User blog:Swordf09/Summer Event 2025: Difference between revisions

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In total, it would have taken 8750 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|4875}} to complete the Summer Event Season Pass
 
*Rank 1 - 100 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|50}} - [[Premium SkincrateCrate]]
*Rank 2 - 175 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|75}} - <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Diver</span> [[Scout]]
*Rank 3 - 200 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|110}} - <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Holding Sand</span> Emote
*Rank 4 - 300 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|150}} - <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Sharpshooter</span> [[Sniper]]
*Rank 5 - 450 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|200}} - 150 Gems
*Rank 6 - 500 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|265}} - [[Deluxe SkincrateCrate]]
*Rank 7 - 550 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|300}} - <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Diver</span> [[Minigunner]]
*Rank 8 - 600 <span style="background:linear-gradient(90deg,gray,red,grey,red,grey,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shark Teeth</span> or {{Robux|325}} - 750 Coins
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HP:15
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Average
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HP:10
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Fast
Line 96 ⟶ 92:
 
HP:50
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Below Average
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HP:30
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Fast
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HP:350
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Slow
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Description:The Stone is the sixth enemy to appear on the<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 1</span> of the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. This enemy is lead and walks at a slow pace
 
HP:10010
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Slow
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HP:1,000
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Very Slow
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Appearance:It looks the same as Anchorman but it wields a Beretta M9
 
Abilities:Gunshot-It shoots it's gun to random 3 towers, sutnning them for 20 seconds
Abilities:
 
Gunshot-It shoots it's gun to random 3 towers, sutnning them for 20 seconds
 
===Blocker===
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HP:500+2,000 Shield HP
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Slow(With Shield),Above Average(Without Shield)
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HP:10,000(Easy),25,000(Normal),60,000(Hard),100,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Slightly Slow
Line 216 ⟶ 196:
 
HP:250
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 1</span>
 
Speed:Slightly Fast
Line 223 ⟶ 201:
Immunities:Poison,Energy
 
Wave Appearance:N/A
 
Appearance:It's body is complete black, There will be glitchy aura on its body and colors ranging from blue,red,pink,green and white.
Wave Appearance:Wave 14(<span style="background:linear-gradient(90deg,gold,grey,black,black,grey,gold); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Cruiseship</span>)
 
Appearance:It's body is complete black, There will be particles on it's body that resymbolize corruption ranging from blue,red,pink,green and white.
 
==Chapter 2==
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HP:35
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Average
Line 248 ⟶ 223:
 
HP:50
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Slow
Line 263 ⟶ 236:
 
HP:200
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Below Average
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HP:50
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Very Fast
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HP:1,500(Easy),3,000(Normal),6,000(Hard),12,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Slow
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HP:60(Easy and Normal),80(Hard and Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Below Average
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HP:3,000(Easy),6,000(Normal),12,000(Hard)24,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Slow
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===<span style="background:linear-gradient(90deg,gold,blue,red,gold,red,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Leviathan</span>===
Description:The Leviathan is the first Boss in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 2</span> of the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It moves very slow yet having abnormal amount of HP.
 
The Leviathan is the first Boss in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 2</span> of the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It moves very slow yet having abnormal amount of HP.
 
HP:100,000(Easy),200,000(Normal),325,000(Hard),450,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Very Slow
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HP:6,000(Easy),12,000(Normal),24,000(Hard),36,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Slightly Slow
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HP:8,000
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Average
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HP:12,000(Easy),24,000(Normal),36,000(Hard),48,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Slightly Slow
Line 433 ⟶ 387:
 
HP:225,000(Easy),450,000(Normal),800,000(Hard),1,500,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Extremely Slow
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Wave Appearance:Wave 20(<span style="background:linear-gradient(90deg,green,lime,black,black,lime,gold); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Mangrove Swamp</span>)
 
Appearance:It looks the same as the "Behemoth" from "Hungry Shark Evolution", it also have the same size as Void Reaver (Legacy).
 
Abilities:Dark Gaze-on half HP, Behemoth's eyes,body and fins will glow with purple energy, permanently stunning towers in a 7.5 studs range until Behemoth is too far away.
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HP:3,500(Easy and Normal),5,800(Hard and Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 2</span>
 
Speed:Below Average(Easy and Normal),Average(Hard and Insane)
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Immunities:Poison
 
Wave Appearance:N/A
Wave Appearance:Wave 20(<span style="background:linear-gradient(90deg,green,lime,black,black,lime,gold); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Mangrove Swamp</span>)
 
Appearance:It looks the same as Behemoth except it has the same size as normal boss, and transparent purple
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HP:30(Easy and Normal),45(Hard),65(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Average
Line 487 ⟶ 435:
 
HP:40(Easy and Normal),60(Hard),80(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Above Average
Line 502 ⟶ 448:
 
HP:40(Easy and Normal),60(Hard),80(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Below Average
Line 517 ⟶ 461:
 
HP:35(Easy and Normal),55(Hard),75(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Fast(Easy and Normal),Slightly fast(Hard and Extreme)
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HP:300(Easy and Normal),600(Hard and Extreme)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Below Average
Line 549 ⟶ 489:
 
HP:65(Easy),90(Normal),125(Hard),160(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Average
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HP:60(Easy),85(Normal),115(Hard),145(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Slightly Fast(Easy and Normal),Very Fast(Hard and Insane)
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HP:70(Easy),100(Normal),130(Hard)170(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Average
Line 594 ⟶ 528:
 
HP:350(Easy),470(Normal),625(hard),800(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Slow
Line 611 ⟶ 543:
 
HP:100(Easy),150(Normal),210(Hard),300(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Below Average
Line 626 ⟶ 556:
 
HP:150(Easy),300(Normal),400(Hard),670(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Below Average
Line 641 ⟶ 569:
 
HP:80(Easy),120(Normal),200(Hard),280(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Very Fast
Line 656 ⟶ 582:
 
HP:350(Easy),470(Normal),625(Hard),800(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Above Average,Slightly Fast(Speed Up Ability)
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HP:300(Easy),450(Normal),650(Hard),800(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Below Average
Line 688 ⟶ 610:
 
HP:250(Easy),400(Normal),550(Hard),700(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Average
Line 703 ⟶ 623:
 
HP:200(Easy),350(Normal),500(Hard),650(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Above Average
Line 718 ⟶ 636:
 
HP:600(Easy),900(Normal),1,200(Hard),1,500(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Below Average(Easy and Normal),Above Average(Hard and Insane)
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HP:450(Easy),750(Normal),1,000(Hard),1,300(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Below Average
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HP:600(Easy),900(Normal),1,200(Hard),1,500(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Slow
Line 765 ⟶ 677:
 
HP:425(Easy),725(Normal),975(Hard),1,275(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Slightly Fast
Line 776 ⟶ 686:
Appearance:It looks the same as "Great White Shark" from "Hungry Shark World", it also has the same size as [[Giant Boss]].
 
===<font color="Red">The Frenzy</font>===
Description:The Frenzy is the fifth boss in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It has high HP and has the ability to stun towers in all directions.
 
HP:2,500(Easy),3,000(Normal),4,000(Hard),5,000(Insane)
 
Mode Appearance:<span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event Chapter 3</span>
 
Speed:Average
Line 792 ⟶ 700:
 
Abilities:Angle Bite-The shoal of 9 sharks will bite on each direction and will return to original form, stunning towers for 20 seconds in a 12 studs circle range except for flying towers like [[Ace Pilot]] and [[Pursuit]]. It will apply debuff to towers that recently wear off the buffs just like Drago, the debuffs reduces the tower's attack speed and damage by 20%. The debuff will last for 1-2 waves and doesn't stack.
 
===<span style="background:linear-gradient(90deg,yellow,black,brown,white,yellow,black); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Megalodon</span>===
Description:The Megalodon is the 6th Boss encountered in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:3,000(Easy),4,500(Normal),6,000(Hard),7,500(Insane)
 
Speed:Below Average
 
Immunities:Energy,freeze
 
Wave Appearance:Wave 27(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Megalodon" from "Hungry Shark World", it has the same size as [[Grave Digger]].
 
===<span style="background:linear-gradient(90deg,green,red,pink,red,green); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Big Momma</span>===
Description:Big Momma is a tanky enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. it has high defense and is has many immunities.
 
HP:4,500(Easy),7,000(Normal),10,000(Hard),15,000(Insane)
 
Speed:Slow
 
Immunities:75% Defense,Energy,Freeze,Burn
 
Wave Appearance:Wave 27(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Big Momma" from "Hungry Shark World", it has the same size as [[Grave Digger]].
 
===<span style="background:linear-gradient(90deg,black,gray,white,gray,black); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Killer Whale</span>===
Description:The Killer Whale is a fast and tanky enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It also has the ability to jump high and stun cliff and flying towers.
 
HP:2,000(Easy),3,500(Normal),5,000(Hard),6,000(Insane)
 
Speed:Above Average(Easy and Normal),Fast(Hard and Insane)
 
Immunities:Freeze
 
Wave Appearance:Wave 28(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Killer Whale" from "Hungry Shark World", it has the same size as [[Grave Digger]].
 
Abilities:Leaping Bite-The Killer Whale will leap and bite cliff and flying towers, stunning them for 15 seconds.
 
===<span style="background:linear-gradient(90deg,orange,lime,gray,orange,lime); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Atomic Shark</span>===
Description:The Atomic Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. With the ability called "Toxic Charge", the Atomic Shark can run faster depending on hp and leaves acidic puddle upon death.
 
HP:2,000(Easy),3,500(Normal),5,000(Hard),6,000(Insane)
 
Speed:Average(100% HP),Above Average(75% HP),Fast(50% HP),Slightly Fast(25% HP)
 
Immunities:Poison,Freeze
 
Wave Appearance:Wave 28(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Atomic Shark" from "Hungry Shark World". It has the same size as [[Fallen Guardian]].
 
Abilities:Atomic Charge-The less HP the Atomic Shark has, the faster it gets.
 
Acid Bath-Like [[Toxic]], it makes an acidic puddle upon death, which heals related enemies by 100 HP per second and damage units by 100 HP per second that walks in it.
 
===<span style="background:linear-gradient(90deg,cyan,gray,black,pink,cyan); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Zombie Shark</span>===
Description:The Zombie Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It has better stats and also can turn killed units into random enemies outside of the Event.
 
HP:4,000(Easy),5,500(Normal),7,000(Hard),9,000(Insane)
 
Speed:Below Average
 
immunities:Poison
 
Wave Appearance:Wave 29(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Zombie Shark" from "Hungry Shark World". It has the same size as [[Grave Digger]].
 
Abilities:Zombification-Every time Zombie Shark killed a unit, the killed unit will turn into random enemy outside of the event except for bosses like [[Fallen King]], [[Molten Boss]], or enemies that are having more hp than Zombie Shark.
 
Explode-On death, Zombie Shark will explode that stuns towers for 5 seconds(Easy and Normal), 10 seconds(Hard and Insane) in a 15 stud range.
 
===<span style="background:linear-gradient(90deg,crimson,cyan,gray,pink,cyan); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Buzz</span>===
Description:Buzz is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It has an ability to stun towers with its buzzsaw as teeth and can kill units without getting collision damage.
 
HP:5,000(Easy),7,000(Normal),10,000(Hard),14,000(Insane)
 
Speed:Below Average
 
Immunities:Energy,Freeze,Collision
 
Wave Appearance:Wave 29(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Buzz" from "Hungry Shark World", it also have the same size as [[Grave Digger]].
 
Abilities:Buzzsaw-Buzz will bite a random tower, stunning them for 20 seconds, if Buzz will bite [[Ace Pilot]] and [[Pursuit]], the tower is instantly killed.
 
===<span style="background:linear-gradient(90deg,navy,cyan,blue,navy,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Mr Snappy</span>===
Description:Mr Snappy is a fast enemy that has the ability to Lunge to stun towers and stun towers from behind with Tail Whip.
 
HP:4,000(Easy),5,500(Normal),7,000(Hard),9,000(Insane)
 
Speed:Fast,Slightly Fast(5 seconds after using "Lunge" ability)
 
Immunities:Energy,Freeze
 
Wave Appearance:Wave 29(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Mr Snappy" from "Hungry Shark World", it also have the same size as [[Grave Digger]].
 
Abilities:Lunge-Mr Snappy will lunge 15 studs forward in random direction, stunning towers hit for 5-10 seconds. It also gives Mr Snappy an extra speed.
 
Tail Whip-Mr Snappy will perform this ability after using the "Lunge" ability that stuns towers for 10 seconds from behind in the same range as the previous ability.
 
===<span style="background:linear-gradient(90deg,gray,yellow,white,purple,red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Robo Shark</span>===
Description:The Robo Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It has the ability to shoot mines from it's mouth and can glide in the air with extendable fins.
 
HP:4,500(Easy),7,000(Normal),10,000(Hard),15,000(Insane)
 
Speed:Slow,Below Average(Extendable Fins ability)
 
Immunities:25% Defense,Poison,Fly(Extendable Fins ability)
 
Weakness:Explosion damage(2.5X damage)
 
Wave Appearance:Wave 30(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Robo Shark" from "Hungry Shark World", it also has the same size as [[Grave Digger]].
 
Abilities:Mines-Robo Shark will fire 2 types of mines(Normal Mines and Mega Mines), Robo Shark has 20% chance of firing Mega mines. The Normal Mines stuns towers for 5 seconds in a 10 studs range and the Mega Mines stuns towers for 12 seconds in a 15 studs range. Normal Mines deal 100 damage to units while the Mega Mine deal 400 damage.
 
Extendable Fins-Upon reaching half HP, Robo Shark will jump in the air and extend the fins to glide, the ability last for 5 seconds.
 
===<span style="background:linear-gradient(90deg,purple,white,blue,white,violet); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Dark Magic Shark</span>===
Description:The Dark Magic Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It has the ability to shoot laser out of it's eyes that stuns towers and kills units.
 
HP:3,000(Easy),4,500(Normal),6,000(Hard),7,500(Insane)
 
Speed:Above Average(Easy and Normal),Fast(Hard and Insane)
 
Immunities:Poison,Burn,Freeze
 
Wave Appearance:Wave 30(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Dark Magic Shark" from "Hungry Shark World", it also has the same size as [[Fallen Guardian]].
 
Abilities:Laser Beam-Dark Magic Shark will shoot purple-white beam from it's eyes, stunning towers for 3-5 seconds and deals 60 damage to units per tick. the ability last for 3 seconds.
 
===<span style="background:linear-gradient(90deg,Brown,White,Pink,Red,Yellow); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Ancient Megalodon</span>===
Description:The Ancient Megalodon is a stronger version of Megalodon in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:20,000(Easy),40,000(Normal),60,000(Hard),80,000(Insane)
 
Speed:Slow
 
Immunities:Poison,Energy,Freeze
 
Wave Appearance:Wave 31(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Ancient Megalodon" from "Hungry Shark World", it also has the same size as [[Fallen King]].
 
Abilities:Thunderous Shockwave-Ancient Megalodon will fire a Thunderous Shockwave at random direction, it stuns towers for 15 seconds and deals 600 damage to units, the range is 10 studs long, 3 studs wide and 3 studs tall.
 
===<span style="background:linear-gradient(90deg,Green,Pink,Red,Blue,Green); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Alpha Zombie Shark</span>===
Description:The Alpha Zombie Shark is a stronger version of Zombie Shark
 
HP:40,000(Easy),80,000(Normal),120,000(Hard),160,000(Insane)
 
Speed:Slow
 
Immunities:Poison,Energy,Freeze
 
Wave Appearance:Wave 31(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Alpha Zombie Shark" from "Hungry Shark World", it also has the same size as [[Fallen King]]. For every 10% HP lost, it will lose it's flesh from tail to body.
 
Abilities:Zombification-Every time Zombie Shark killed a unit, the killed unit will turn into random enemy outside of the event except for bosses like [[Fallen King]], [[Molten Boss]].
 
Explode-On death, Zombie Shark will explode that stuns towers for 6 seconds(Easy and Normal), 12 seconds(Hard and Insane) in a 15 stud range.
 
Explosive Regeneration-After zombifiying 5 units, Alpha Zombie Shark will eat zombified units and shoots purple orbs in 8 direction that stuns towers for 15 seconds in a 10 studs radius and deal 350 damage to units.
 
===<span style="background:linear-gradient(90deg,Green,Orange,Red,White,Orange,Green); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Meltdown Shark</span>===
Description:The Meltdown Shark is a fast and dangerous enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:20,000(Easy),40,000(Normal),60,000(Hard),80,000(Insane)
 
Speed:Slow,Above Average(Meltdown ability)
 
Immunities:Poison,Freeze,Energy
 
Wave Appearance:Wave 31(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Meltdown Shark" from "Hungry Shark World", it also has the same size as [[Fallen King]].
 
Abilities:Meltdown-Every 15 seconds, Meltdown Shark will activate this ability, when activated, it speeds up and shoots powerful green orbs that stuns towers for 10 seconds. The ability last for 5 seconds.
 
Missile Bolts-Meltdown Shark will fire a missile-like green bolt every 5 seconds that heads to random tower, stunning towers for 5 seconds.
 
===<span style="background:linear-gradient(90deg,Purple,Yellow,Cyan,White,Black,Purple); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Mecha Sharkjira</span>===
Description:Mecha Sharkjira is the 3rd final enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:400,000(Easy and Normal),800,000(Hard and Insane)
 
Speed:Very Slow,Above Average(Jetpack ability)
 
Immunities:Poison,Energy,Freeze,25% Defense,Fly(Jetpack ability)
 
Wave Appearance:Wave 32(The Beach)
 
Appearance:It looks the same as "Mecha Sharkjira" from "Hungry Shark World", it also has the same size as [[Fallen King]].
 
Abilities:Atomic Blast-Mecha Sharkjira will fire blue laser that stuns towers for 10 seconds and deals 500 damage per tick to units, the laser has the same hitbox as [[P3NGU]].
 
Laser-On half HP, it will shoot green beam from it's chest and deals 4,000 damage to units, when hitting a tower, it stuns them for 5 seconds.
 
Jetpack-Right before performing the Laser ability, Mecha Sharkjira will hover above the ground with jetpack being active, this makes the enemy faster and get fly immunity for 5 seconds.
 
Atomic Blast-Upon death, Mecha Sharkjira will explode, stunning towers for 15 seconds in 25 studs sphere range.
 
===<span style="background:linear-gradient(90deg,Blue,Violet,Cyan,White,Blue,Purple); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shin Sharkjira</span>===
Description:Shin Sharkjira is the 2nd final enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:450,000(Easy and Normal),900,000(Hard and Insane)
 
Speed:Very Slow
 
Immunities:Poison,Energy,Freeze
 
Wave Appearance:Wave 33(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Shin Sharkjira" from "Hungry Shark World", it also has the same size as [[Fallen King]].
 
Abilities:Infernal Breath-Shin Sharkjira will fire a light blue laser that stuns towers for 30 seconds and deals 2,500 damage to units, the hitbox is 4x4x4.
 
Green Crystal-Shin Sharkjira will summon 1 green crystal that shoots 5 green bullets at random places, stuns towers for 10 seconds and deals 100 damage to units.
 
Yellow Crystal-Shin Sharkjira will summon 2 yellow crystals that fires 5 yellow homing missiles each at the nearest tower/unit, stuns towers for 15 seconds and damages units by 250. Stun radius is 4 studs
 
Red Crystal-Shin Sharkjira will summon 3 red crystals that fires lasers at random locations, stuns towers for 20 seconds and damages units by 150 per tick, hit box is 2x2x2
 
Ultimate Crystal-Shin Sharkjira will summon a bigger red crystal that fires an atomic fire at random location, stuns towers for 30 seconds and damages units by 500 per tick, hitbox is 3x3x3
 
===<span style="background:linear-gradient(90deg,Yellow,Violet,Orange,Navy,Blue,Black); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Cosmic Alan</span>===
Description:Cosmic Alan is the final boss of the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 3</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:1,200,000(Easy),2,450,000(Normal),3,650,000(Hard),5,000,000(Insane)
 
Speed:Extremely Slow,Slightly Slow(Air Swim ability)
 
Immunities:Poison,Energy,Freeze
 
Wave Appearance:Wave 35(<span style="background:linear-gradient(90deg,black,blue,brown,blue,black,blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">The Beach</span>)
 
Appearance:It looks the same as "Cosmic Alan" from "Hungry Shark World", it also has the same size as [[Void Reaver (Legacy)]].
 
Abilities:Black Hole Sun-Cosmic Alan will summon a small black hole that attracts units which instantly get destroyed, it also stuns towers permanently in a range of 8 until the tower is out of range. The ability lasts for 5 seconds.
 
Quantum Eyes-Cosmic Alan will use this ability after Black Hole Sun duration ends, Alan does the roll animation and causes an explosion from it's body and eyes similar to Mecha Sharkjira. It kills all towers in a range of 8 and stuns all towers in 9-20 range for 10-20 seconds. It damages the units by 10,000.
 
Air Swim-At half HP, Cosmic Alan will swim/fly in the air but doesn't gain "Fly" immunity, the ability lasts for 8 seconds.
 
Explosive Revival-When dying for 1st time, Cosmic Alan will revive with an HP of 500,000 and unleash an explosion that stuns all towers for 10 seconds in a range of 13 and damages units by 8,000
 
Portal-Cosmic Alan will summon 10 portals that summons random enemies excluding mini bosses.
 
Explosive Death-Cosmic Alan will cause a stronger explosion after dying for the 2nd time, it kills all towers in a range of 6, stuns towers for 30 seconds in a range of 7-18 and damages units by 10,000.
 
==Chapter 4==
===Reef Shark===
Description:The Reef Shark is the first enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:25(Easy),50(Normal),75(Hard),100(Insane)
 
Speed:Average
 
Immunities:None
 
Wave Appearance:Wave 1(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Reef Shark" from "Hungry Shark Evolution", it also has the same size as [[Normal]].
 
===Mako Shark===
Description:The Mako Shark is a faster and stronger enemy than Reef Shark
 
HP:30(Easy),65(Normal),90(Hard),125(Insane)
 
Speed:Above Average
 
Immunities:None
 
Wave Appearance:Wave 3(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Mako Shark" from "Hungry Shark Evolution", it also has the same size as [[Normal]].
 
===Hammerhead Shark===
Description:The Hammer Head Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:125(Easy),250(Normal),375(Hard),500(Insane)
 
Speed:Below Average
 
Immunities:None
 
Wave Appearance:Wave 5(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Hammerhead Shark" from "Hungry Shark Evolution", it also has the same size as [[Normal Boss]].
 
===Tiger Shark===
Description:The Tiger Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:300(Easy),600(Normal),900(Hard),1,200(Insane)
 
Speed:Below Average
 
Immunities:None
 
Wave Appearance:Wave 8(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Tiger Shark" from "Hungry Shark Evolution", it also has the same size as [[Normal Boss]].
 
===Great White Shark===
Description:The Great White Shark is an fast and tanky enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:800(Easy),1,300(Normal),2,000(Hard),3,250(Insane)
 
Speed:Above Average
 
Immunities:Energy
 
Wave Appearance:Wave 10(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Great White Shark" from "Hungry Shark Evolution", it also has the same size as [[Giant Boss]].
 
===Electro Shark===
Description:The Electro Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:600(Easy),1,000(Normal),1,700(Hard),2,800(Insane)
 
Speed:Fast
 
Immunities:Energy
 
Wave Appearance:Wave 11(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Electro Shark" from "Hungry Shark Evolution", it also has the same size as [[Normal Boss]].
 
Abilities:Electric Shock-Electro Shark will release blue lightning from it's body every 10 seconds, stunning all towers for 5 seconds in a 8 studs range.
 
===Ice Shark===
Description:The Ice Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:700(Easy),1,100(Normal),1,800(Hard),2,900(Insane)
 
Speed:Average,Slow(Super Ice Breath)
 
Immunities:Freeze
 
Weakness:Burn(4X damage and will be slowed down to Very Slow)
 
Wave Appearance:Wave 13(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Ice Shark" from "Hungry Shark Evolution", it also has the same size as [[Normal Boss]].
 
Abilities:Super Ice Breath-Ice Shark breaths a cold mist, freezing towers in a manner similar to [[Frost Spirit]]'s "Antarctic Mist" ability. The difference is that instead of damaging units, the units will be freezed and the unit's hp will be drained by 3 every 0.075 second.
 
===Robo Shark===
Description:Robo Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:1,250(Easy),2,500(Normal),3,750(Hard),5,000(Insane)
 
Speed:Slow,Fast(Jet Thrusters ability)
 
Immunities:Freeze,Energy,Poison,Fly(Jet Thrusters ability)
 
Weakness:Explosion(2.5X damage)
 
Wave Appearance:Wave 14(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Robo Shark" from "Hungry Shark Evolution", it also has the same size as [[Normal Boss]].
 
Abilities:Mines-Robo Shark will fire 3 Mines at random direction, which stuns towers for 4 seconds and damage units by 300 in a 8 stud radius.
 
Jet Thrusters-At half HP, Robo Shark will activate it's thrusters, which makes the enemy faster and gain Fly immunity. The ability lasts for 5 seconds.
 
===Pyro Shark===
Description:Pyro Shark is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:1,600(Easy),3,000(Normal),4,300(Hard),6,280(Insane)
 
Speed:Average
 
Immunities:Burn,Energy
 
Weakness:Freeze(2X longer duration and regresses the abilities temporarily)
 
Wave Appearance:Wave 16(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Pyro Shark" from "Hungry Shark Evolution", it also has the same size as [[Slow Boss]].
 
Abilities:Dragon Breath-Pyro Shark will stop moving and breath a stream of fire that stuns towers for 3 seconds and damage units by 10 per 0.1 second. The range is 12x4x4. When the stun duration for towers ends, their range is reduced by 50% for 6 seconds.
 
Meteor Storm-At half HP, Pyro Shark will summon 8 meteors every second that falls on random spots in the map, it stuns towers by 4 seconds and damage units by 200 in a 5x5x5 range. The ability stops after the 8th meteor is summoned.
 
===Natasha the Narwhal===
Description:Natasha is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:800(Easy),1,300(Normal),2,000(Hard),3,250(Insane)
 
Speed:Slow
 
Immunities:Collision(can still collide and destroy units but doesn't get damaged)
 
Weakness:Poison(2X tick speed and damage)
 
Wave Appearance:Wave 19(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Natasha the Narwhal" from "Hungry Shark Evolution", it also has the same size as [[Normal Boss]].
 
Abilities:Javelin Toss-Natasha will fire a javelin in a random direction, it stuns all towers for a brief 1.5 second and damages units by 150, the range is 30x2x2. Whenever Natasha collides and kills a unit, they will be stuck in it's Javelin which increases the damage of ability by 10%(Maximum is 200%) and the stun time by 20%(Maximum is 200%). The ability can be used again after 4 seconds or more.
 
===Megalodon===
Description:The Megalodon is a enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:1,500(Easy),2,200(Normal),2,850(Hard),3,690(Insane)
 
Speed:Below Average(Easy and Normal),Slow(Hard and Insane)
 
Immunities:Freeze and Energy
 
Wave Appearance:Wave 22(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Megalodon" from "Hungry Shark Evolution", it also has the same size as [[Slow King]].
 
===Big Daddy===
Description:Big Daddy is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. Its high HP and moderate defense make this "early-mid" enemy dangerous.
 
HP:1,800+200 Shield HP(Easy),2,700+300 Shield HP(Normal),3,500+500 Shield HP(Hard),4,400+600 Shield HP(Insane)
 
Speed:Slow
 
Immunities:Freeze and 35% Defense(Easy and Normal),Freeze and 50% Defense(Hard),Freeze,Energy and Lead(Extreme)
 
Wave Appearance:Wave 24(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Big Daddy" from "Hungry Shark Evolution", it also has the same size as [[Slow King]].
 
===Mr. Snappy===
Description:Mr. Snappy is an enemy in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. Its faster speed and high HP also makes it deadly.
 
HP:2,100(Easy),3,500(Normal),5,000(Hard),6,800(Insane)
 
Speed:Above Average
 
Immunities:Freeze and Energy
 
Wave Appearance:Wave 27(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Mr. Snappy" from "Hungry Shark Evolution", it also has the same size as [[Slow King]].
 
===<font color="Cyan">Ghost Shark</font>===
Description:The Ghost Shark is a miniboss in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It's moderately fast speed, numerous immunities and ghost immunity makes it hard to get rid of.
 
HP:1,500(Easy),2,200(Normal),2,850(Hard),3,690(Insane)
 
Speed:Above Average
 
Immunities:Freeze,Energy,Poison,Ghost,Hidden,Burn,Splash Damage
 
Wave Appearance:Wave 29(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Ghost Shark" from "Hungry Shark Evolution", it also has the same size as [[Slow King]].
 
===<span style="background:linear-gradient(90deg,Orange,Green,Blue,White); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Franz the Sharkeleon</span>===
Description:Franz is a miniboss in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It's ability to morph into Electro, ice and Pyro Shark makes it extremely hard.
 
HP:1,000(Easy),1,500(Normal),2,000(Hard),2,500(Extreme)
 
Speed:Fast
 
Immunities:None(Normal),Hidden("Camouflage" ability),Energy(Electro Shark),Freeze(Ice Shark),Burn,Energy(Pyro Shark)
 
Wave Appearance:Wave 30(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Sharkeleon" from "Hungry Shark Evolution", it also has the same size as [[Slow King]].
 
Abilities:Mimic-Upon its death, Franz will morph into either Electro, Ice or Pyro Shark. The abilities, stats and HP will be the same and depends upon doing so.
 
Camouflage-After spawning, Franz will have Hidden Immunity that lasts for 10 seconds.
 
===<span style="background:linear-gradient(90deg,Blue,Brown); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Wereshark</span>===
Description:The Wereshark is a miniboss in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:2,000(Easy and Normal),3,250(Easy,Normal;Wereshark),2,800(Hard and Insane),4,500(Hard,Insane;Wereshark)
 
Speed:Average(Normal),Slightly Fast(Wereshark)
 
Immunities:Freeze(Normal),Energy,Freeze(Wereshark)
 
Wave Appearance:Wave 31(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Wereshark" from "Hungry Shark Evolution", it also has the same size as [[Fallen Guardian]].
 
Abilities:Shape-Shifting-Upon death, this enemy will transform into Werewolf-Shark hybrid, which increases the HP and speed.
 
===<span style="background:linear-gradient(90deg,Purple,Blue,Green); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Alan the Frilled Shark</span>===
Description:Alan is one of the bosses in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:2,500(Easy),4,000(Normal),7,800(Hard),11,500(Insane)
 
Speed:Slow
 
Immunities:Poison,20% Defense
 
Wave Appearance:Wave 33(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as "Alan, Destroyer of Worlds" from "Hungry Shark Evolution", it also has the same size as [[Fallen Guardian]].
 
Abilities:Tail Whip-Alan will whip his tail, stunning towers for 3 seconds,(Easy,Normal)5 seconds(Hard,insane) at the range of 3x6x3.
 
===Underwater Mystery===
Description:The Underwater Mystery is an equivalent of [[Mystery]].
 
HP:40(Easy),60(Normal),80(Hard),120(Insane)
 
Speed:Average
 
Immunities:None
 
Wave Appearance:Wave 35(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:Looks the same as [[Mystery]], but covered in seaweeds and corals.
 
Abilities:Spawn-Upon death, it summons either Reef Shark, Mako Shark, Hammerhead Shark, Tiger Shark, Great White Shark, Megalodon, Electro Shark, ice Shark or Robo Shark. Has 10% chance of summoning 2 enemies.
 
===Drowned Necromancer===
Description:The Drowned Necromancer is an equivalent of [[Necromancer (Legacy Enemy)|Necromancer]].
 
HP:450(Easy),770(Normal),1,000(Hard),1,350(Insane)
 
Speed:Below Average
 
Immunities:None
 
Wave Appearance:Wave 36(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:Looks the same as [[Necromancer (Legacy Enemy)|Necromancer]], but covered in seaweeds and corals.
 
Abilities:Summon-Summons 2-5 enemies, these can be Reef Shark, Mako Shark, Hammerhead Shark, Tiger Shark, or Great White Shark
 
===<span style="background:linear-gradient(90deg,Gray,Blue,Grey,Blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Moby Dick</span>===
Description:Moby Dick is one of the bosses in the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:5,000(Easy), 9,300(Normal),17,500(Hard),27,000(Insane)
 
Speed:Slow
 
Immunities:Energy,Freeze,Poison
 
Wave Appearance:Wave 39(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as "Moby Dick" from "Hungry Shark Evolution", same size as [[Fallen Guardian]].
 
Abilities:Blowhole-Moby Dick will fire water from his blowhole that stuns flying units when hit for 5 seconds, with the splashes stunning ground and cliff towers for the same amount of time.
 
===<span style="background:linear-gradient(90deg,Brown,Red,Purple,Brown); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Darkhammer</span>===
Description:Darkhammer is an upgraded version of Hammerhead Shark.
 
HP:2,600(Easy),3,600(Normal),5,000(Hard),8,400(Insane)
 
Speed:Below Average
 
Immunities:Energy,Freeze
 
Wave Appearance:Wave 41(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as "Darkhammer" from "Hungry Shark Evolution", same size as [[Slow Boss]].
 
Abilities:Ghost Companions:Darkhammer will summon 3 purple ghost sharks identical to Hammerhead Shark.
 
Shield:After having his HP below 50%, Darkhammer will get 1,000-1,500 shield HP that instantly destroys units with 400 HP or lower, colliding with more than that will reduce it's Shield HP with the same unit's HP.
 
===<span style="background:linear-gradient(90deg,Purple,Black); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Ghost Hammerhead</span>===
Description:This units are summoned when Darkhammer uses its ability named "Ghost Companions".
 
HP:650
 
Speed:Average
 
Immunities:Explosion,Ghost,Freeze,Energy
 
Appearance:looks the same as Hammerhead Shark, only transparent with purple hue.
 
===<span style="background:linear-gradient(90deg,Orange,Red,Black,Yellow); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Shar-khan</span>===
Description:Shar-khan is an upgraded version of Tiger Shark.
 
HP:3,800(Easy),6,500(Normal),10,000(Hard),13,950(Insane)
 
Speed:Above Average
 
Immunities:Energy,Freeze
 
Wave Appearance:Wave 43(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as "Shar-khan" from "Hungry Shark Evolution", same size as [[Fallen Guardian]].
 
Abilities:Roar Waves-Shar-khan will roar, stunning towers in front of her for 4 seconds in a radius of 6x3x3. Units caught in radius will be damaged by 200-400.
 
Knocked Out!!-Same as the other ability, but stuns towers by 8 seconds instead, radius is twice as large and damages units by 500-750 and applies a damage debuff to towers by 50% for 8 seconds after the stun duration ends.
 
===<span style="background:linear-gradient(90deg,Navy,Red,Red,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Lord Snappy</span>===
Description: Lord Snappy is an upgraded version of Mr. Snappy.
 
HP:4,400(Easy),7,350(Normal),11,000(Hard),16,000(Insane)
 
Speed:Below Average, Above Average(with Steel Scales ability)
 
Immunities:Freeze,Energy
 
Wave Appearance:Wave 45(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as "Lord Snappy" from "Hungry Shark Evolution", same size as [[Fallen Guardian]].
 
Abilities:Steel Scales-when activated, it creates a turquoise-colored tornado around Lord Snappy that, when colliding to units will turn them to stones while causing them to break apart immediately(with the exception of the Monster unit), doing it to towers will instead stun them for 5 seconds. Range is 7x7x7.
 
Petrification-Lord Snappy will roar, releasing a turquoise-colored wave that turns units and towers to stone, the units will be killed while towers will be stunned for 5 seconds, the stone will disappear when the duration ends. The range is 10x4x4.
 
===Underwater Mystery Boss===
Description:The Underwater Mystery Boss is an equivalent of [[Mystery Boss]].
 
HP:400(Easy and Normal), 600(Hard and Insane)
 
Speed:Above Average
 
Immunities:None
 
Wave Appearance:Wave 48(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:Same as [[Mystery Boss]], only covered in seaweeds and corals.
 
Abilities:Spawn-On death, turns into random bosses in event, depends on the wave.
 
===Drowned Necromancer Boss===
Description:The Drowned Necromancer Boss is an equivalent of [[Necromancer Boss]].
 
HP:28,000(Easy and Normal), 40,000(Hard), 73,500(Insane)
 
Speed:Slow
 
Immunities:None
 
Wave Appearance:Wave 48(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:Same as [[Necromancer Boss]], only covered in seaweeds and corals.
 
Abilities:Summon-summons Underwater Mysteries and Underwater Mystery Bosses from the ground. Summon numbers are 2-5 and 2-3 for both the former and latter respectively.
 
===<span style="background:linear-gradient(90deg,Yellow,Indigo,Orange,Blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Leo the Liopleurodon</span>===
Description:Leo the Liopleurodon is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:8,000(Easy),15,000(Normal),30,000(Hard),55,000(Insane)
 
Speed:Slightly Slow, Fast(Dash ability)
 
Immunities:Energy,Freeze
 
Wave Appearance:Wave 51(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Leo(Liopleurodon) from Hungry Shark Evolution, same size as [[Fallen King]].
 
Abilities:Dash-Leo will increase speed for 0.5 second, while allowing him to kill and collide with units without losing HP.
 
Vacuum-sucks in units, killing them with the exception of Monster. Can only suck in a total of 6 units with each ability activation.
 
===<span style="background:linear-gradient(90deg,Cyan,Pink,Azure,Blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Nessie the Plesiosaur</span>===
Description:Nessie the Plesiosaur is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:16,000(Easy),30,000(Normal),67,500(Hard),115,500(Insane)
 
Speed:Slightly Slow
 
Immunities:Energy,Freeze
 
Wave Appearance:Wave 54(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Nessie(Plesiosaur) from Hungry Shark Evolution, same size as [[Fallen King]].
 
Abilities:Wormhole-Nessie can create a azure glowing portal in front of her, which allows her to skip forward through the path by 20-50 studs. On rare occasions, the enemy will create a portal, only to go dozens of studs backward.
 
Multi Wormhole-Same as the previous ability's capabilities, only that instead of creating 1, Nessie creates 3-4 portals which can be used by her fellow enemies too. Portals created only lasts for 5 seconds.
 
===<span style="background:linear-gradient(90deg,Lime,Purple,Azure,Blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Aaron the Destruktor</span>===
Description:Aaron the Destruktor is an upgraded version of Alan the Frilled Shark.
 
HP:70,000(Easy),130,000(Normal),270,000(Hard),550,000(Insane)
 
Speed:Very Slow(Easy,Normal and Hard),Extremely Slow(Insane, not as slow as Void Reaver (Legacy))
 
Immunities:Poison,Energy,Freeze
 
Wave Appearance:Wave 56(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Aaron, the Destruktor, size is between [[Fallen King]] and [[Void Reaver (Legacy)]].
 
Abilities:Poison Whip-like its predecessor, sutns towers for 5 seconds,(Easy,Normal)5-7 seconds(Hard,Insane), but the range is 4x7x4. However, it can damage units by 600 as well, when he damages units, it applies a poison effect on them, which damages them by 10 per tick(0.05 second), but the effect will wear off after 5 seconds.
 
Toxic Blast-He releases a green cloud of poison from his body, increasing the firerate of towers by 50% and reduces their range by 25%, damages units by 600 and applies the same poison effect as Poison Whip. The ability has a range of 15 studs in all direction.
 
Poison Fire-Aaron will spit a line of poison from his mouth, stunning towers for 5 seconds and damages units by 25 per tick(0.05 second), while the poison deals 10 damages per tick. The ability only lasts for 6 seconds.
 
===<span style="background:linear-gradient(90deg,Black,Navy,Gray,Blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Sharkjira</span>===
Description:Sharkjira is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:55,000(Easy),100,000(Normal),225,000(Hard),500,000(Insane)
 
Speed:Slightly Slow(Easy, Normal and Hard),Very Slow(Insane)
 
Immunities:Poison,Energy,Freeze,Burn
 
Wave Appearance:Wave 58(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Sharkjira from Hungry Shark Evolution, same size as [[Fallen King]].
 
Abilities:Atomic Breath-Sharkjira's main ability, the ability will stun towers for 5 seconds(Easy and Normal),7 seconds(Hard and Insane) and damages units by 100 each tick(0.05 second). Hit radius is 4x4x4 and the ability lasts for 6 seconds.
 
Stomp-Sharkjira will stomp the ground, creating a shockwave that reaches upto 25 studs. Stuns towers for 6 seconds and damages units by 1,200.
 
===<span style="background:linear-gradient(90deg,Blue,Navy,Teal,Blue,Cyan); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Abysshark</span>===
Description:Abysshark is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:70,000(Easy),125,000(Normal),270,000(Hard),650,000(Insane)
 
Speed:Very Slow
 
Immunities:Energy,Freeze
 
Wave Appearance:Wave 61(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Abysshark(Shark from the Depths) from Hungry Shark Evolution, same size as [[Fallen King]].
 
Abilties:Void Mouth-Abysshark will generate a purple wind that sucks in units killing them instantly, with the exception of the certain admin unit. The ability lasts for 5 seconds.
 
Mind Control-Abysshark will emit dark purple mist and red radio-like waves, stunning towers in it's range while causing units to stop moving except for the range ones still can attack. The ability will not take effect if the units and towers are far away, or if Abysshark himself goes too far away from them. The range of the ability is the same as his size.
 
===<span style="background:linear-gradient(90deg,Blue,Navy,Gray,Yellow,Black,Cyan,Magenta); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Kraken</span>===
Description:Kraken is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:88,000(Easy),140,000(Normal),300,000(Hard),750,000(Insane)
 
Speed:Very Slow,Slow(Tentacle Saw ability),Fast(Tentacle Drill ability)
 
Immunities:Energy,Freeze
 
Wave Appearance:Wave 63(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Kraken from Hungry Shark Evolution, same size as [[Void Reaver (Legacy)]].
 
Abilities:Whips of Chaos-Kraken will stretch his tentacles 5 times, briefly shooting green rays that stuns towers for 7 seconds, while the hitbox of green rays is as thin as 1-2 studs, it shoots in more directions, which give the enemy more chance of stunning many towers. If it hits units, they will be damaged by 750.
 
Tentacle Saw-Kraken will extend his tentacle in 5 directions as the enemy spins, gaining green swirling aura and stunning towers for around 7 seconds, the range is around 15 studs in all directions. Damage to units is 100 per tick(0.05 seconds), Kraken can still take collision damage, but only 50% that of unit's hp.
 
Tentacle Drill-The enemy will stick his tentacles to eachother and spins, enveloping him in green swirling(sort of?)aura and dashes forward. Stuns towers for 6 seconds and damages units by 2,500. Takes no collision damage and lasts for only under a second.
 
===<span style="background:linear-gradient(90deg,Blue,Navy,Purple,Cyan,Violet); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Luminite</span>===
Description:Luminite is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:95,000(Easy),150,000(Normal),320,000(Hard),800,000(Insane)
 
Speed:Extremely Slow,Below Average(Horn Dash ability)
 
Immunities:Energy,Freeze,Poison
 
Wave Appearance:Wave 65(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Luminite from Hungry Shark Evolution, same size as [[Void Reaver (Legacy)]].
 
Abilities:Horn Dash-Luminite will dash forward as the enemy's horn glows light blue and leaving a particle with the same color. It stuns towers for 6 seconds and damages units by 2,000 when hit, the hitbox is 10 studs forward and the ability lasts for 1 and half a second.
 
Rays of Extinction-Luminite will shoot 4-6 light blue laser beams from his light blue glowing horn, stunning towers for 8 seconds, damages units by 200 per tick and the hitbox is 1x1x1. The ability lasts for 5 seconds.
 
Heart Beat-when Luminite have 25% of HP left, the enemy will release a cyan colored shockwave, stunning towers for around 8 seconds and damages units by 4,000.
 
===<span style="background:linear-gradient(90deg,Brown,Orange,Gray,Red); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Magmajira</span>===
Description:Magmajira is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span> and the stronger version of Sharkjira.
 
HP:145,000(Easy),275,000(Normal),600,000(Hard),1,300,000(Insane)
 
Speed:Very Slow(Easy,Normal and Hard),Extremely Slow(Insane)
 
Immunities:Energy,Freeze,Poison,Burn
 
Wave Appearance:Wave 67(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Magmajira from Hungry Shark Evolution, same size as [[Void Reaver (Legacy)]].
 
Abilities:Magma Breath-The enemy's main ability, the ability will stun towers for 10 seconds and damages units by 200 per tick(0.05 second). Hit radius is 5x5x5 and the ability lasts for 5 seconds. The beam looks like a red orange swirling beam.
 
Thermo-Nuclear Wave-This ability activates at 50% HP and then 25% of the enemy's HP again. When the ability is active, Magmajira releases a flaming nuclear wave and stuns towers in a 10 studs radius. It also damages nearby units by 200 per tick and the ability lasts for only 5 seconds.
 
Fire Trail-A passive ability. As Magmajira walks to the path, he leaves a flaming trail. If his fellow enemies walks on it, Burn damage will not affect them, but will be gone when they no longer walk on it. The fire trail lasts for around 8 seconds.
 
===<span style="background:linear-gradient(90deg,Blue,Navy,Violet,Teal,Purple,Blue,Cyan); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Abyssaurus Rex</span>===
Description:Abyssaurus Rex is one of the bosses in <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span> and the stronger version of Abysshark.
 
HP:120,000(Easy),225,000(Normal),480,000(Hard),1,000,000(Insane)
 
Speed:Very Slow(Easy,Normal),Extremely Slow(Hard,Insane)
 
Immunities:Freeze,Energy,Poison
 
Wave Appearance:Wave 67(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:looks the same as Abyssaurus Rex from Hungry Shark Evolution, same size as [[Void Reaver (Legacy)]]. If he is halfway to the path, his color will changeto very dark purple, with the fins glowing purple as well.
 
Abilities:Void Mouth-same as its unevolved form, which kills units that are sucked in by the enemy, but is stronger. The hitbox is slightly wider and sucks in units faster, at a cost of lasting 3 seconds.
 
Mind Control-same as his unevolved form, but better. The range is slightly bigger, instead of emitting purple mist and red pulses, Abyssaurus Rex emits purple transparent vortex. It drags units closer to him and instantly kills them, but not towers.
 
Signal of Angler-Abyssaurus Rex will emit a violet and purple aura, summoning 3 Angler Fishes. However, the ability can only be used 3 times.
 
===Angler Fish===
Description: The Angler Fish is an enemy summoned by Abyssaurus Rex upon using the Signal of Angler ability.
 
HP:3,000(Wave 67),3,300(Wave 68),3,600(Wave 69),3,900(Wave 70)
 
Speed:Fast
 
Immunities:Poison
 
Wave Appearance:N/A
 
Appearance:It looks like an average angler fish, but its skin is dark purple, the antenna is glowing with purple light and the enemy's size is comparable to Normal Boss.
 
===<span style="background:linear-gradient(90deg,Gray,Purple,Blue); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Behemoth</span>===
Description:The Behemoth is the 3rd final boss of the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. It has similar stats as its Chapter 2 counterpart.
 
HP:225,000(Easy),450,000(Normal),800,000(Hard),1,500,000(Insane)
 
Speed:Extremely Slow
 
Immunities:Poison,Energy,Freeze
 
Wave Appearance:Wave 67(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as the "Behemoth" from "Hungry Shark Evolution", unlike his Chapter 2 counterpart, he is slightly bigger and taller than [[Void Reaver (Legacy)]].
 
Abilities:Dark Gaze-on half HP, Behemoth's eyes,body and fins will glow with purple energy, permanently stunning towers in a 7.5 studs range until Behemoth is too far away.
 
Beam-emoth-Behemoth will charge a purple beam, and shoots at towers, stunning them for no more than 8 seconds, the ability will last for 3 seconds.
 
Meteors Rain-meteors with purple fire will start falling from the sky at random location, stunning towers hit for up to 10 seconds.
 
Shar-pokalipse-Behemoth will create a thunderous shockwave, that will kill towers in a 7 stud range, this ability will also summon Mini Behemoths one by one.
 
===Mini Behemoth===
Description: The Mini Behemoth is an enemy summoned by Behemoth upon using the Shar-pokalipse ability.
 
HP:4,000(Easy and Normal),6,500(Hard and Insane)
 
Speed:Below Average(Easy and Normal),Average(Hard and Insane)
 
Immunities:Poison
 
Wave Appearance:N/A
 
Appearance:It looks the same as Behemoth except it has the same size as normal boss, and transparent purple.
 
===<span style="background:linear-gradient(90deg,Red,Blue,Orange,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;>Sharknarok</span>===
Description:Sharknarok is the 2nd final boss of the <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>.
 
HP:300,000(Easy),600,000(Normal),1,000,000(Hard),1,800,000(Insane)
 
Speed:Extremely Slow(A bit slower than [[Void Reaver (Legacy)]])
 
Immunities:Poison,Energy,Burn
 
Wave Appearance:Wave 69(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance:It looks the same as the "Sharknarok" from "Hungry Shark Evolution", size is a bit bigger than Behemoth(Chapter 4).
 
Abilities:Awaken The Thunder-This ability summons storm clouds on random location and makes a lightning strike 15 times, stunning towers for 8 seconds. Lightning strikes are AOE and the radius is the same as Demoman at level 2-3.
 
Blades Of Vengeance-Sharknarok will summon a pair of cyan colored axes that circles around him, leaving a trail with the same color and stuns towers for 6 seconds. The ability lasts for 7-8 seconds and is activated at 20% HP.
 
===<span style="background:linear-gradient(90deg,Red,Orange,Yellow,Green,Blue,Navy,Indigo,Violet); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Ocean</span>===
Description:Ocean is the final boss of <span style="background:linear-gradient(90deg,navy,cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Chapter 4</span> of the <span style="background:linear-gradient(90deg,navy, cyan,blue,cyan,blue,navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Summer Event 2025</span>. Since it is the final enemy the player will face, it will have HP far higher than even Sharknarok himself. With a total abilities of 7.
 
HP:2,500,000(Easy),5,000,000(Normal),7,000,000(Hard),10,000,000(Insane)
 
Speed:Extremely Slow(nearly twice as slow as [[Void Reaver (Legacy)]]),Very Slow(Wrath Mode)
 
Immunities:Burn,Freeze,Poison. 25% Defense(Wrath Mode)
 
Weakness:Splash Damage(3X Damage),Collision Damage(2X Damage)
 
Wave Appearance:Wave 70(<span style="background:linear-gradient(90deg,Yellow,Blue,Green,Blue,White,Gray,Navy); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Underwater World</span>)
 
Appearance: Ocean's size is very big, bigger than Void Reaver (Legacy) and Sharknarok. Its body looks like a shark's, the top portion of his body is dark blue while the underbelly is light blue. Ocean's mouth has random sized teeth, some are small as a stud, while in the front reaches up to 4 studs. It's tail have spikes with turqoise color. It also large turqoise protruding spikes on his back that continues with smaller spikes near the thorny tail. Ocean's pupil is colored blue. It has 4 reptilian legs; 2 on its Lateral Line, while another 2 as replacement for his Pectoral Fins.
 
On Wrath Mode, the boss will have his eyes glow blue. The spikes on his tail and back glows while having a chromatic effect. His reptilian legs' claws glow blue as well.
 
Abilities: Stomp-like most bosses in the game, Ocean has the ability to stomp, stunning towers caught in radius for up to 8 seconds, with units recieving 5,000+ damage. The ability's radius is the same as [[Void Reaver (Legacy)]]. On Wrath mode, instead of the shockwave being transparent, it is colored blue while having the same transparent effect.
 
Laser Beam-Ocean will shoot blue, water like laser from his mouth, stunning towers for around 6 seconds. On Wrath Mode, the water beam he shoots is replaced with a rainbow energetic one.
 
Devour-can only be used when Wrath Mode is active. Upon using this ability, Ocean will grab a random tower and eat them, killing them while restoring 15,000 HP.
 
Wrath Mode-on 25% HP, the boss will have his eyes glow blue, with his spikes from his tail and back glowing with chromatic effect as well as glowing claws. In this state, the abilities of Ocean will have their stun time increase slightly, with Laser Beam's hitbox being 1 stud larger. He will also speed up a little bit. After performing this ability, the boss gets 25% defense.
 
Super Strength-Ocean will throw a boulder with the same size as the smaller bosses and stuns towers hit for a few seconds. The boulder thrown will have a cyan trail on Wrath Mode, all while summoning some new enemies.
 
Summon-only activated at half HP. This ability allows him to summon enemies. Summons 3 enemies, while the numbers are doubled on Wrath Mode.
 
Blindness Inducement-he will create an orb glowing with blue light, which floats, nearly touching the shallow water and explode. The explosion causes the player's screen to increase in brightness while reducing all towers' range by 50%. Towers with [[DJ Booth]]'s range buff are unaffected, and cliff/flying towers are worse, because the ability reduces their range by 65% instead. The debuff to all towers only lasts for 5 seconds, but lasts 8 seconds on Wrath Mode.
 
===Fossil===
Description:This is one of the enemies spawned by Ocean's Super Strength ability.
 
HP:150(Easy and Normal),350(Hard),500(Insane)
 
Speed:Above Average
 
Immunities:10% Defense
 
Appearance:It has a skeletal body with the head having a random skull of an animal.
 
===Rock===
Description:This is one of the enemies spawned by Ocean's Super Strength ability.
 
HP:275(Easy and Normal),500(Hard),850(Insane)
 
Speed:Above Average
 
Immunities:20% Defense
 
Appearance:Has a rock-like texture with light brown color. The enemy is a bit bigger than average.
 
===Steel===
Description: This is one of the enemies spawned by Ocean's Super Strength ability.
 
HP: 400(Easy and Normal),680(Hard),1,000(Insane)
 
Speed: Average
 
Immunities: Lead
 
Appearance: Looks the same as [[Lead Boss]], but some parts of its body are rusty, and has glowing white eyes.
 
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