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{{TowerInfobox |
{{TowerInfobox |
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|title = Toxic Gunner |
|title = Toxic Gunner |
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|image |
|image = ToxicGunnerNewIcon.png |
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|image-dynamic = ToxicGunnerDynamic.png |
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|unlockcost = Triumph [[Trick or Threat Town]] |
|unlockcost = Triumph [[Trick or Threat Town]] |
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|basecost = {{Money|525}} |
|basecost = {{Money|525}} |
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|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison) |
|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison) |
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|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4) |
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4) |
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|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0. |
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.125<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick) |
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|baserange = [[File:Range_Icon.png|20px|Range]]10 |
|baserange = [[File:Range_Icon.png|20px|Range]]10 |
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|hidden_detection = N/A |
|hidden_detection = N/A |
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|flying_detection = {{Attr|Flying|Level 3+}} |
|flying_detection = {{Attr|Flying|Level 3+}} |
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|immune = None |
|immune = None |
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|footprint = 1.5 |
|footprint = Average (1.5) |
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|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies. |
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies. |
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|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}} |
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}} |
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==Description== |
==Description== |
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The '''Toxic Gunner''' is a ground tower that fires |
The '''Toxic Gunner''' is a ground tower that fires in bursts. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during [[The Final Act Event]]. |
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The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply |
The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply slowdown to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Void Reaver]] are immune to this, however they are not immune to its attacks. This slowdown also deals poison damage to the enemy which deals 1 damage every 1 seconds for 6 seconds (10 second at Level 4). It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]]. |
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This is considered an all- |
This is considered an all-round tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower. |
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The '''Toxic Gunner''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Flying|flying]] detection from Level 3. It has no placement limit. |
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==Upgrades== |
==Upgrades== |
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8 > 20 Burst [[File:Damage Icon.png|20px|Burst]] |
8 > 20 Burst [[File:Damage Icon.png|20px|Burst]] |
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+1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] |
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+Flying Detection {{Flying|Flying Detection}} |
+Flying Detection {{Flying|Flying Detection}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.125 > 0.167 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]] |
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+ |
+6 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]] |
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6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] |
6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]] |
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Sell Price changes to {{Money|6,341}}}} |
Sell Price changes to {{Money|6,341}}}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page. |
''To see all the previous statistics of this tower, see the [[/History|history]] page. |
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$DPS2GUN$ = Damage / Firerate |
$DPS2GUN$ = Damage / Firerate |
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$DPS2POISON$ = Poison Damage / Tick |
$DPS2POISON$ = Poison Damage / Tick |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$TED$ = Poison Damage * (Poison Time / Tick) |
$TED$ = Poison Damage * (Poison Time / Tick) |
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$COST$ = 525; 200; 800; 3500; 14000 |
$FNC-COST$ = 525; 200; 800; 3500; 14000 |
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$ |
$FNC-DETECTION$ = ; 0; 3 |
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$ |
$FNC-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear! |
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$ |
$FNC-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png |
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$FNC-ROFBUG$ = Firerate |
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$FSE-META$ = Exclusive; File:ToxicGunnerNewIcon.png |
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$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref> |
$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref> |
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$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> |
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref> |
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$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> |
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 1 || 1 || 4 || 0.1 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 1 || 1 || 4 || 0.1 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 1 || 3 || 8 || 0.1 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 4 || 4 || 20 || 0.1 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 11 || 10 || N/A || 0.135 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Phantom|Phantom}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|N/A |
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|{{Robux|499}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Phantom |
|[[Phantom Skincrate]] |
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|} |
|} |
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***The defense melting does not stack with the [[Jester]]'s defense melting. |
***The defense melting does not stack with the [[Jester]]'s defense melting. |
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*It is recommended to have one '''Toxic Gunner''' with targeting set to ''Random'' to slow down as many enemies as possible. |
*It is recommended to have one '''Toxic Gunner''' with targeting set to ''Random'' to slow down as many enemies as possible. |
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*Combined with the [[Freezer]], [[Jester |
*Combined with the [[Freezer]], [[Jester]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized. |
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**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized. |
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized. |
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***This works quite well when paired with [[Hacker]]'s slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies. |
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*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up. |
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up. |
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**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack. |
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack. |
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*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them. |
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them. |
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**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense. |
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense. |
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==Trivia== |
==Trivia== |
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****Max slowdown reduced from 50% to 10%. |
****Max slowdown reduced from 50% to 10%. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>. |
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**{{Bug}} Poison damage is now on all Levels instead of Level 2+. |
**{{Bug}} Poison damage is now on all Levels instead of Level 2+. |
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*'''21 May 2022''' - [[v1.2.3]] |
*'''21 May 2022''' - [[v1.2.3]] |
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***'''Level 3''' |
***'''Level 3''' |
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****Cost increased from {{Money|1,600}} to {{Money|3,000}}. |
****Cost increased from {{Money|1,600}} to {{Money|3,000}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>. |
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****Poison damage increased from +0 to +1. |
****Poison damage increased from +0 to +1. |
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****Burst increased from 3 > 6 to 6 > 10. |
****Burst increased from 3 > 6 to 6 > 10. |
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**'''Toxic Gunner''' gamepass taken offsale. |
**'''Toxic Gunner''' gamepass taken offsale. |
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*'''21 December 2023''' - [[v1.11.0]] |
*'''21 December 2023''' - [[v1.11.0]] |
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**New skin: {{ |
**New skin: {{Colour|Phantom|Phantom}} |
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**{{Bugfix}} Poison damage no longer resets the total damage counter. |
**{{Bugfix}} Poison damage no longer resets the total damage counter. |
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*'''23 May 2024''' - [[v1.23.0]] |
*'''23 May 2024''' - [[v1.23.0]] |
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***'''Level 3''' |
***'''Level 3''' |
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****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.008">0.125 > 0.117</abbr>. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Burst changed from 6 > 10 to 8 > 20. |
****Burst changed from 6 > 10 to 8 > 20. |
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***'''Level 3''' |
***'''Level 3''' |
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****Damage increased from +2 to +3. |
****Damage increased from +2 to +3. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to 0.125. |
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****Flying detection added. |
****Flying detection added. |
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***'''Level 4''' |
***'''Level 4''' |
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****Damage increased from +4 to +7. |
****Damage increased from +4 to +7. |
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****Firerate changed from 0.117 to |
****Firerate changed from 0.117 to <abbr title="+0.042">0.125 > 0.167</abbr>. |
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*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
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**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}. |
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}. |
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*'''3 April 2026''' - [[v1.88.0]] |
*'''3 April 2026''' - [[v1.88.0]] |
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**Gamepass taken offsale. |
**Gamepass taken offsale. |
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*'''22 May 2026''' - [[v1.91.0]] |
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**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}. |
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*'''5 June 2026''' - [[v2.0.0]] |
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**Firerate decreased due to the [[Firerate Bug]] being fixed. |
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**Statistical changes: |
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***'''Base''' |
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****Firerate decreased from 0.125 to 0.12. |
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***'''Level 3''' |
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****Poison damage decreased from +1 to +0. |
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***'''Level 4''' |
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****Damage decreased from +7 to +4. |
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****Firerate changed from {{Tooltip|0.125 > 0.167|+0.042}} to 0.12. |
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****Poison damage increased from +6 to +7. |
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}} |
}} |
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