Turret/History: Difference between revisions
Content deleted Content added
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
||
| (16 intermediate revisions by 3 users not shown) | |||
Line 1:
{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|7,750}}
|Footprint = 2
|Sell Price = {{Money|2,583}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+22 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+11 Damage [[File:Damage Icon.png|20px|Damage]]
0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|26,416}}}}
}}
==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Story Mode Missions 5-8 Update (7 August 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|7,750}}
|Footprint = 2
|Sell Price = {{Money|2,583}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]20
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]19
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+22 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+14 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|26,416}}}}
}}
==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 62 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Saboteur Update (22 April 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|8,750}}
|Footprint = 2
|Sell Price = {{Money|2,916}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]24
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.425
|Hidden = {{Hidden|Hidden Detection}}Level 0+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Lead|Lead Detection}}Level 1+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]3
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint = 2
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.375
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|PVP Fly = N/A
}}
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
0.425 > 0.283 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
0.283 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|13,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+25 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
+13 Damage [[File:Damage Icon.png|20px|Damage]]
0.183 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|46,333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
+Lead Detection {{Lead|Lead Detection}}
Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.325 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|5,583}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+17 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|12,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+23 Damage [[File:Damage Icon.png|20px|Damage]]
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|26,416}}}}
}}
==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8750; 2750; 7500; 20000; 35000; 65000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 0; 1;
$FSE-PVP-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 24 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 0.4 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.26 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Saboteur Update (22 April 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
Line 13 ⟶ 509:
|Role = Offense
|Cost = {{Money|8,250}}
|Footprint =
|Sell Price = {{Money|2,750}}
|Placement Type = Ground
Line 25 ⟶ 521:
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
Line 112 ⟶ 608:
}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8250; 3250; 7500; 20000; 35000; 75000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 78 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 177 ⟶ 644:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 243 ⟶ 669:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
Line 250 ⟶ 676:
|Role = Offense
|Cost = {{Money|8,250}}
|Footprint =
|Sell Price = {{Money|2,750}}
|Placement Type = Ground
Line 262 ⟶ 688:
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
Line 349 ⟶ 775:
}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 8250; 3250; 7500; 20000; 35000; 85000
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 30 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 40 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 87 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 414 ⟶ 811:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 480 ⟶ 836:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
Line 487 ⟶ 843:
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
Line 499 ⟶ 855:
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
Line 516 ⟶ 872:
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 530 ⟶ 886:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 548 ⟶ 904:
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 562 ⟶ 918:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 576 ⟶ 932:
+23 Damage [[File:Damage Icon.png|20px|Damage]]
0.
Line 582 ⟶ 938:
}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 75 || 0.15 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 647 ⟶ 974:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
Line 713 ⟶ 999:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:TurretIcon.png|100px]]
Line 720 ⟶ 1,006:
|Role = Offense
|Cost = {{Money|5,000}}
|Footprint =
|Sell Price = {{Money|1,666}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
Line 732 ⟶ 1,018:
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
Line 749 ⟶ 1,035:
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,250}}|Image = [[File:Radar.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 763 ⟶ 1,049:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|15,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 781 ⟶ 1,067:
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 795 ⟶ 1,081:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 809 ⟶ 1,095:
+23 Damage [[File:Damage Icon.png|20px|Damage]]
0.
Line 815 ⟶ 1,101:
}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 5000; 1250; 7250; 15000; 30000; 52500
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 40 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 75 || 0.15 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 880 ⟶ 1,137:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Revive & Reload Update (20 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{PVPBaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
Line 954 ⟶ 1,169:
|Role = Offense
|Cost = {{Money|6,000}}
|Footprint =
|Sell Price = {{Money|2,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
Line 966 ⟶ 1,181:
|Fly = N/A
|PVP Cost = {{Money|4,000}}
|PVP Footprint =
|PVP Sell Price = {{Money|1,333}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]10
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]16.5
Line 995 ⟶ 1,210:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|12,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 1,009 ⟶ 1,224:
+23 Damage [[File:Damage Icon.png|20px|Damage]]
0.
Line 1,015 ⟶ 1,230:
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,029 ⟶ 1,244:
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 1,043 ⟶ 1,258:
+23 Damage [[File:Damage Icon.png|20px|Damage]]
0.
Line 1,049 ⟶ 1,264:
}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 1,114 ⟶ 1,300:
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
Line 1,188 ⟶ 1,332:
|Role = Offense
|Cost = {{Money|6,000}}
|Footprint =
|Sell Price = {{Money|2,000}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]15
Line 1,221 ⟶ 1,365:
+2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 1,239 ⟶ 1,383:
+23 Damage [[File:Damage Icon.png|20px|Damage]]
0.
Sell Price changes to {{Money|35,166}}}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 6000; 1000; 4250; 12000; 26000; 56250
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.3 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 10 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 0.3 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 0.15 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 32 || 0.15 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 55 || 0.12 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''7 April 2023 – Fallen Foes Update (2 August 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
Line 1,320 ⟶ 1,434:
|Role = Offense
|Cost = {{Money|4,000}}
|Footprint =
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]8
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]16
Line 1,345 ⟶ 1,459:
+12 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+Lead Detection {{Lead|Lead Detection}}
Line 1,355 ⟶ 1,469:
+2 Range [[File:Range Icon.png|20px|Range]]
0.
Line 1,361 ⟶ 1,475:
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
0.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 1,375 ⟶ 1,489:
+7 Damage [[File:Damage Icon.png|20px|Damage]]
0.
Sell Price changes to {{Money|19,416}}}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 4000; 500; 2000; 7250; 12500; 32000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 0.55 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 0.55 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 20 || 0.7 || 20 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.35 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 28 || 0.3 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 35 || 0.175 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,448 ⟶ 1,533:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
Line 1,459 ⟶ 1,544:
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
Line 1,485 ⟶ 1,570:
+2 Range [[File:Range Icon.png|20px|Range]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,495 ⟶ 1,580:
+3 Range [[File:Range Icon.png|20px|Range]]
0.
Line 1,508 ⟶ 1,593:
Sell Price changes to {{Money|14,666}}}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,576 ⟶ 1,632:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
Line 1,635 ⟶ 1,691:
Sell Price changes to {{Money|14,666}}}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2020$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''13 January 2020 – Overhaul Update (29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Fly = N/A
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+7 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+12 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|14,666}}}}
==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
|Level Unlock = {{Level|50}}
|Cost = {{Money|4,000}}
|Footprint = Large
|Sell Price = {{Money|1,333}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]6
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]16
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|500}}|Image = [[File:Radar.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,000}}|Image = [[File:Sentry1.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+7 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|5,000}}|Image = [[File:Turret3.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
0.55 > 0.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|12,500}}|Image = [[File:Turret4.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]
0.425 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|8,000}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Double Barrel Minigun|Cost = {{Money|20,000}}|Image = [[File:Turret5.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+12 Damage [[File:Damage Icon.png|20px|Damage]]
Sell Price changes to {{Money|14,666}}}}
==Statistics==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,700 ⟶ 1,923:
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) –
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultTurretIcon.png|100px]]
Line 1,762 ⟶ 1,985:
Sell Price changes to {{Money|14,666}}}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 19 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 26 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,830 ⟶ 2,024:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:Turret1.png|100px]]
Line 1,887 ⟶ 2,081:
Sell Price changes to {{Money|12,250}}}}
==
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$FNC-ROFBUG-2019$ = Firerate
$COST$ = 4000; 500; 2000; 5000; 12500; 20000
$FSE-DETECTION$ = 1; 2;
$FSE-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; Double Barrel Minigun
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 0.5 || 10 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 0.5 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 13 || 0.5 || 13 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 13 || 0.375 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.2 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 25 || 0.2 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||