Toxic Gunner: Difference between revisions

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{{TowerInfobox
|title = Toxic Gunner
|image-static = ToxicGunnerNewIcon.png
|image-dynamic = ToxicGunnerDynamic.png
|unlockcost = Triumph [[Trick or Threat Town]]
|basecost = {{Money|525}}
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|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.12512<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick)
|baserange = [[File:Range_Icon.png|20px|Range]]10
|hidden_detection = N/A
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|flying_detection = {{Attr|Flying|Level 3+}}
|immune = None
|footprint = Average (1.5)
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
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==Description==
The '''Toxic Gunner''' is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during the [[The FinalBackyard ActLegends Event]].
 
The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply slowdownpoison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[VoidFallen ReaverKing]] are immune to this, however they are not immune to its attacks. This slowdownpoison also deals poison damage over time to the enemy which deals 1 damage every 1 secondssecond for 6 seconds (at Level 0, reaching 10 damage every second for 10 seconds at Level 4). It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].
 
This is considered an all-roundrounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense droppingmelting allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower, paired with high damage towers like [[Ranger]] and [[Accelerator]].
 
The '''Toxic Gunner''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Flying|flying]] detection from Level 3. It has no placement limit.
 
==Upgrades==
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8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]
 
+1 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
 
+Flying Detection {{Flying|Flying Detection}}
 
DropsMelts 3% defense every tick {{Defense|Defense DroppingMelting}}
 
 
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{{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
 
+74 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.125 > 0.167 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
+67 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
 
6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]
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Sell Price changes to {{Money|6,341}}}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Toxic Gunner|Firerate Bug]] page.''
 
{{Neow|<nowiki>
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$DPS2GUN$ = Damage / Firerate
$DPS2POISON$ = Poison Damage / Tick
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$TED$ = Poison Damage * (Poison Time / Tick)
$FNC-COST$ = 525; 200; 800; 3500; 14000
$FNCFSE-DETECTION$ = ; 0; 3
$FNCFSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear!
$FNCFSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png
$FSE-META$ = Exclusive; File:ToxicGunnerNewIcon.png
$FNC-ROFBUG$ = Firerate
$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense DroppingMelting !! Max Defense DroppingMelting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.112 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 1 || 4 || 0.112 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1 || 3 || 8 || 0.112 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 4 || 43 || 20 || 0.112 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 118 || 10 || N/A || 0.13512 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}}
|}
</div>
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|-
!Skin
|{{ColourColor|Phantom|Phantom}}
|-
!Rarity
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
|{{Robux|499}}
|N/A
|-
!Obtained From
|[[Phantom SkincrateCrate]]
|}
 
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**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
*The '''Toxic Gunner's''' defense droppingmelting can be useful against enemies with defense, such as the [[Fallen Rusher]], as it can decrease it quite quickly while slowing the enemy down.
**When combined with other defense droppingmelting towers, like the [[Pyromancer]], it can remove all of the enemy's defense.
***The defense droppingmelting does not stack with the [[Jester]]'s defense droppingmelting.
*It is recommended to have at least 3one '''Toxic GunnersGunner''' with differenttargeting targetset settingsto ''Random'' to slow down as many enemies as possible.
*Combined with the [[Freezer]], [[Jester]], [[Slime Trooper]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**''First'' ensures that fast enemies that dash in front of all other enemies are slowed down.
**''Strongest'' ensures that the strongest enemy is instantly slowed down.
**''Closest'' can help with slowing down enemies in the middle of a huge horde.
**''Random'' can split the slowdown, defense dropping and poison damage effects into large groups. This is recommended for the first placed '''Toxic Gunner'''.
*Combined with the [[Freezer]], [[Jester]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
***This works quite well when paired with [[Hacker]]'s slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.
 
 
==Trivia==
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*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The '''Toxic Gunner''' has had a defense droppingmelting statistic since it was added; however, it was unused until the 24th of November 2023.
*The '''Toxic Gunner''' is the only tower that cannot detect nor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
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****Max slowdown reduced from 50% to 10%.
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.18 > 0.13</abbr> to <abbr title="|-0.05">}} to {{Tooltip|0.175 > 0.125</abbr>|-0.05}}.
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
*'''21 May 2022''' - [[v1.2.3]]
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****Poison time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Now dropsmelts defense by 1% every tick.
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.175 > 0.125</abbr>|-0.05}} to <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}}.
****Poison damage increased from +0 to +1.
****Burst increased from 3 > 6 to 6 > 10.
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**'''Toxic Gunner''' gamepass taken offsale.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{ColourColor|Phantom|Phantom}}
**{{Bugfix}} Poison damage no longer resets the total damage counter.
*'''23 May 2024''' - [[v1.23.0]]
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*****Tick increased from 0.5 to 1.
*****Damage decreased from 2 to 1.
*****Defense droppingmelting decreased from 3% to 0%.
***'''Level 1'''
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
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***'''Level 3'''
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.15 > 0.125</abbr>|-0.025}} to <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}}.
****Range decreased from +2 to +0.
****Burst changed from 6 > 10 to 8 > 20.
****Poison damage decreased from +1 to +0.
****Defense droppingmelting increased from 1% to 3%.
***'''Level 4'''
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
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***'''Level 3'''
****Damage increased from +2 to +3.
****Firerate changed from <abbr title="-0.008">{{Tooltip|0.125 > 0.117</abbr>|-0.008}} to 0.125.
****Flying detection added.
***'''Level 4'''
****Damage increased from +4 to +7.
****Firerate changed from 0.117 to <abbr title="+0.42">{{Tooltip|0.125 > 0.167</abbr>|+0.042}}.
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
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***'''Level 3'''
****Poison damage increased from +0 to +1.
*'''3 April 2026''' - [[v1.88.0]]
**Gamepass taken offsale.
*'''22 May 2026''' - [[v1.91.0]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.125 to 0.12.
***'''Level 3'''
****Poison damage decreased from +1 to +0.
***'''Level 4'''
****Damage decreased from +7 to +4.
****Firerate changed from {{Tooltip|0.125 > 0.167|+0.042}} to 0.12.
****Poison damage increased from +6 to +7.
}}