Toxic Gunner: Difference between revisions

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{{Tabs}}
{{Improve|Outdated for recent rebalance}}
{{EventObtain|date=8th of May 2021|event=[[Halloween 2020 Event]]}}
{{For|[[Toxic]] or [[Super Toxic]]}}
{{TowerInfobox
|title1title = Toxic Gunner
|image1image-static = ToxicGIconToxicGunnerNewIcon.png
|image-dynamic = ToxicGunnerDynamic.png
|unlockcost = Triumph [[Trick or Threat Town]]
|basecost = {{Money|525}}
|basesellingprice = {{Money|175}}
|role = Offense
|type = Offensive<br>Support
|placement = Ground
|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.10812<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick)
|baserange = [[File:Range_Icon.png|20px|Range]]10
|hidden_detection = N/A
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A{{Attr|Flying|Level 3+}}
|immune = None
|footprint = Average (1.5)
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
}}
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
{{QuoteContainer|
{{QuoteBox|Shoot a burst of poison bullets that slow down enemies!|Inventory Description}}
Line 27 ⟶ 28:
 
==Description==
The '''Toxic Gunner''' is a ground [[Towers|tower]] that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought andback for {{Robux|550699}} during the Black[[Backyard FridayLegends 2023 saleEvent]].
 
The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply poison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Fallen King]] are immune to this, however they are not immune to its attacks. This poison also deals damage over time to the enemy which deals 1 damage every second for 6 seconds at Level 0, reaching 10 damage every second for 10 seconds at Level 4. It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].
 
This is considered an all-rounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower, paired with high damage towers like [[Ranger]] and [[Accelerator]].
The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply slowdown to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Void Reaver]] are immune to this, however they are not immune to its attacks. This slowdown also deals poison damage to the enemy which deals 1 damage every 1 seconds for 6 seconds (10 second at Level 4). It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].
 
The '''Toxic Gunner''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Flying|flying]] detection from Level 3. It has no placement limit.
This is considered an all-round tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense dropping allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower.
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Faster Reloading|Cost -= {{Money|200}}|Image = [[File:Soldier Upgrade 1 NewToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
 
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Poisonous Bullets|Cost -= {{Money|800}}|Image = [[File:Soldier Upgrade 2 NewToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
 
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
 
+12 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
 
10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]]
Line 48 ⟶ 51:
 
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Sinister Gear|Cost -= {{Money|3,000500}}|Image = [[File:Soldier Upgrade 4 NewToxicGunnerLevel3Icon.png|100px]]|Information = 0.108 > 0.093+3 FirerateDamage [[File:CooldownDamage Icon.png|20px|FirerateDamage]]
 
+2 Damage [[File:Damage Icon.png|20px|Damage]]
 
8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]
 
+Flying Detection {{Flying|Flying Detection}}
Drops 3% defense every tick {{Defense|Defense Dropping}}
 
Melts 3% defense every tick {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|1,508675}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Going Nuclear!|Cost -= {{Money|14,000}}|Image = [[File:Soldier Upgrade 5 NewToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
 
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 64 ⟶ 67:
0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
+67 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
 
6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]
Line 70 ⟶ 73:
20% > 30% Slowdown [[File:Slowness.png|20px|Slowdown]]
 
Sell Price changes to {{Money|6,175}}}}
 
Sell Price changes to {{Money|6,341}}}}
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Toxic Gunner|Firerate Bug]] page.''
 
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
''To see all the previous statistics of this tower, see the [[/History|history]] page.
<center>
 
{| class="wikitable" style="width:1350px; text-align: center;"
{{Neow|<nowiki>
! scope="col" style="padding: 5px;" |Level
<var>
! scope="col" style="padding: 5px;" |Total Price
$DPS$ = $DPSGUN$ + $DPSPOISON$
! scope="col" style="padding: 5px;" |Damage
$DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
! scope="col" style="padding: 5px;" |Poison Damage
$DPSPOISON$ = (Poison Damage / Tick)
! scope="col" style="padding: 5px;" |Burst Count
$DPS2$ = $DPS2GUN$ + $DPS2POISON$
! scope="col" style="padding: 5px;" |Firerate<ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$DPS2GUN$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Tick
$DPS2POISON$ = Poison Damage / Tick
! scope="col" style="padding: 5px;" |Cooldown
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Range
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Poison Time
!$TED$ scope= "col"style="padding: 5px;" |Total Elapsed Damage<ref>Total Elapsed Damage is calculated as Poison Damage ×* (Poison Time ÷/ Tick)</ref>
$COST$ = 525; 200; 800; 3500; 14000
! scope="col" style="padding: 5px;" |Slowdown
$FSE-DETECTION$ = ; 0; 3
! scope="col" style="padding: 5px;" |DPS<ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear!
! scope="col" style="padding: 5px;" |Cost Efficiency
$FSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png
$FSE-META$ = Exclusive; File:ToxicGunnerNewIcon.png
$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.12 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|525}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |4
| style="padding: 5px;" |0.108
| style="padding: 5px;" |1
| style="padding: 5px;" |1.2
| style="padding: 5px;" |10
| style="padding: 5px;" |6
| style="padding: 5px;" |6
| style="padding: 5px;" |10%
| style="padding: 5px;" |3.45<ref>2.45 Gun DPS + 1 Poison DPS</ref>
| style="padding: 5px;" |{{Money|152.17}}
|-
| 1 || $R$ || $R$ || 1 || 1 || 4 || 0.12 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|725}}
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |4
| style="padding: 5px;" |0.108
| style="padding: 5px;" |1
| style="padding: 5px;" |0.6
| style="padding: 5px;" |10
| style="padding: 5px;" |6
| style="padding: 5px;" |6
| style="padding: 5px;" |10%
| style="padding: 5px;" |4.88<ref>3.88 Gun DPS + 1 Poison DPS</ref>
| style="padding: 5px;" |{{Money|148.57}}
|-
| 2 || $R$ || $R$ || 1 || 3 || 8 || 0.12 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,525}}
| style="padding: 5px;" |1
| style="padding: 5px;" |4
| style="padding: 5px;" |8
| style="padding: 5px;" |0.108
| style="padding: 5px;" |1
| style="padding: 5px;" |0.6
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |24
| style="padding: 5px;" |20%
| style="padding: 5px;" |9.46<ref>5.46 Gun DPS + 4 Poison DPS</ref>
| style="padding: 5px;" |{{Money|161.21}}
|-
| 3 || $R$ || $R$ || 4 || 3 || 20 || 0.12 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,525}}
| style="padding: 5px;" |3
| style="padding: 5px;" |4
| style="padding: 5px;" |20
| style="padding: 5px;" |0.093
| style="padding: 5px;" |1
| style="padding: 5px;" |0.6
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |24
| style="padding: 5px;" |20%
| style="padding: 5px;" |28.39<ref>24.39 Gun DPS + 4 Poison DPS</ref>
| style="padding: 5px;" |{{Money|159.39}}
|-
| 4 || $R$ || $R$ || 8 || 10 || N/A || 0.12 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|18,525}}
| style="padding: 5px;" |7
| style="padding: 5px;" |10
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.093
| style="padding: 5px;" |1
| style="padding: 5px;" |0
| style="padding: 5px;" |18
| style="padding: 5px;" |10
| style="padding: 5px;" |100
| style="padding: 5px;" |30%
| style="padding: 5px;" |85.27<ref>75.27 Gun DPS + 10 Poison DPS</ref>
| style="padding: 5px;" |{{Money|217.25}}
|}
</center>
</div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:PhantomToxicGunnerSkin.PNG|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
| style="padding: 5px;" |{{ColourColor|Phantom|Phantom}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Legendary}}
|-
! style="padding: 5px;" |Daily Store Cost
|{{Robux|499}}
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
| style="padding: 5px;" |[[Phantom SkincrateCrate]]
|}
 
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**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
*The '''Toxic Gunner's''' defense droppingmelting can be useful against enemies with defense, such as the [[FallenGiantFallen Rusher]], as it can decrease it quite quickly while slowing the enemy down.
**When combined with other defense droppingmelting towers, like the [[Pyromancer]], it can remove all of the enemy's defense.
***The defense droppingmelting does not stack with the [[Jester]]'s defense droppingmelting.
*It is recommended to have at least 3one '''Toxic GunnersGunner''' with differenttargeting targetset settingsto ''Random'' to slow down as many enemies as possible.
*Combined with the [[Freezer]], [[Jester]], [[Slime Trooper]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**''First'' ensures that fast enemies that dash in front of all other enemies are slowed down.
**''Strongest'' ensures that the strongest enemy is instantly slowed down.
**''Closest'' can help with slowing down enemies in the middle of a huge horde.
**''Random'' can split the slowdown, defense dropping and poison damage effects into large groups.
*Combined with the [[Freezer]], [[Jester]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
***This works quite well when paired with [[Hacker]]'s slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.
 
 
==Trivia==
*The '''Toxic Gunner''' was supposed to be released during the [[Halloween 2020 Event]], but it was postponed to the [[Frost Invasion Event]] due to it being unfinished.
**The '''Toxic Gunner''' is the only event tower to be released after theits event has concluded, also being unobtainable immediately after it had released.
**As a result, if you had beaten the [[Halloween 2020 Event]] before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower.
*Due to a bug, this tower was able to slow down major bosses, like the [[Fallen King (Legacy)|Fallen King]] and [[Frost Spirit (Frost Invasion)|Frost Spirit]] prior to the 4th of July 2021.
*Because of the separate cooldown and firerate values of the '''Toxic Gunner''', the DPS of the tower varies over different periods of time.
*The '''Toxic Gunner''' uses the same upgrade icons as the [[Soldier]].
*Due to a bug, this tower was able to slow down major bosses, like the legacy [[Fallen King (Legacy)|Fallen King]] and [[Frost Spirit (Frost Invasion)|Frost Spirit]] prior to the 4th of July 2021.
*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The '''Toxic Gunner''' has had a defense droppingmelting statistic since it was added,; however, it was unused until the 24th of November 2023.
*The '''Toxic Gunner''' is the only tower that cannot detect ornor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
*The '''Toxic Gunner's''' redesign was suggested to BelowNatural by a [[User:Vortex2175|Tower Defense Simulator Wiki contributor]] as a practical joke at [[User:Gabonnie|another wiki contributor]].<ref>https://discord.com/channels/1362084781134708907/1362084782393004115/1451671831340777563</ref><ref>https://x.com/taotoru/status/2002738572898836957</ref>
 
==Update History==
Line 245 ⟶ 189:
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Slowdown no longer stacks.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.18 to 0.158175.
****Speed reduction per shot decreased from 10% to 2%.
****Max slowdown reduced from 50% to 10%.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.158175 > 0.108</abbr>125|-0.05}}.
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
*'''21 May 2022''' - [[v1.2.3]]
Line 262 ⟶ 206:
****Slowdown moved to Level 2.
***'''Level 2'''
****Speed reduction per shot increased from 2% to 4%.
****Max slowdown increased from 10% to 20%.
****Slowdown time decreased from ∞ to 2.
***'''Level 4'''
Line 279 ⟶ 221:
***'''Base'''
****Cost increased from {{Money|400}} to {{Money|675}}.
****Firerate decreased from 0.158175 to 0.12815.
****Burst increased from 3 to 6.
***'''Level 1'''
Line 288 ⟶ 230:
****Poison time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Now dropsmelts defense by 1% every tick.
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.158175 > 0.108</abbr>125|-0.05}} to <abbr title="-{{Tooltip|0.02">0.12815 > 0.108</abbr>125|-0.025}}.
****Poison damage increased from +0 to +1.
****Burst increased from 3 > 6 to 6 > 10.
Line 306 ⟶ 248:
**'''Toxic Gunner''' gamepass taken offsale.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{ColourColor|Phantom|Phantom}}
**{{Bugfix}} Poison damage no longer resets the total damage counter.
*'''1 April 2024''' - [[v1.17.2]]
**{{Bug}} Cannot drop defense of enemies from the [[Brain Rot]] modifier.
*'''23 May 2024''' - [[v1.23.0]]
**{{Bug}} Poison damage no longer generates cash in [[Molten Mode|Molten]] mode, [[Fallen Mode|Fallen]] mode and special maps.
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Regular damage is no longer boosted by damage[[Damage buffsBuff]]s.
*'''2 August 2024''' - [[v1.27.0]]
**{{Bugfix}} Regular damage is now boosted by damage[[Damage buffsBuff]]s.
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|675}} to {{Money|525}}.
****Firerate decreased from 0.15 to 0.125.
****Cooldown increased from 1 to 1.2.
****Burst decreased from 6 to 4.
****Poison added, moved from Level 0.
*****Tick increased from 0.5 to 1.
*****Damage decreased from 2 to 1.
*****Defense melting decreased from 3% to 0%.
***'''Level 1'''
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
***'''Level 2'''
****Cost increased from {{Money|750}} to {{Money|800}}.
****Range increased from +2 to +4.
****Burst changed from 6 to 4 > 8.
****Poison damage increased from 2 to +3.
****Slowdown changed from 10% to 10% > 20%.
***'''Level 3'''
****Damage increased from +1 to +2.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Range decreased from +2 to +0.
****Burst changed from 6 > 10 to 8 > 20.
****Poison damage decreased from +1 to +0.
****Defense melting increased from 1% to 3%.
***'''Level 4'''
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
****Damage increased from +2 to +4.
****Cooldown changed from 0.5 > 0 to 0.6 > 0.
****Poison damage increased from +2 to +6.
****Slowdown changed from 10% to 20% > 30%.
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
*'''20 December 2025''' - [[v1.83.0]]
**Tooltips changed.
**Statistical changes:
***'''Level 3'''
****Damage increased from +2 to +3.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.125.
****Flying detection added.
***'''Level 4'''
****Damage increased from +4 to +7.
****Firerate changed from 0.117 to {{Tooltip|0.125 > 0.167|+0.042}}.
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Level 2'''
****Poison damage decreased from +3 to +2.
***'''Level 3'''
****Poison damage increased from +0 to +1.
*'''3 April 2026''' - [[v1.88.0]]
**Gamepass taken offsale.
*'''22 May 2026''' - [[v1.91.0]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.125 to 0.12.
***'''Level 3'''
****Poison damage decreased from +1 to +0.
***'''Level 4'''
****Damage decreased from +7 to +4.
****Firerate changed from {{Tooltip|0.125 > 0.167|+0.042}} to 0.12.
****Poison damage increased from +6 to +7.
}}
 
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{{TowerNavBox}}
[[Category:Ground]]
[[Category:Support]]