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Trapper
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==Description== The '''Trapper''' is an intermediate [[Towers|tower]] that can be bought for {{Coins|3,000}}. It places down various traps on the ground, which when they come in contact with an enemy, the traps damage it in various ways or apply debuffs to them. All traps can damage [[Hidden (Attribute)|Hidden]] enemies, damage [[Lead (Attribute)|Lead]] enemies and bypass defense. When there are no enemies in range, the '''Trapper''' will lay its traps randomly, but if there is an enemy within range the '''Trapper''' will target it by laying its traps directly at the enemy. It takes it 0.5 seconds to throw a trap, with the thrown traps having a velocity of 15. The only exception is when it is set to ''Random''. Although a random enemy will still be highlighted when the '''Trapper''' is selected, the '''Trapper''' will lay its traps randomly and not at the highlighted enemy. There is a 10 second cooldown before a trap can be changed again. There are three types of traps that the '''Trapper''' can place down. The first is the spike trap, which is available from Level 0. Spike traps have a set amount of health, which when decreased to zero will make them disappear. This trap can hit as many enemies as long as it still has health. This trap can also deal more damage than its health, as the damage it deals is separate from its health. For example, if a spike trap has 1 health out of 60 left, an enemy that steps on it will receive the full 25 damage, if its health is at least 25. Spike traps get smaller as their health gets lower. The second type is the landmine, which is unlocked at Level 2. When an enemy steps on it, it will quickly explode, dealing splash damage to all enemies caught in its explosion and applying burn. The third and last trap is the bear trap, which is unlocked at Level 4. This trap, unlike the two previous traps, only deals damage to a single enemy. However, it deals higher damage than the other two traps and additionally stuns the enemy it hits for 3 seconds. Each trap has a lifespan before disappearing. This lifespan will reset once it is used, however, as all of them except spike trap disappear on a single hit, this has little use for most of the traps. The '''Trapper''' is considered an all-rounder tower as its cheap cost allows it to be used in the early game, while later on its upgraded traps deal immense damage to crowds and have great supporting utility. The '''Trapper''' has a placement limit of seven per player.
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