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===Towers=== *[[Sniper]] buffed. **Statistical changes: ***'''Base''' ****Firerate decreased from 4.508 to 4.008. ****Range increased from 26 to 27.5 ***'''Level 1''' ****Cost increased from {{Money|150}} to {{Money|200}}. ****Firerate changed from {{Tooltip|4.508 > 4.008|-0.5}} to {{Tooltip|4.008 > 3.508|-0.5}}. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|750}}. ****Damage increased from +6 to +8. ****Range increased from +0 to +5. ***'''Level 3''' ****Cost decreased from {{Money|1,500}} to {{Money|1,425}}. ****Damage increased from +8 to +16. ****Firerate changed from {{Tooltip|4.008 > 3.608|-0.4}} to 3.508. ****Range increased from +2 to +5. ***'''Level 4''' ****Cost decreased from {{Money|4,500}} to {{Money|4,000}}. ****Damage decreased from +15 to +10. ****Firerate changed from {{Tooltip|3.608 > 2.508|-1.1}} to {{Tooltip|3.508 > 2.008|-1.5}}. ****Range increased from +6 to +7.5. *[[Paintballer]] rebalanced. **No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion. **Statistical changes: ***'''Level 0''' ****Firerate decreased from 2.025 to 1.625. ****Range decreased from 11 to 7. ****No longer has lead detection. ***'''Level 1''' ****Cost increased from {{Money|100}} to {{Money|200}}. ****Damage increased from +0 to +1. ****Range decreased from +2 to +1. ****Now has hidden detection. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|675}}. ****Damage increased from +1 to +3. ****Explosion range changed from 2 > 3 to 2 > 2.5. ***'''Level 3''' ****Cost increased from {{Money|700}} to {{Money|1,000}}. ****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|1.625 > 0.925|-0.7}}. ****Range decreased from +2 to +0. ***'''Level 4''' ****Cost decreased from {{Money|2,500}} to {{Money|2,250}}. ****Damage increased from +2 to +4. ****Firerate changed from 1.525 to {{Tooltip|0.925 > 0.775|-0.15}}. ****Range increased from +0 to +1. ****Explosion range changed from 3 > 4 to 2.5 > 3. ***'''Level 5''' ****Cost increased from {{Money|3,500}} to {{Money|4,000}} ****Firerate changed from {{Tooltip|1.525 > 1.025|-0.5}} to {{Tooltip|0.775 > 0.625|-0.15}}. ****Range increased from +0 to +1. ****Explosion range changed from 4 > 5 to 3 > 3.5. *[[Demoman]] buffed. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|400}} to {{Money|575}}. ****Damage increased from 4 to 6. ****Firerate decreased from 2.775 to 2.625. ****Explosion range increased from 2.75 to 3.5. ***'''Level 1''' ****Cost increased from {{Money|50}} to {{Money|150}}. ****Firerate changed from {{Tooltip|2.775 > 2.525|-0.25}} to {{Tooltip|2.625 > 2.275|-0.35}}. ****Range increased from +1 to +2. ***'''Level 2''' ****Cost increased from {{Money|450}} to {{Money|475}}. ****Explosion range changed from 2.75 > 3.25 to 3.5 > 4. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|1,650}}. ****Damage increased from +4 to +8. ****Firerate changed from {{Tooltip|2.525 > 1.525|-1}} to {{Tooltip|2.275 > 1.775|-0.5}}. ****Range increased from +2 to +3. ***'''Level 4''' ****Damage increased from +16 to +32. ****Firerate changed from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.775 > 1.525|-0.25}}. ****Range decreased from +2 to +1. ****Explosion range changed from 3.25 > 4 to 4 > 4.5. ****Hidden detection removed. *[[Hunter]] rebalanced. **Placement limit of 12 added. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|500}} to {{Money|750}}. ****Damage increased from 4 to 8. ****Firerate decreased from 2.525 to 2.275. ***'''Level 1''' ****Firerate changed from {{Tooltip|2.525 > 1.825|-0.7}} {{Tooltip|2.275 > 1.775|-0.5}}. ***'''Level 2''' ****Range increased from +3 to +4. ****Damage increased from +4 to +6. ***'''Level 3''' ****Cost increased from {{Money|1,900}} to {{Money|3,250}}. ****Range increased from +2 to +3. ****Damage increased from +8 to +22. ****Firerate changed from {{Tooltip|1.825 > 1.625|-0.2}} {{Tooltip|1.775 > 1.625|-0.15}}. ***'''Level 4''' ****Cost increased from {{Money|5,200}} to {{Money|9,400}}. ****Range decreased from +4 to +3. ****Damage increased from +16 to +84. ****Firerate changed from {{Tooltip|1.625 > 1.425|-0.2}} {{Tooltip|1.625 > 2.025|+0.4}}. *[[Ace Pilot]] nerfed. **No longer has a white dot under the plane while using the Figure8 path. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|550}} to {{Money|450}}. ****Damage decreased from 2 to 1. ****Firerate decreased from 0.2 to 0.175. ***'''Level 1''' ****Cost increased from {{Money|150}} to {{Money|225}}. ****Damage increased from +0 to +1. ****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to 0.175. ***'''Level 3''' ****Cost increased from {{Money|2,000}} to {{Money|2,200}}. ****Damage decreased from +3 to +2. ***'''Level 4''' ****Cost increased from {{Money|3,600}} to {{Money|4,000}}. ****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.15. ****Bomb cooldown decreased from 2.75 to 1.75. ***'''Level 5''' ****Cost increased from {{Money|9,750}} to {{Money|10,000}}. ****Damage increased from +4 to +5. ****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.15 > 0.117|-0.033}}. ****Bomb explosion damage decreased from 30 to 25. ****Bomb cooldown increased from 0.65 to 0.8. *[[Trapper]] buffed. **Spike and bear traps now deal unit collision damage. ***Spike and bear traps now ignore defense. ***Spike and bear traps now are much more effective against tank enemies. ***Spike and bear traps can no longer hit ghost enemies. **Statistical changes: ***'''Base''' ****Lead detection added to spike traps. ***'''Level 4''' ****Lead detection added to bear traps. *Improved [[Warden]]'s accuracy, making it miss less often. *Updated [[Mortar]]'s explosion visual effects. *{{Color|ContentCreator|5ouls}}, {{Color|ContentCreator|DraxRex}} and {{Color|ContentCreator|Dank}} skins are now always on sale for a week. *Fixed [[Trapper]]'s spike and bear trap damage getting lower with enemy health if they have defense *Fixed [[Cryomancer]] and [[Shotgunner]] being able to damage units. *Fixed [[Cryomancer]] and [[Pyromancer]]'s hitbox growth speed. *Fixed [[Pyromancer]] not turning correctly. *Fixed [[Tank (Unit)|Tank]] unit not dealing damage from its gun while its cannon's projectile is on the map. *Fixed [[Tank (Unit)|Tank]] unit's cannon not dealing any damage. *Fixed [[Warden]] having a slower firerate than intended. *Fixed [[Brawler]]'s ''Reposition'' ability allowing to stack [[Brawler]]s by using it on walls of some maps. *Fixed [[Field Medic]] protecting [[Gunner APC]]. *Fixed towers being able to apply their buffs to the opponent's towers in [[PVP Test]]. *Fixed tower range visually changing to a [[Trapper]]'s range when it changes its traps. *Fixed {{Color|ContentCreator|Eggrypted}} [[Commander]] holding a radio instead of a watermelon. *Fixed {{Color|Eclipse|Eclipse}} [[Commander]] having a broken attack animation. :In '''v1.26.0a''': *Fixed some skins not displaying correctly in [[PVP Test]]. :In '''v1.26.1''': *Fixed [[Pyromancer]] attacking nothing. *Fixed {{Color|ContentCreator|Eggrypted}} [[Commander]] having neon green radio parts next to its watermelon slice. :In '''v1.26.3''': *[[Paintballer]] nerfed. **Statistical changes: ***'''Base''' ****Max hits of 3 added. *Fixed [[Paintballer]] not dealing damage. *Fixed [[Paintballer]] having incorrect explosion range.
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