Voidlands: Difference between revisions
Content deleted Content added
imported>3nt4rna1Wastaken No edit summary |
imported>Mentin123 No edit summary |
||
| (6 intermediate revisions by the same user not shown) | |||
Line 8:
|developer = ThamnosThirio & BiscuitTurtleKid
|length = Extremely Long
|wave_structure = [[:Category:Hardcore Maps|Hardcore]]
}}
__TOC__
Line 22:
*Due to the limited space on the first island, it is not recommended to place ground towers here.
**Due to large amount of corners on the second island, this is where all your towers should be, including cliff towers.
**However, this spot is a significant distance away from the start of the path. Be ready for the enemies that may be summoned from other enemies, like the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Fallen Reaper]].
==Gallery==
Line 46:
*Like [[Village of Despair]], this map had major inclines that the path goes on.
*This map was not added in the [[Overhaul v1.0|Overhaul Update]] for unknown reasons, alongside most other [[Hardcore Mode|Hardcore]]-exclusive maps during [[Hardcore Testing BETA]].
**The map was going to be reimagined by Your_Adversary as a map for the reworked [[Hardcore Mode|Hardcore]] mode, but this has not happened yet.<ref>[[File:VoidlandsReimaginedProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/589292970541318185/1529079312408379602 (Tower Defense Simulator Server)</ref>
*There was a bug where, when the [[Void Reaver (Legacy)|Void Reaver]] traveled on the bridge separating the two islands, it would start to fall backward and ragdoll as if it were being tied to the bridge by a rope, moving upside down along the path. However, its normal animations still played, and it still functioned as intended in the game.
==Update History==
Line 53 ⟶ 54:
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Voidlands''' removed.
==Notes==
<references/>
| |||