User blog:TDSSucksMan/Endless Override Event: Difference between revisions
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|length = Extremely Long
|wave_structure = Event
|rewards = {{Pumpkins|925}}, {{Coins|4,000}}, & [[User blog:TDSSucksMan/Reprimander T.C.|Reprimander]]
|health = 1,000
|mode_type = TDXEndless
Line 27:
__TOC__
==Description==
The '''Endless Override Event''' is an event concept on the Tower Defense Simulator Wiki. It is a part 2 of the [[User blog:TDSSucksMan/Eradication Takeover Event|Eradication Takeover Event]]. It would reward the [[User blog:TDSSucksMan/Reprimander T.C.|Reprimander]].
The event started on June 28th, 2026 at 12:00 AM UTC and ended on September 1st, 2026 at 12:00 AM UTC.
Line 33:
Cash was only gained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained was a set amount of cash, which was not always equal to the enemy's health. In solo, you received 100% of the cash when an enemy was killed, or if it was damaged enough. With each additional player, this decreased by 25%, which meant that in a quad, you only got 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive 0%. If it was a decimal, it got rounded up regardless of the decimal value.
The '''Endless Override Event''' is a lot more special than the [[User blog:TDSSucksMan/Eradication Takeover Event|Eradication Takeover Event]], as debuffs are a lot more important. If a tower gets an active [[Damage Debuff]] or [[Range Debuff]] above 100% or a [[Firerate Debuff]] above 1,000%, it will explode and instantly die.
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|[[File:2063944597_104616911909398_1770614403063-Photoroom.png|180px]]
|-
|[[User blog:
|[[Accelerator|{{Colour|Mythic|Void Caster}} Accelerator]]
|[[Minigunner|{{Colour|Mythic|Chainbuster}} Minigunner]]
Line 251:
| style="padding: 5px;" |Elite Monster<br/>Wave 27
| style="padding: 5px;" |Spawner Operator<br/>Wave 28
| style="padding: 5px;" |Spawner<br/>N/A<ref>Cannot spawn naturally. First debuts on Wave 28, but only by the '''Spawner Operator'''.</ref>
|-
| style="padding: 5px;" |[[File:Anti-Golem.webp|center|150px]]
Line 258:
| style="padding: 5px;" |[[File:E-02.webp|center|150px]]
|-
| style="padding: 5px;" |Anti-
| style="padding: 5px;" |Grumble<br/>Wave 30
| style="padding: 5px;" |Destructor<br/>Wave 30
Line 325:
! style="padding: 10px;" |Enemy Type & Amount
|-
| rowspan="
| style="width:75px;" |[[File:Commander
|Reports say
| rowspan="
|-
| style="width:75px;" |[[File:Commander
|Keep an eye out, we have no clue what she's planning.
|-
| style="width:75px;" |[[File:General_Leah_Neutral.png|center|100px]]
|Heya, Commander! Name's General Leah. Advisor is currently unavailable so I will be here to assist you all as second in command!
|-
| style="width:75px;" |[[File:Commander
|Oh, great! There's more and more of them...
|-
| rowspan="8" |2
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Greetings, Commander.
| rowspan="8" |5x Robo-Xenon, 8x '''X Soldier'''
|-
| style="width:75px;" |[[File:XenonCheer.png|center|100px]]
|Ready for round two?!
|-
| style="width:75px;" |[[File:General_Leah_Command.png|center|100px]]
|Not so fast, Xenon! We, the GDA, are going to partner up with the T.D.S. Organization to take you down!
|-
| style="width:75px;" |[[File:XenonAnnoyed.png|center|100px]]
|Ugh, of course someone just has to be here to ruin the fun.
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|Either way, my X Soldiers have been working quite a while... They worked day and night to repair everything for me. Little do they know I was just using them for my bidding.
|-
| style="width:75px;" |[[File:General_Leah_Worried.png|center|100px]]
|Yeah, that's not the only thing you've sacrificed...
|-
| style="width:75px;" |[[File:Commander Aggresive.png|100px]]
|LEAH! Focus!
|-
| style="width:75px;" |[[File:General_Leah_Scared.png|center|100px]]
|Right! Sorry, Commander!
|-
| style="padding: 10px;" |3
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |
|-
| rowspan="
| style="width:75px;" |[[File:Commander
|She's sending out everything a lot earlier than she used to! Leah, can you provide us with... anything regarding Dr. Xenon or these robots?
| rowspan="
|-
| style="width:75px;" |[[File:General_Leah_Explain.png|center|100px]]
|Well Dr. Xenon is a whole mess we shouldn't get in to... As for her robots, well it does seem like whatever happened last time, she will send in high frequencies.
|-
| style="width:75px;" |[[File:General_Leah_Explain.png|center|100px]]
|She's even sending out new and improved foes just as powerful if not more than her MK II+! Such as the—
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|Ah ah, keep your mouth shut, Leah.
|-
| style="padding: 10px;" |5
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |
|-
| rowspan="
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|
| rowspan="
|-
| style="width:75px;" |[[File:
|Don't listen! She's not sending out any flying units any time soon!
|-
| style="width:75px;" |[[File:Commander Disappointed.png|100px]]
|It's really hard to trust you two...
|-
| style="padding: 10px;" |7
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |2x '''Heavy Titan''', 5x Jumper, 12x Exosuit
|-
| style="padding: 10px;" |8
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |5x Exosuit Zombie,
|-
| rowspan="
| style="width:75px;" |[[File:
|Commander! Thumpers... incoming. They're so... infuriating.
| rowspan="3" |3x '''Thumper''', 9x Jumper
|-
| style="width:75px;" |[[File:
|End them. Now.
|-
| style="width:75px;" |[[File:Commander Aggresive.png|100px]]
|You got it, ma'am! They'll be out in the blink of an eye!
|-
| style="padding: 10px;" |10
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |2x Thumper, 10x Jumper, 22x Exosuit
|-
| rowspan="2" |11
| style="width:75px;" |[[File:General_Leah_Angry.png|center|100px]]
|Hmmphhh... Dr. Xenon, what's with the Super Heavy Titans this early?!
| rowspan="2" |1x '''Speed Deployer''', 1x '''Super Heavy Titan''', 8x Jumper
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|Quiet.
|-
| style="padding: 10px;" |12
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |
|-
|
| style="width:75px;" |[[File:General_Leah_Worried.png|center|100px]]
|For goodness sake, Xenon, can you stop for just one second?!
| rowspan="4" |60x Robo-Xenon, 35x Haste, 20x X Soldier, 1x '''Revived Smasher'''
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|I will not rest until the T.D.S. Organization and the GDA crumble to my very feet.
|-
| style="width:75px;" |[[File:General_Leah_ExplainHip.png|center|100px]]
|You have a higher chance of actually fixing the exploding problem on all of your robots rather than us surrendering to you!
|-
| style="width:75px;" |[[File:Commander Default Dialogue.png|100px]]
|I second that.
|-
| style="padding: 10px;" |14
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |
|-
|
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |22x Jumper, 20x Haste, 2x Thumper, 3x Super Heavy Titan
|-
| style="padding: 10px;" |16
|colspan="2" style="padding: 10px;" | -
|
|-
|
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |6x Revived Smasher, 1x Speed Deployer
|-
| rowspan="5" |18
| style="width:75px;" |[[File:Commander Scarred.png|100px]]
|Goodness gracious, what on Earth is that?!
| rowspan="5" |5x '''X Juggernaut''', 60x X Soldier
|-
| style="width:75px;" |[[File:
|X Juggernauts. They have flamethrowers installed inside their hands, when activated, they can spew flames on your troops and can apply debuffs!
|-
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Oh, almost forgot to mention. I did... tune some of my robots in order to be able to constantly kill your troops! Good luck staying alive, Commander.
|-
| style="width:75px;" |[[File:Commander Scarred.png|100px]]
|You did what?!
|-
| style="width:75px;" |[[File:
|Gosh, what did she do to those Juggernauts... they look so angry...
|-
| style="padding: 10px;" |19
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |1x Super Heavy Titan, 12x Heavy Titan, 5x Thumper
|-
| rowspan="1" |20
| style="width:75px;" |[[File:XenonCheer.png|center|100px]]
|Ohh, Commander, how much I'll love to see your reaction on my Tanks... Ahahahaha..!
| rowspan="1" |40x X Soldier, 8x Super Heavy Titan, 11x Speed Deployer
|-
| rowspan="4" |21
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Behold my slightly new and improved X-Tanks... Can you spot the difference from then to now?
| rowspan="4" |4x '''X-Tank''', 100x Haste, 52x X Soldier, 3x X Juggernaut, 8x Super Heavy Titan
|-
| style="width:75px;" |[[File:Commander Scarred.png|100px]]
|Uh, uh, is it just me, or are these tanks shooting faster!?
|-
| style="width:75px;" |[[File:General_Leah_Scared.png|center|100px]]
|Oh, gosh! Commander, watch out! Medic might be able to protect your troops from her X-Tanks!
|-
| style="width:75px;" |[[File:XenonAnnoyed.png|center|100px]]
|And Leah going on to ruin the fun again.
|-
| rowspan="
| style="width:75px;" |[[File:XenonCheer.png|center|100px]]
|Yes! Yes! Go, Titan Chargers! Rush like you've never before!
| rowspan="
|-
| style="width:75px;" |[[File:
|Titan Chargers! Commander, they're heavily resistant to Golden and Ice damage! We need some of your splash and crowd control towers! Your Mortar and Electroshocker troops could be of great use for all of us!
|-
| style="width:75px;" |[[File:Commander Sneaky.png|100px]]
|Affirmative, we're on it now.
|-
| rowspan="7" |23
| style="width:75px;" |[[File:General_Leah_Scared.png|center|100px]]
|She's using Multipliers paired with Speed Deployers...?!
| rowspan="7" |8x X Juggernaut, 2-x X-Tank, 24x Speed Deployer ([[Nimble]]), 2x Titan Charger, 2x '''Multiplier T''' ([[Bloated]])
|-
| style="
|Don't those enemies cancel out Multiplier's slowdown?!
|-
| style="width:75px;" |[[File:General_Leah_Command.png|center|100px]]
|Yes! Commander, we need heavy crowd control now! Cryomancer, Electroshocker, Biologist, anything!
|-
| style="width:75px;" |[[File:Commander Scarred.png|100px]]
|How do you even know our names?!
|-
| style="width:75px;" |[[File:Commander Aggresive.png|100px]]
|Whatever, we're on it! Focus on the Speed Deployers before anything else!
|-
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Ah, I love my Multipliers... Weak, fragile, but in return can replicate my creations in perfect condition and in higher amounts. It's too bad they're all practically extinct, but I still have a few left in my disposal...
|-
| style="width:75px;" |[[File:Commander Default Dialogue 2.png|100px]]
|Shut up.
|-
| style="padding: 10px;" |24
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |12x Super Heavy Titan, 30x Heavy Titan, 3x X-Tank
|-
| rowspan="3" |25
| style="width:75px;" |[[File:General_Leah_Command.png|center|100px]]
|Commander! Jager is approaching next wave! It's a mini-boss that... starts to test the limits of debuffs.
| rowspan="3" |2x Thumper, 2x Speed Deployer, 2x Thumper, 1x X-Tank, 1x X Juggernaut ... 8x '''Revived Monster''', 10x '''Missile Drone'''
|-
| style="width:75px;" |[[File:General_Leah_Explain.png|center|100px]]
|Right now, you're dealing with Revived Monsters, slow and free money, as well as Missile Drones, swift but weak.
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|Don't you call anything I make "free money".
|-
| rowspan="11" |26
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|Here it is. Go, Jager! Show them who's really in charge.
| rowspan="11" |1x Revived Monster, 1x '''Jager''', 8x Super Heavy Titan, 64x Exosuit, -80x Haste, -25x Jumper
|-
| style="width:75px;" |[[File:General_Leah_ExplainHip.png|center|100px]]
|Well, it is a lot weaker than your other creations!
|-
| style="width:75px;" |[[File:Commander Scarred.png|100px]]
|How many robots does she even have?!
|-
| style="width:75px;" |[[File:General_Leah_Explain.png|center|100px]]
|Oh, multiple! She has a whole line of robots and factories to mass produce them too!
|-
| style="width:75px;" |[[File:General_Leah_Happy.png|center|100px]]
|Sometimes, it really is fun seeing some of her creations die! Unlike the Emperor's explosion which killed millions, but the way he died was so sick too!
|-
| style="width:75px;" |[[File:Commander Disappointed.png|100px]]
|Are we really going to gloss over how you just mentioned how millions died...
|-
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Hearing millions died from my very own creation is so soothing to my ears.
|-
| style="width:75px;" |[[File:XenonCheer.png|center|100px]]
|Now, I'll make sure the same happens to your Organization, Commander!
|-
| style="width:75px;" |[[File:Commander Default Dialogue.png|100px]]
|How do you even... sleep at night?
|-
| style="width:75px;" |[[File:General_Leah_Happy.png|center|100px]]
|Oh, that's simple to answer! She—
|-
| style="width:75px;" |[[File:XenonAnnoyed.png|center|100px]]
|I never go to sleep.
|-
| style="padding: 10px;" |27
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |
|-
| rowspan="
| style="width:75px;" |[[File:
|Spawner Deployers spotted. They'll drop their—
| rowspan="
|-
| style="width:75px;" |[[File:
|...Huh?! When did they start throwing their Spawners!?
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|Simply dropping them wasn't enough, so I'll make them throw as far as they can to throw you off.
|-
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Impressive, isn't it?
|-
| style="width:75px;" |[[File:Commander Sneaky.png|100px]]
|What's impressive is how weak of a throw that is.
|-
| rowspan="2" |29
| style="width:75px;" |[[File:
|Anti-Golems! Immune to fire, ice, and stun! Commander, we need nothing but pure damage in order to take it down!
| rowspan="2" |3x Grumble, 1x '''Multiplier T''', 5x Avatar, 7x Titan Charger, 2x Multiplier T, 1x Revived Smasher
|-
| style="width:75px;" |[[File:
|Yes, ma'am!
|-
| rowspan="
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|
| rowspan="5" |6x Titan Charger, 2x '''Grumble''', 1x '''Destructor''', 180x Robo-Xenon ([[Bloated]], [[Nimble]], [[Corpse (Attribute)|Corpse]], [[Tank (Attribute)|Tank]]), 3x Speed Deployer ([[Nimble]])
|-
| style="padding: 10px;" |[[File:General_Leah_Scared.png|center|100px]]
|Commander! Watch out! It's the—
|-
| style="padding: 10px;" |[[File:XenonCellPhone.png|center|100px]]
|Ah, Leah, don't expose my surprises!
|-
| style="padding: 10px;" |[[File:XenonSmug.png|center|100px]]
|You wouldn't want me exposing yours, would you?
|-
| style="padding: 10px;" |[[File:General_Leah_Worried.png|center|100px]]
|... No, Xenon...
|-
| rowspan="
| style="width:75px;" |[[File:Commander Default Dialogue.png|100px]]
|So... Leah. Who is this "Advisor", and how did you find out about us?
| rowspan="
|-
| style="width:75px;" |[[File:
|Um... Well... It's because—
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|She can't say anything without incriminating herself.
|-
| style="padding: 10px;" |[[File:XenonSmug.png|center|100px]]
|The both of you should stay silent, it'll be the best for all of us.
|-
| style="padding: 10px;" |[[File:Commander Default Dialogue 2.png|100px]]
|Whatever you say, crazy woman.
|-
| style="padding: 10px;" |32
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |3x Elite Monster, 18x '''E-02'''
|-
| style="padding: 10px;" |33
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |8x Speed Deployer, 10x
|-
| rowspan="
| style="width:75px;" |[[File:
|Eradicator MK IV again?! Where is she making all of these copies?! Commander, his artillery can wipe out your towers completely!
| rowspan="10" |20x Missile Drone, 8x Spawner Operator, 1x '''Eradicator MK IV''', 1x Multiplier T
|-
| style="width:75px;" |[[File:
|Medic and I will make sure that will never happen.
|-
| style="width:75px;" |[[File:XenonNeutral.png|center|100px]]
|Oh, yes it will, Commander. Don't let Leah trick you, she's only helping you because—
|-
| style="width:75px;" |[[File:General_Leah_Distraught.png|center|100px]]
|OKAY, we get it! I'm only spying on the GDA and T.D.s. Organization to report back to you on...
|-
| style="width:75px;" |[[File:Commander Default Dialogue 2.png|100px]]
|You're...
|-
| style="width:75px;" |[[File:Commander Default Dialogue.png|100px]]
|You're what...?
|-
| style="padding: 10px;" |[[File:XenonSmug.png|center|100px]]
|Good job, Leah, you ratted yourself out so I didn't have to do it for you. You're finally growing up, aren't you, Leah?
|-
| style="width:75px;" |[[File:General_Leah_Scared.png|center|100px]]
|Commander... Commander, just give me a moment to explain myself—!
|-
| style="width:75px;" |[[File:Commander Default Dialogue 2.png|100px]]
|Save it.
|-
| style="width:75px;" |[[File:Commander Aggresive.png|100px]]
|Right now, we're in the middle of something much more important!
|-
| rowspan="1" |35
| style="width:75px;" |[[File:Commander Scarred.png|100px]]
|Really?! An ambush of Avatars?!
| rowspan="1" |50X '''Avatar''', 18X '''Avatar-M''', 10X '''Avatar-R'''
|-
| style="padding: 10px;" |36
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |15x Avatar, 3x Grumble, 19x X Juggernaut, 50x Super Heavy Titan, 2x Spawner Operator
|-
| style="padding: 10px;" |37
|colspan="2" style="padding: 10px;" | -
| style="padding: 10px;" |20x Anti Golem, 12x Elite Monster
|-
| rowspan="4" |38
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|Let's see how well you can fight again my Speed Operators.
| rowspan="4" |80x Speed Deployer, 1x X-Tank ([[Bloated]])
|-
| style="width:75px;" |[[File:Commander Scarred.png|100px]]
|... How are we even supposed to beat to beat this?!
|-
| style="width:75px;" |[[File:General_Leah_Scared.png|center|100px]]
|With all of them, that'd be a 2,800% speed increase... That would speed up the X-Tank to having a 58 walkspeed!
|-
| style="padding: 10px;" |[[File:XenonSmug.png|center|100px]]
|No need to tell me, Leah. I know, and that's the entire point.
|-
| rowspan="8" |39
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|You've prepared yourself for this, right?
| rowspan="8" |30x Missile Drone, 1x '''Artemis'''
|-
| style="width:75px;" |[[File:
|I knew that was going to happen!
|-
| style="width:75px;" |[[File:
|We've already prepared for this! Come on, let's take Artemis down once more!
|-
| style="width:75px;" |[[File:General_Leah_Happy.png|center|100px]]
|Yay! Gooo, Commander! I believe in you!
|-
| style="width:75px;" |[[File:Commander Default Dialogue 2.png|100px]]
|We'll talk later, General Leah.
|-
| style="width:75px;" |[[File:General_Leah_Worried.png|center|100px]]
|Oh! Sorry, sir.
|-
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Ooh, drama.
|-
| style="width:75px;" |[[File:General_Leah_Distraught.png|center|100px]]
|Shut up, Xenon.
|-
| rowspan="10" |40
| style="width:75px;" |[[File:General_Leah_Command.png|center|100px]]
|This is the final stand, Commander! Eradicator MK I Combat is on the radar and is heading straight towards you!
| rowspan="10" |6x X Juggernaut, 10x X-Tank, 28x Thumper, 35x Missile Drone, 6x Revived Smasher, 10x Spawner Operator, 60x Avatar, 30x E-02, 1x Grumble ([[Aggro]]), 1x Jager, 2x Multiplier T ... 1x Robo-Xenon ... 1x '''Eradicator MK I Combat'''
|-
| style="width:75px;" |[[File:General_Leah_Explain.png|center|100px]]
|This Eradicator, well all you need to know is it has a rage ability where it—
|-
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|Surprises, Leah. Surprises.
|-
| style="width:75px;" |[[File:General_Leah_Distraught.png|center|100px]]
|It's always you and your STUPID SURPRISES. JUST LET ME SPEAK FOR—
|-
| style="width:75px;" |[[File:XenonCellPhone.png|center|100px]]
|And... connection terminated.
|-
| style="width:75px;" |[[File:Commander Default Dialogue 2.png|100px]]
|You two have severe issues that definitely, and desperately, need fixing.
|-
| style="width:75px;" |[[File:XenonAnnoyed.png|center|100px]]
|Oh, what do you know about me, Commander?!
|-
| style="width:75px;" |[[File:Commander Default Dialogue.png|100px]]
|I know what I need to, and I know that you are a complete psychopath.
|-
| style="width:75px;" |[[File:Commander Aggresive.png|100px]]
|...Wait, you're making me get sidetracked!
|-
| style="width:75px;" |[[File:XenonSmug.png|center|100px]]
|
|}
</div>
Line 589 ⟶ 779:
==Trivia==
*This is a partial joke, yet serious concept.
*This concept was created because the creator loves Dr. Xenon
*Since health on towers is not a thing unlike in TDX, the creator decided certain amounts of a debuff will immediately kill the tower.
==Enemy Statistics==
Line 619 ⟶ 802:
**[[File:SpeedIcon.png|20px|Speed]]Very Fast (8.5)
**{{Money|150}} on death
*'''Exosuit Zombie'''
**[[File:HealthIcon.png|20px|Health]]200
**{{Defense}}85%
**[[File:SpeedIcon.png|20px|Speed]]Average (3.35)
**{{Money|200}} on death
*'''Jumper'''
**[[File:HealthIcon.png|20px|Health]]1,000
**[[File:SpeedIcon.png|20px|Speed]]Fast (7)
**{{Money|625}} on death
**{{Attr|Freeze}}
**{{Attr|Burn}}
**Ability 1 (Leap): Temporarily fires its jetpack, leaping 35 studs forward and becoming untargetable, yet not invincible, until it lands.
***Ability 1 Cooldown: 3.5 seconds
*'''Heavy Titan'''
**[[File:
**{{
**[[File:SpeedIcon.png|20px|Speed]]Below Average (2.8)
**{{Money|1,800}} every 50% health
**{{Attr|Stun}}
*'''Thumper'''
**[[File:HealthIcon.png|20px|Health]]2,000
**{{Defense}}90%
**[[File:
**{{
**{{Attr|Stun}}
**Ability 1 (Leap): Temporarily jumps on the path, leaping 80 studs forward and becoming untargetable, yet not invincible, until it lands.
***Ability 1 Initial Cooldown: 3 seconds
***Ability 1
*'''Super Heavy Titan'''
**[[File:HealthIcon.png|20px|Health]]7,250
**{{Defense}}55%
**[[File:
**{{Money|3,250}} every 20% health
**{{
*'''Speed Deployer'''
**[[File:HealthIcon.png|20px|Health]]3,000
**[[File:SpeedIcon.png|20px|Speed]]Fast (6)
**{{Money|2,000}} on death
**Ability 1 (Deployable Accelerator): Throws a Speed Pad onto a track, speeding up enemies by 35% for 16 seconds. This can stack with other '''Speed Deployers'''.
***Ability 1 Initial Cooldown: 10 seconds
***Ability 1 Cooldown: 12 seconds
*'''Revived Smasher'''
**[[File:HealthIcon.png|20px|Health]]20,000
**{{Defense}}40%
**[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.25)
**{{Money|1,800}} every 10% health
**{{Attr|Stun}}
**Ability 1 (Smash+): Puts its hands together before smashing the ground, stunning any tower hit in a range of 7.5 for 5 seconds.
***Ability 1 Cooldown: 10 seconds
**Ability 2 (Haymaker): Curls its fist and punches the nearest unit, instantly killing the unit hit, as well as dealing 500 damage to any other unit in a range of 6.
***Ability 1 Cooldown: 2 seconds
*'''X Juggernaut'''
**[[File:HealthIcon.png|20px|Health]]8,000
**[[File:ShieldHealth.png|20px|Shield Health]]22,000
**{{Defense}}95%
**[[File:SpeedIcon.png|20px|Speed]]Slow (1.5)
**{{Money|7,500}} on death
**{{Attr|Stun}}
**{{Attr|Freeze}}
**{{Attr|Burn}}
**{{Attr|Aggro}}
**Ability 1 (X-cineration): Fires its flamethrowers in an 120-degree arc for 3s, applying a 1% [[Damage Debuff]] every 0.25 seconds for 5 seconds, resulting in a 20% [[Damage Debuff]]. This lasts for 10 seconds and cannot stack with other '''X Juggernauts'''.
***Ability 1 Initial Cooldown: 6 seconds
***Ability 1 Cooldown: 25 seconds
*'''X-Tank'''
**[[File:HealthIcon.png|20px|Health]]20,000
**[[File:ShieldHealth.png|20px|Shield Health]]30,000
**{{Defense}}100%
**[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
**{{Money|20,000}} on death
**{{Attr|Freeze}}
**Ability 1 (X-Class Cannonade): Stops in place before firing at a tower or unit, instantly killing either the tower or unit targeted.
***Ability 1 Initial Cooldown: 3 seconds
***Ability 1 Cooldown: 9 seconds
*'''Titan Charger'''
**[[File:HealthIcon.png|20px|Health]]7,500
**{{Defense}}95%
**[[File:SpeedIcon.png|20px|Speed]]Swift (11.5)
**{{Money|10,500}} on death
**{{Attr|Freeze}}
**{{AttrTag|Second|GoldenVulnerabilityPMC.png|Golden Immune}}
*'''Multiplier T'''
**[[File:HealthIcon.png|20px|Health]]600
**[[File:SpeedIcon.png|20px|Speed]]Extremely Swift (32)
**[[File:SpeedIcon.png|20px|Speed]]Extremely Swift (16, Base Speed)
**{{Money|10}} every 1% health
**{{Attr|Stun}}
**{{Attr|Freeze}}
**{{Attr|Burn}}
**Ability 1 (Multiplication T): Upon death, multiplies the strongest enemy in a radius of 10, creating 5 clones of it, having full health but being 20% slower. For bosses, can only clone one with 75% of its current health.
*'''Revived Monster'''
**[[File:HealthIcon.png|20px|Health]]35,000
**[[File:ShieldHealth.png|20px|Shield Health]]5,000
**{{Defense}}40%
**[[File:SpeedIcon.png|20px|Speed]]Average (3)
**{{Money|50,000}} on death
**{{Attr|Stun}}
*'''Missile Drone'''
**[[File:HealthIcon.png|20px|Health]]500
**{{Defense}}100%
**[[File:SpeedIcon.png|20px|Speed]]Extremely Swift (30)
**{{Attr|Fly}}
**Ability 1 (Sedecimal Skyfire): Fires 25 missiles at random towers, each applying a 5% [[Damage Debuff]] and 2,.5% [[Range Debuff]] for 10 seconds. Has a range of 50.
***Ability 1 Initial Cooldown: 5 seconds
***Ability 1 Cooldown: 25 seconds
*'''Jager'''
**[[File:HealthIcon.png|20px|Health]]400,000
**[[File:ShieldHealth.png|20px|Shield Health]]250,000
**{{Defense}}20%
**[[File:SpeedIcon.png|20px|Speed]]Average (3)
**{{Money|20,000}} every 5% health
**{{Attr|Boss}}
**{{Attr|Stun}}
**Ability 1 (Aerial Rebound): Drops onto a certain section of the path (between 0%-25% on the path).
**Ability 2 (Blaster Hardware): Fires a laser from each of its arms at the firstly placed down tower, applying a 90% [[Damage Debuff]] for 8 seconds.
***Ability 2 Initial Cooldown: 8 seconds
***Ability 2 Cooldown: 20 seconds
**Ability 3 (Tactical Tumble): Flips forward 100 studs forward and shoots the ground after landing, applying a 10% [[Damage Debuff]] in a splash radius of 25.
***Ability 3 Initial Cooldown: 30 seconds
***Ability 3 Cooldown: 90 seconds
**Ability 4 (Light-Amplified Raze): Folds its two rear-mounted arms back and extends its torso-mounted arms, then fires a laser from its arms while turning in a 360 degree arc for ten seconds, applying a 5% [[Damage Debuff]] every 0.05 seconds permanently, resulting in a permanent 200% [[Damage Debuff]].<ref>This should not matter however, as the towers in the radius of this ability will instantly die.</ref> Has a radius of 10.
***Ability 4 Initial Cooldown: 20 seconds
***Ability 4 Cooldown: 50 seconds
*'''Elite Monster'''
**[[File:HealthIcon.png|20px|Health]]60,000
**{{Defense}}70%
**[[File:SpeedIcon.png|20px|Speed]]Above Average (4.35)
**{{Money|50,000}} on death
**{{Attr|Stun}}
**{{Attr|Freeze}}
*'''Spawner Operator'''
**[[File:HealthIcon.png|20px|Health]]200,000
**{{Defense}}60%
**[[File:SpeedIcon.png|20px|Speed]]Average (3)
**{{Money|200,000}} on death
**{{Attr|Freeze}}
**Ability 1 (Spawning Installment): Throws a Spawner on the path 30 studs in front of where it is currently.
***Ability 1 Initial Cooldown: 10 seconds
***Ability 1 Cooldown: 90 seconds
*'''Spawner'''
**[[File:HealthIcon.png|20px|Health]]30,000
**{{Defense}}100%
**[[File:SpeedIcon.png|20px|Speed]]Immobile (0)
**{{Attr|Stun}}
**{{Attr|Freeze}}
**Ability 1 (Instant Transmission): Spawns one of four selectable enemies, being the Revived Monster (40% chance), Revived Smasher (25% chance), X-Tank (20% chance), or Speed Deployer (15% chance).
***Ability 1 Initial Cooldown: 5 seconds
***Ability 1 Cooldown: 20 seconds
*'''Anti-Golem'''
**[[File:HealthIcon.png|20px|Health]]60,000
**[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2)
**{{Money|70,000}} on death
**{{Attr|Stun}}
**{{Attr|Freeze}}
**{{Attr|Burn}}
*'''Grumble'''
**[[File:HealthIcon.png|20px|Health]]20,000
**{{Defense}}15%
**[[File:SpeedIcon.png|20px|Speed]]Extremely Swift (12)
**{{Money|10,000}} on death
**{{Attr|Splash}}
**Ability 1 (Explosive Extermination): Upon reaching the base, instantly drains the base health to 0.
*'''Destructor'''
**[[File:HealthIcon.png|20px|Health]]675,000
**[[File:ShieldHealth.png|20px|Shield Health]]250,000
**{{Defense}}15%
**[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.25)
**{{Money|500,000}} on death
**{{Attr|Boss}}
**Ability 1 (Crimson Cyclone): Raises his arms into the air, summoning a red cloud of lightning above himself that casts lightning on up to 10 towers and 25 units, applying a 5% [[Range Debuff]] for 2 minutes and dealing 50% of the unit's max health in damage.
***Ability 1 Initial Cooldown: 5 seconds
***Ability 1 Cooldown: 25 seconds
**Ability 2 (Soar 'n Smash): Flies into the air and traverses 70 studs forward on the path before landing, dealing 5,000 damage to units in a radius of 20.
***Ability 2 Initial Cooldown: 8 seconds
***Ability 2 Cooldown: 120 seconds
**Ability 3 (Destructive Discharge): Leans his head back and shrieks, emitting a burst of hot pink sparks that instantly kills any nearby flying towers in a radius of 20 while applying a 800% [[Firerate Debuff]] to ground towers in a radius of 35 for 20 seconds.
***Ability 3 Initial Cooldown: 12 seconds
***Ability 3 Cooldown: 80 seconds
**Ability 4 (Quadrupled Destruction): Reveals his shoulder cannons and shoots the strongest tower twice, with each blast applying a 20% [[Damage Debuff]] for 55 seconds.
***Ability 4 Initial Cooldown: 10 seconds
***Ability 4 Cooldown: 40 seconds
**Ability 5 (X-Decimation): Shoots the strongest tower with a palm-embedded laser cannon, removing the shield applied by the [[Medic]]<ref>If the tower was shielded by the [[Medic]].</ref> and stunning the tower for 14 seconds.
***Ability 5 Initial Cooldown: 6 seconds
***Ability 5 Cooldown: 18 seconds
**Ability 6 ({{Colour|PhaseTwo|Feigned Retreat}}): Flies into the air and drops back down to the ground after 6 seconds, dealing 100,000 damage to units and instantly killing units in a radius of 50 while also resetting all of his ability cooldowns.
*'''E-02'''
**[[File:HealthIcon.png|20px|Health]]8,000
**{{Defense}}60%
**[[File:SpeedIcon.png|20px|Speed]]Average (3)
**{{Attr|Freeze}}
**Ability 1 (Frontline Charge): If an enemy is still alive before it spawns, the '''E-02''' dashes, changing its speed to Extremely Swift (16) for 5 seconds.
**Ability 2 (Eradication Protocol): Shoots at a tower or unit, stunning the tower hit for 10 seconds, or dealing 10 damage every 0.2 seconds to the unit for 4 seconds, resulting in 200 damage.
***Ability 2 Initial Cooldown: 7 seconds
***Ability 2 Cooldown: 10 seconds
*'''Eradicator MK IV'''
**[[File:HealthIcon.png|20px|Health]]850,000
**[[File:ShieldHealth.png|20px|Shield Health]]360,000
**{{Defense}}25%
**[[File:SpeedIcon.png|20px|Speed]]Slow (1.6)
**{{Money|800,000}} on death
**{{Attr|Boss}}
**{{Attr|Burn}}
**Ability 1 (X-class Missiles): Fires 12 missiles at random towers (including airborne towers) in his 100 range, each applying a 25% [[Damage Debuff]] for 30 seconds
***Ability 1 Initial Cooldown: 2 seconds
***Ability 1 Cooldown: 30 seconds
**Ability 2 (Collateral Control): Deploys 2 explosive grenades from his chest, with each one applying a 101% [[Damage Debuff]].<ref>This instantly kills the one or two tower(s) selected.</ref>
***Ability 2 Initial Cooldown: 10 seconds
***Ability 2 Cooldown: 25 seconds
**Ability 3 (Death Shot): Turns towards the farthest tower on the map with the highest range outside its 30 range deadzone, taps his chest twice with his right hand, and shoots an artillery shell at his target, applying a 10,000% [[Damage Debuff]] permanently.<ref>This instantly kills the tower selected.</ref> Has a splash radius of 15.
***Ability 3 Initial Cooldown: 2 seconds
***Ability 3 Cooldown: 45 seconds
**Ability 4 (Toxic Overflow): Deploys 2 chemical grenades from his chest, each spawning in a Spawner Operator.
***Ability 4 Initial Cooldown: 60 seconds
***Ability 4 Cooldown: 30 seconds
**Ability 5 (Blinding Bullet): Turns towards the highest range tower, taps his chest twice with his right hand, and shoots an artillery shell at his target, applying a 99% [[Range Debuff]] for 15 seconds.
***Ability 5 Initial Cooldown: 3 seconds
***Ability 5 Cooldown: 10 seconds
**Ability 6 (Enhanced Disturbance): Deploys 2 shock grenades from his knees, each stunning towers for 12 seconds in a splash radius of 6. Shock grenades can stack up to 24 seconds.
***Ability 6 Initial Cooldown: 20 seconds
***Ability 6 Cooldown: 25 seconds
**Ability 7 (Inferno Wave): Deploys 2 incendiary grenades from his knees, applying a 1% [[Damage Debuff]] every 0.1 seconds for 5 seconds, resulting in a 50% [[Damage Debuff]] for 8 seconds.
***Ability 7 Initial Cooldown: 12 seconds
***Ability 7 Cooldown: 35 seconds
**Ability 8 (Desperate Rush): Upon reaching 200,000 health, the '''Eradicator MK IV’s''' armor will blast off, and he will begin running at a Very Fast (9) walkspeed. Additionally, he loses all other abilities.
*'''Avatar'''
**[[File:HealthIcon.png|20px|Health]]60,000
**[[File:ShieldHealth.png|20px|Shield Health]]5,000
**{{Defense}}60%
**[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (2.4)
**{{Money|20,000}} every 33% health
**{{Attr|Freeze}}
**{{Attr|Burn}}
**Ability 1 (Tactical Drop): Falls from the sky onto a certain spot of the path (between 10-25% of the total length).
**Ability 2 (Rocket Barrage): Fires 24 missiles at random units in its range of 40, with each missile dealing 300 damage.
***Ability 2 Initial Cooldown: 10 seconds
***Ability 2 Cooldown: 25 seconds
*'''Avatar-M'''
**[[File:HealthIcon.png|20px|Health]]40,000
**[[File:ShieldHealth.png|20px|Shield Health]]10,000
**{{Defense}}15%
**[[File:SpeedIcon.png|20px|Speed]]Average (3)
**{{Money|10,000}} on death
**{{Attr|Stun}}
**Ability 1 (Tactical Drop): Falls from the sky onto a certain spot of the path (between 20-75% of the total length).
**Ability 2 (Convergent Flames): Spews flames from its cannons while turning in a 100 degree arc, applying a 20% [[Range Debuff]] for 10 seconds. This can stack with other [[Range Debuff]]s from other enemies.
***Ability 2 Initial Cooldown: 5 seconds
***Ability 2 Cooldown: 15 seconds
*'''Avatar-R'''
**[[File:HealthIcon.png|20px|Health]]40,000
**[[File:ShieldHealth.png|20px|Shield Health]]15,000
**{{Defense}}75%
**[[File:SpeedIcon.png|20px|Speed]]Above Average (4)
**{{Money|50,000}} on death
**{{Attr|Stun}}
**Ability 1 (Tactical Drop): Falls from the sky onto a certain spot of the path (between 30-75% of the total length).
**Ability 2 (Bi-Beam): Blasts 4 lasers to random units, each dealing 10,000 damage.
***Ability 2 Initial Cooldown: 5 seconds
***Ability 2 Cooldown: 8 seconds
*'''Artemis'''
**[[File:HealthIcon.png|20px|Health]]300,000
**[[File:SpeedIcon.png|20px|Speed]]Slow (1.9)
**{{Money|150,000}} on death
**{{Attr|Boss}}
**{{Attr|Fly}}
**Ability 1 (Searing Beam): Fires a laser at the highest range tower for 5 seconds, applying a 10% [[Firerate Debuff]] every 0.1 seconds, resulting in a 500% [[Firerate Debuff]]. This lasts for 10 seconds.
***Ability 1 Initial Cooldown: 10 seconds
***Ability 1 Cooldown: 25 seconds
**Ability 2 (Ion Deluge): Rapidly fires 5 plasma balls at the most expensive tower in a range of 25, with each plasma ball applying a 50% [[Range Debuff]] for 10 seconds.
***Ability 2 Initial Cooldown: 15 seconds
***Ability 2 Cooldown: 32.5 seconds
**Ability 3 (Warbling Outburst): Winds up and discharges a blast of blue electricity, jamming towers for 20 seconds.
***Ability 3 Initial Cooldown: 5 seconds
***Ability 3 Cooldown: 25 seconds
**Ability 4 ({{Colour|PhaseTwo|Hunter's Frenzy}}): Spins around and fires lasers at up to 20 random towers and 10 units within a range of 40, applying a 600% [[Firerate Debuff]] to towers for 15 seconds and instantly killing targeted units.
**Ability 5 (Divebomb): Flies around before crashing into the ground, stunning any tower in a radius of 20 for 3 seconds and instantly killing any units within a radius of 35.
*'''Eradicator MK I Combat'''
**[[File:HealthIcon.png|20px|Health]]1,100,000
**{{Defense}}30%
**[[File:SpeedIcon.png|20px|Speed]]Average (3)
**{{Money|10,000}} every 1% health
**{{Attr|Boss}}
**{{Attr|Freeze}}
**Ability 1 (Missile Hellfire): Fires 30 missiles at random towers outside of its 75 range deadzone, each applying a 95% [[Damage Debuff]] for 2 minutes.
***Ability 1 Initial Cooldown: 1 second
***Ability 1 Cooldown: 8 seconds
**Ability 2 (Laser Concentration): Fires his laser cannons at the most expensive and recently upgraded tower, stunning it for 8 seconds and applying a 150% [[Firerate Debuff]] for 20 seconds.
***Ability 2 Initial Cooldown: 6 seconds
***Ability 2 Cooldown: 15 seconds
**Ability 3 (Chain Assault): Slashes his chainsaw blades in a circle, stunning towers in a range of 15 for 10 seconds.
***Ability 3 Initial Cooldown: 3 seconds
***Ability 3 Cooldown: 8 seconds
**Ability 4 (Energy Surge): Raises his right chainsaw blade and discharges an orange shockwave, stunning towers in a radius of 30 for 3 seconds.<ref>Specifically only bypasses [[Stun Immunity]] on the [[Accelerator]].</ref>
***Ability 4 Initial Cooldown: 5 seconds
***Ability 4 Cooldown: 20 seconds
**Ability 5 (Energy Shield): Crosses his chainsaw blades in the air, summoning an orange force field that gives himself 150,000 shield. Can be stacked infinitely.
***Ability 5 Cooldown: 45 seconds
**Ability 6 ({{Colour|PhaseTwo|Recharged Fury}}): Upon reaching 75,000 health, roars into the air before deactivating, stunning on all towers on the map, bypassing [[Stun Immunity]], and dealing 10,000 damage to units every 0.05 seconds for 5 seconds. He will then reactivate, fully restoring his health, granting him 500,000, slightly increasing his movement speed to Above Average (4.25), and gaining 2 new abilities: ''Seismic Strikes'' and ''Annihilation Sweep''.
**Ability 7 (Seismic Strikes): Slams his chainsaw blades on the ground 6 times before ending with a double slam, with each slam applying a 125% [[Firerate Debuff]] for 40 seconds.
***Ability 7 Initial Cooldown: 2 seconds
***Ability 7 Cooldown: 10 seconds
**Ability 8 (Annihilation Sweep): Fires his laser cannons while turning his head in an arc, applying a 999% [[Firerate Debuff]], 99% [[Range Debuff]], and 99% [[Damage Debuff]] for 30 seconds. Can only be used if there are 20 towers in a range of 30.
***Ability 8 Initial Cooldown: 1 second
***Ability 8 Cooldown: 120 seconds
}}
Line 665 ⟶ 1,111:
*'''February 8, 2026''' - W.I.P.
**Concept created.
*'''February 10, 2026''' - v1.0.0
**Concept completed.
}}
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