Toxic Gunner: Difference between revisions
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{{TowerInfobox
|title = Toxic Gunner
|image-static = ToxicGunnerNewIcon.png
|image-dynamic = ToxicGunnerDynamic.png
|unlockcost = Triumph [[Trick or Threat Town]]
|basecost = {{Money|525}}
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|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.
|baserange = [[File:Range_Icon.png|20px|Range]]10
|hidden_detection = N/A
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|flying_detection = {{Attr|Flying|Level 3+}}
|immune = None
|footprint =
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
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==Description==
The '''Toxic Gunner''' is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during the [[
The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply
This is considered an all-
The '''Toxic Gunner''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Flying|flying]] detection from Level 3. It has no placement limit.
==Upgrades==
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8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]
+Flying Detection {{Flying|Flying Detection}}
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{{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
+
0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
+
6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]
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Sell Price changes to {{Money|6,341}}}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{Neow|<nowiki>
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$DPS2GUN$ = Damage / Firerate
$DPS2POISON$ = Poison Damage / Tick
$CE$ = Total
$TP$ = $FNC-
$TED$ = Poison Damage * (Poison Time / Tick)
$
$
$
$
$FSE-META$ = Exclusive; File:ToxicGunnerNewIcon.png
$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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|-
!Skin
|{{
|-
!Rarity
|{{
|-
!Daily Store Cost
|{{Robux|499}}
|-
!Obtained From
|[[Phantom
|}
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**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
*The '''Toxic Gunner's''' defense
**When combined with other defense
***The defense
*It is recommended to have
*Combined with the [[Freezer]], [[Jester]], [[Slime Trooper]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.▼
▲*Combined with the [[Freezer]], [[Jester]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
***This works quite well when paired with [[Hacker]]'s slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.
==Trivia==
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*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The '''Toxic Gunner''' has had a defense
*The '''Toxic Gunner''' is the only tower that cannot detect nor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
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****Max slowdown reduced from 50% to 10%.
***'''Level 3'''
****Firerate changed from
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
*'''21 May 2022''' - [[v1.2.3]]
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****Poison time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Now
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Firerate changed from
****Poison damage increased from +0 to +1.
****Burst increased from 3 > 6 to 6 > 10.
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**'''Toxic Gunner''' gamepass taken offsale.
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{
**{{Bugfix}} Poison damage no longer resets the total damage counter.
*'''23 May 2024''' - [[v1.23.0]]
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*****Tick increased from 0.5 to 1.
*****Damage decreased from 2 to 1.
*****Defense
***'''Level 1'''
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
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***'''Level 3'''
****Damage increased from +1 to +2.
****Firerate changed from
****Range decreased from +2 to +0.
****Burst changed from 6 > 10 to 8 > 20.
****Poison damage decreased from +1 to +0.
****Defense
***'''Level 4'''
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
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***'''Level 3'''
****Damage increased from +2 to +3.
****Firerate changed from
****Flying detection added.
***'''Level 4'''
****Damage increased from +4 to +7.
****Firerate changed from 0.117 to
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
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***'''Level 3'''
****Poison damage increased from +0 to +1.
*'''3 April 2026''' - [[v1.88.0]]
**Gamepass taken offsale.
*'''22 May 2026''' - [[v1.91.0]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.125 to 0.12.
***'''Level 3'''
****Poison damage decreased from +1 to +0.
***'''Level 4'''
****Damage decreased from +7 to +4.
****Firerate changed from {{Tooltip|0.125 > 0.167|+0.042}} to 0.12.
****Poison damage increased from +6 to +7.
}}
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