
|0.143
|1
|0
|18
|10
|3%
|50%
|100
|30%
|86.92<ref>76.92 Gun DPS + 10 Poison DPS</ref>
|{{Money|218.88}}
|}
|}
</div>
</div>
</nowiki>}}


==Skins==
==Skins==
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|-
|-
!Skin
!Skin
|{{Color|Phantom|Phantom}}
|{{Colour|Phantom|Phantom}}
|-
|-
!Rarity
!Rarity
|{{Color|Legendary}}
|{{Colour|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|{{Robux|499}}
|-
|-
!Obtained From
!Obtained From
|[[Phantom Crate]]
|[[Phantom Skincrate]]
|}
|}


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**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
*The '''Toxic Gunner's''' defense melting can be useful against enemies with defense, such as the [[Fallen Rusher]], as it can decrease it quite quickly while slowing the enemy down.
*The '''Toxic Gunner's''' defense dropping can be useful against enemies with defense, such as the [[Fallen Rusher]], as it can decrease it quite quickly while slowing the enemy down.
**When combined with other defense melting towers, like the [[Pyromancer]], it can remove all of the enemy's defense.
**When combined with other defense dropping towers, like the [[Pyromancer]], it can remove all of the enemy's defense.
***The defense melting does not stack with the [[Jester]]'s defense melting.
***The defense dropping does not stack with the [[Jester]]'s defense dropping.
*It is recommended to have one '''Toxic Gunner''' with targeting set to ''Random'' to slow down as many enemies as possible.
*It is recommended to have at least 3 '''Toxic Gunners''' with different target settings to slow down as many enemies as possible.
**''First'' ensures that fast enemies that dash in front of all other enemies are slowed down.
*Combined with the [[Freezer]], [[Jester]], [[Slime Trooper]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**''Strongest'' ensures that the strongest enemy is instantly slowed down.
**''Closest'' can help with slowing down enemies in the middle of a huge horde.
**''Random'' can split the slowdown, defense dropping and poison damage effects into large groups. This is recommended for the first placed '''Toxic Gunner'''.
*Combined with the [[Freezer]], [[Jester]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
***This works quite well when paired with [[Hacker]]'s slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.



==Trivia==
==Trivia==
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*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The '''Toxic Gunner''' has had a defense melting statistic since it was added; however, it was unused until the 24th of November 2023.
*The '''Toxic Gunner''' has had a defense dropping statistic since it was added; however, it was unused until the 24th of November 2023.
*The '''Toxic Gunner''' is the only tower that cannot detect nor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
*The '''Toxic Gunner''' is the only tower that cannot detect nor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
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**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 0.18 to 0.175.
****Firerate decreased from 0.18 to 0.158.
****Max slowdown reduced from 50% to 10%.
****Max slowdown reduced from 50% to 10%.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.158 > 0.108</abbr>.
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
*'''21 May 2022''' - [[v1.2.3]]
*'''21 May 2022''' - [[v1.2.3]]
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***'''Base'''
***'''Base'''
****Cost increased from {{Money|400}} to {{Money|675}}.
****Cost increased from {{Money|400}} to {{Money|675}}.
****Firerate decreased from 0.175 to 0.15.
****Firerate decreased from 0.158 to 0.128.
****Burst increased from 3 to 6.
****Burst increased from 3 to 6.
***'''Level 1'''
***'''Level 1'''
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****Poison time increased from 2 to 6.
****Poison time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Now melts defense by 1% every tick.
****Now drops defense by 1% every tick.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Firerate changed from <abbr title="-0.05">0.158 > 0.108</abbr> to <abbr title="-0.02">0.128 > 0.108</abbr>.
****Poison damage increased from +0 to +1.
****Poison damage increased from +0 to +1.
****Burst increased from 3 > 6 to 6 > 10.
****Burst increased from 3 > 6 to 6 > 10.
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**'''Toxic Gunner''' gamepass taken offsale.
**'''Toxic Gunner''' gamepass taken offsale.
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Color|Phantom|Phantom}}
**New skin: {{Colour|Phantom|Phantom}}
**{{Bugfix}} Poison damage no longer resets the total damage counter.
**{{Bugfix}} Poison damage no longer resets the total damage counter.
*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
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***'''Base'''
***'''Base'''
****Cost decreased from {{Money|675}} to {{Money|525}}.
****Cost decreased from {{Money|675}} to {{Money|525}}.
****Firerate decreased from 0.15 to 0.125.
****Firerate decreased from 0.128 to 0.108.
****Cooldown increased from 1 to 1.2.
****Cooldown increased from 1 to 1.2.
****Burst decreased from 6 to 4.
****Burst decreased from 6 to 4.
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*****Tick increased from 0.5 to 1.
*****Tick increased from 0.5 to 1.
*****Damage decreased from 2 to 1.
*****Damage decreased from 2 to 1.
*****Defense melting decreased from 3% to 0%.
*****Defense dropping decreased from 3% to 0%.
***'''Level 1'''
***'''Level 1'''
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Firerate changed from <abbr title="-0.2">0.128 > 0.108</abbr> to <abbr title="-0.15">0.108 > 0.093</abbr>.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 6 > 10 to 8 > 20.
****Burst changed from 6 > 10 to 8 > 20.
****Poison damage decreased from +1 to +0.
****Poison damage decreased from +1 to +0.
****Defense melting increased from 1% to 3%.
****Defense dropping increased from 1% to 3%.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.125.
****Firerate changed from <abbr title="-0.15">0.108 > 0.093</abbr> to 0.108.
****Flying detection added.
****Flying detection added.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +4 to +7.
****Damage increased from +4 to +7.
****Firerate changed from 0.117 to {{Tooltip|0.125 > 0.167|+0.042}}.
****Firerate changed from 0.093 to <abbr title="+0.35">0.108 > 0.143</abbr>.
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Level 2'''
****Poison damage decreased from +3 to +2.
***'''Level 3'''
****Poison damage increased from +0 to +1.
*'''3 April 2026''' - [[v1.88.0]]
**Gamepass taken offsale.
*'''22 May 2026''' - [[v1.91.0]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.125 to 0.12.
***'''Level 3'''
****Poison damage decreased from +1 to +0.
***'''Level 4'''
****Damage decreased from +7 to +4.
****Firerate changed from {{Tooltip|0.125 > 0.167|+0.042}} to 0.12.
****Poison damage increased from +6 to +7.
}}
}}


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